forked from Hay1tsme/artemis
- Added Card Maker support for FESTiVAL PLUS - Bumped SDEZ database to version 8 - Updated docs for FESTiVAL PLUS
590 lines
21 KiB
Markdown
590 lines
21 KiB
Markdown
# ARTEMiS Games Documentation
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Below are all supported games with supported version ids in order to use
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the corresponding importer and database upgrades.
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**Important: The described database upgrades are only required if you are using an old database schema, f.e. still
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using the megaime database. Clean installations always create the latest database structure!**
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# Table of content
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- [Supported Games](#supported-games)
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- [CHUNITHM](#chunithm)
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- [crossbeats REV.](#crossbeats-rev)
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- [maimai DX](#maimai-dx)
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- [O.N.G.E.K.I.](#o-n-g-e-k-i)
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- [Card Maker](#card-maker)
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- [WACCA](#wacca)
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- [Sword Art Online Arcade](#sao)
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# Supported Games
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Games listed below have been tested and confirmed working.
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## CHUNITHM
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### SDBT
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| Version ID | Version Name |
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|------------|-----------------------|
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| 0 | CHUNITHM |
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| 1 | CHUNITHM PLUS |
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| 2 | CHUNITHM AIR |
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| 3 | CHUNITHM AIR PLUS |
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| 4 | CHUNITHM STAR |
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| 5 | CHUNITHM STAR PLUS |
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| 6 | CHUNITHM AMAZON |
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| 7 | CHUNITHM AMAZON PLUS |
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| 8 | CHUNITHM CRYSTAL |
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| 9 | CHUNITHM CRYSTAL PLUS |
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| 10 | CHUNITHM PARADISE |
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### SDHD/SDBT
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| Version ID | Version Name |
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|------------|---------------------|
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| 11 | CHUNITHM NEW!! |
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| 12 | CHUNITHM NEW PLUS!! |
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| 13 | CHUNITHM SUN |
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### Importer
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In order to use the importer locate your game installation folder and execute:
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```shell
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python read.py --game SDBT --version <version ID> --binfolder /path/to/game/folder --optfolder /path/to/game/option/folder
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```
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The importer for Chunithm will import: Events, Music, Charge Items and Avatar Accesories.
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### Config
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Config file is located in `config/chuni.yaml`.
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| Option | Info |
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|------------------|----------------------------------------------------------------------------------------------------------------|
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| `news_msg` | If this is set, the news at the top of the main screen will be displayed (up to Chunithm Paradise Lost) |
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| `name` | If this is set, all players that are not on a team will use this one by default. |
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| `rank_scale` | Scales the in-game ranking based on the number of teams within the database |
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| `use_login_bonus`| This is used to enable the login bonuses |
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| `crypto` | This option is used to enable the TLS Encryption |
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**If you would like to use network encryption, the following will be required underneath but key, iv and hash are required:**
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```yaml
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crypto:
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encrypted_only: False
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keys:
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13: ["0000000000000000000000000000000000000000000000000000000000000000", "00000000000000000000000000000000", "0000000000000000"]
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```
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### Database upgrade
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Always make sure your database (tables) are up-to-date, to do so go to the `core/data/schema/versions` folder and see
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which version is the latest, f.e. `SDBT_4_upgrade.sql`. In order to upgrade to version 4 in this case you need to
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perform all previous updates as well:
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```shell
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python dbutils.py --game SDBT upgrade
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```
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### Online Battle
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**Only matchmaking (with your imaginary friends) is supported! Online Battle does not (yet?) work!**
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The first person to start the Online Battle (now called host) will create a "matching room" with a given `roomId`, after that max 3 other people can join the created room.
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Non used slots during the matchmaking will be filled with CPUs after the timer runs out.
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As soon as a new member will join the room the timer will jump back to 60 secs again.
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Sending those 4 messages to all other users is also working properly.
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In order to use the Online Battle every user needs the same ICF, same rom version and same data version!
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If a room is full a new room will be created if another user starts an Online Battle.
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After a failed Online Battle the room will be deleted. The host is used for the timer countdown, so if the connection failes to the host the timer will stop and could create a "frozen" state.
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#### Information/Problems:
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- Online Battle uses UDP hole punching and opens port 50201?
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- `reflectorUri` seems related to that?
