micetools/src/micetools/dll/drivers/jvs_boards/jvs_837_14895.c

170 lines
5.9 KiB
C

#include <Windows.h>
#include "../../common.h"
#include "jvs.h"
#define PLAYER_COUNT 1
#define COIN_COUNTERS 2
#define SWITCH_BYTES 2
BOOL coin_solenoid = false;
static const char JVS_837_14895_ID[] = ";;837-14895;;;FE MODE;";
static void Ctor(PMICE_JVS this) {
_MiceJvsBase_vftable.ctor(this);
this->vftable = &_MiceJvs837_14895_vftable;
this->vftable->readAllButtons = _MiceJvsBase_vftable.readAllButtons;
this->m_BoardId = JVS_837_14895_ID;
this->m_CommandVersion = 0x13;
this->m_JvsRevision = 0x30;
this->m_VersionComm = 0x10;
// Eeh whatever I'll do this eventually
this->m_Players = 0;
this->m_ButtonsPerPlayer = 0;
this->m_Coins = 0;
this->m_NumButtons = 0;
}
// TODO: Urgent: Restore buttons
static JVS_STATUS Transact(PMICE_JVS this, BYTE command) {
switch (command) {
case JVS_CMD_GET_FEATURES:
MiceJvsWrite(this, JVS_REPORT_OK);
MiceJvsWrite(this, JVS_FEATURE_PLAYERS);
MiceJvsWrite(this, PLAYER_COUNT);
MiceJvsWrite(this, 22); // bits per player
MiceJvsWrite(this, JVS_FEATURE_PAD);
// We need at least 15 general outputs
MiceJvsWrite(this, JVS_FEATURE_GPIO);
MiceJvsWrite(this, 16);
MiceJvsWrite(this, JVS_FEATURE_PAD);
MiceJvsWrite(this, JVS_FEATURE_PAD);
// Toss in two coin counters for good luck
MiceJvsWrite(this, JVS_FEATURE_COINS);
MiceJvsWrite(this, COIN_COUNTERS);
MiceJvsWrite(this, JVS_FEATURE_PAD);
MiceJvsWrite(this, JVS_FEATURE_PAD);
MiceJvsWrite(this, JVS_FEATURE_EOF);
return JVS_STATUS_OK;
case JVS_CMD_READ_SW:
unsigned char players;
unsigned char switch_bytes;
players = MiceJvsRead(this);
switch_bytes = MiceJvsRead(this);
if (players > PLAYER_COUNT || switch_bytes != 3) {
MiceJvsWrite(this, JVS_REPORT_PARAM_INVALID);
return JVS_STATUS_OK;
}
// update_jvs_buttons(board);
// MiceJvsWrite(this, JVS_REPORT_OK);
// MiceJvsWrite(this, board->last_sysbuttons);
// for (int player = 0; player < players; player++) {
// for (int i = switch_bytes - 1; i >= 0; i--) {
// MiceJvsWrite(this, (board->last_buttons[player] >> (i * 8)) & 0xff);
// }
// }
MiceJvsWrite(this, JVS_REPORT_OK);
MiceJvsWrite(this, 0);
for (int player = 0; player < players; player++) {
for (int i = switch_bytes - 1; i >= 0; i--) {
MiceJvsWrite(this, (0x00 >> (i * 8)) & 0xff);
}
}
return JVS_STATUS_OK;
case JVS_CMD_READ_COIN:
MiceJvsWrite(this, JVS_REPORT_OK);
unsigned char coin_count;
coin_count = MiceJvsRead(this);
// int coin1 = jvsKeybindings[board->num].buttons[0];
// int coin2 = jvsKeybindings[board->num].buttons[1];
// if (coin1 && GetAsyncKeyState(coin1) & 1) board->coin_counts[0]++;
// if (coin2 && GetAsyncKeyState(coin2) & 1) board->coin_counts[1]++;
// for (unsigned char slot = 0; slot < coin_count; slot++) {
// MiceJvsWrite(this, board->coin_counts[slot] >> 8);
// MiceJvsWrite(this, board->coin_counts[slot] & 0xff);
// }
for (unsigned char slot = 0; slot < coin_count; slot++) {
MiceJvsWrite(this, 0);
MiceJvsWrite(this, 0);
}
return JVS_STATUS_OK;
case JVS_CMD_READ_ANALOGS:
MiceJvsWrite(this, JVS_REPORT_OK);
// TODO: Actually emulate these (super low priority)
unsigned char analog_count;
analog_count = MiceJvsRead(this);
for (int i = analog_count; i > 0; i--) {
MiceJvsWrite(this, 0xde);
MiceJvsWrite(this, 0xad);
}
return JVS_STATUS_OK;
case JVS_CMD_WRITE_GPIO1:
MiceJvsWrite(this, JVS_REPORT_OK);
unsigned char gpio_bytes;
gpio_bytes = MiceJvsRead(this);
for (int i = 0; i < gpio_bytes; i++) {
unsigned char gpio_value;
gpio_value = MiceJvsRead(this);
if (i == 0) {
if (!!(gpio_value & 0x80) != coin_solenoid) {
coin_solenoid = !!(gpio_value & 0x80);
log_info(plfMxJvs, "Coin solenoid: %s",
coin_solenoid ? "Locked" : "Unlocked");
}
}
// log_warning(plfMxJvs, "Unhandled GPIO write: *(%d) = %02x", i, gpio_value);
}
return JVS_STATUS_OK;
case JVS_CMD_WRITE_GPIO2:
case JVS_CMD_WRITE_GPIO3:
MiceJvsWrite(this, JVS_REPORT_OK);
unsigned char gpioByteIndex;
unsigned char gpioByteData;
gpioByteIndex = MiceJvsRead(this);
gpioByteData = MiceJvsRead(this);
log_warning(plfMxJvs, "GPIO%d Unhandled: [%02x]=%02x",
(command - JVS_CMD_WRITE_GPIO2) + 2, gpioByteIndex, gpioByteData);
return JVS_STATUS_OK;
case JVS_CMD_COIN_DECREASE:
MiceJvsWrite(this, JVS_REPORT_OK);
unsigned char slot;
slot = MiceJvsRead(this);
unsigned char cAmount[2];
cAmount[0] = MiceJvsRead(this);
cAmount[1] = MiceJvsRead(this);
unsigned short sAmount = cAmount[0] << 8 | cAmount[1];
// board->coin_counts[slot] -= sAmount;
return JVS_STATUS_OK;
default:
return _MiceJvsBase_vftable.transact(this, command);
}
}
MICE_JVS_vftable _MiceJvs837_14895_vftable = {
.ctor = Ctor,
.transact = Transact,
};