32 lines
1.0 KiB
C
32 lines
1.0 KiB
C
#pragma once
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#include "hook.h"
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BOOL FileOrFolderExistsW(const wchar_t* szPath);
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BOOL FileExistsW(const wchar_t* szPath);
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BOOL FileExistsA(const char* szPath);
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PVOID GetDataForHandle(HANDLE hObject);
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void SetDataForHandle(HANDLE hObject, PVOID pData, BOOL isHeap);
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BOOL RemoveDataForHandle(HANDLE hObject);
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HANDLE GetDummyHandle();
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void BytesToHex(char* hex_buffer, BYTE* bytes, DWORD nbytes);
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/**
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* WARNING: This function will not work on XP machines!!
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*/
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void PrintStack(void);
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BOOL PathEqual(LPCSTR path1, LPCSTR path2);
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BOOL PathPrefix(LPCSTR path, LPCSTR prefix);
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char GetGamedataDrive(void);
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BOOL IsGamedataLocalPath(LPCSTR path);
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void make_dirs(const char* path);
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void* open_mapped_file(LPCSTR path, DWORD size, HANDLE* file, HANDLE* file_mapping);
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#define char_lower(value) (('A' <= (value) && (value) <= 'Z') ? ((value) - 'A' + 'a') : (value))
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#define char_upper(value) (('a' <= (value) && (value) <= 'z') ? ((value) - 'a' + 'A') : (value))
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// Use the second tag bit to indicate a mice handle
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#define MICE_HANDLE_MASK 0x00000002
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