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- Timer countdown should be handled globally and not by one user
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- Game can freeze or can crash if someone (especially the host) leaves the matchmaking
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### Rivals
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You can configure up to 4 rivals in Chunithm on a per-user basis. There is no UI to do this currently, so in the database, you can do this:
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```sql
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INSERT INTO aime.chuni_item_favorite (user, version, favId, favKind) VALUES (<user1>, <version>, <user2>, 2);
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INSERT INTO aime.chuni_item_favorite (user, version, favId, favKind) VALUES (<user2>, <version>, <user1>, 2);
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```
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Note that the version **must match**, otherwise song lookup may not work.
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### Teams
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You can also configure teams for users to be on. There is no UI to do this currently, so in the database, you can do this:
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```sql
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INSERT INTO aime.chuni_profile_team (teamName) VALUES (<teamName>);
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```
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Team names can be regular ASCII, and they will be displayed ingame.
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On smaller installations, you may also wish to enable scaled team rankings. By default, Chunithm determines team ranking within the first 100 teams. This can be configured in the YAML:
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```yaml
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team:
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rank_scale: True # Scales the in-game ranking based on the number of teams within the database, rather than the default scale of ~100 that the game normally uses.
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```
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### Favorite songs
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You can set the songs that will be in a user's Favorite Songs category using the following SQL entries:
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```sql
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INSERT INTO aime.chuni_item_favorite (user, version, favId, favKind) VALUES (<user>, <version>, <songId>, 1);
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```
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The songId is based on the actual ID within your version of Chunithm.
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## crossbeats REV.
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### SDCA
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| Version ID | Version Name |
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|------------|------------------------------------|
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| 0 | crossbeats REV. |
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| 1 | crossbeats REV. SUNRISE |
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| 2 | crossbeats REV. SUNRISE S2 |
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| 3 | crossbeats REV. SUNRISE S2 Omnimix |
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### Importer
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In order to use the importer you need to use the provided `Export.csv` file:
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```shell
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python read.py --game SDCA --version <version ID> --binfolder titles/cxb/data
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```
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The importer for crossbeats REV. will import Music.
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### Config
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Config file is located in `config/cxb.yaml`.
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| Option | Info |
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|------------------------|------------------------------------------------------------|
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| `hostname` | Requires a proper `hostname` (not localhost!) to run |
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| `ssl_enable` | Enables/Disables the use of the `ssl_cert` and `ssl_key` |
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| `port` | Set your unsecure port number |
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| `port_secure` | Set your secure/SSL port number |
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| `ssl_cert`, `ssl_key` | Enter your SSL certificate (requires not self signed cert) |
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## maimai DX
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### SDEZ
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| Game Code | Version ID | Version Name |
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|-----------|------------|-------------------------|
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For versions pre-dx
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| Game Code | Version ID | Version Name |
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|-----------|------------|-------------------------|
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| SBXL | 0 | maimai |
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| SBXL | 1 | maimai PLUS |
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| SBZF | 2 | maimai GreeN |
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| SBZF | 3 | maimai GreeN PLUS |
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| SDBM | 4 | maimai ORANGE |
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| SDBM | 5 | maimai ORANGE PLUS |
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| SDCQ | 6 | maimai PiNK |
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| SDCQ | 7 | maimai PiNK PLUS |
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| SDDK | 8 | maimai MURASAKi |
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| SDDK | 9 | maimai MURASAKi PLUS |
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| SDDZ | 10 | maimai MiLK |
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| SDDZ | 11 | maimai MiLK PLUS |
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| SDEY | 12 | maimai FiNALE |
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| SDEZ | 13 | maimai DX |
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| SDEZ | 14 | maimai DX PLUS |
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| SDEZ | 15 | maimai DX Splash |
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| SDEZ | 16 | maimai DX Splash PLUS |
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| SDEZ | 17 | maimai DX UNiVERSE |
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| SDEZ | 18 | maimai DX UNiVERSE PLUS |
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| SDEZ | 19 | maimai DX FESTiVAL |
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| SDEZ | 20 | maimai DX FESTiVAL PLUS |
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### Importer
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In order to use the importer locate your game installation folder and execute:
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DX:
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```shell
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python read.py --game <Game Code> --version <Version ID> --binfolder /path/to/StreamingAssets --optfolder /path/to/game/option/folder
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```
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Pre-DX:
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```shell
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python read.py --game <Game Code> --version <Version ID> --binfolder /path/to/data --optfolder /path/to/patch/data
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```
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The importer for maimai DX will import Events, Music and Tickets.
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The importer for maimai Pre-DX will import Events and Music. Not all games will have patch data. Milk - Finale have file encryption, and need an AES key. That key is not provided by the developers. For games that do use encryption, provide the key, as a hex string, with the `--extra` flag. Ex `--extra 00112233445566778899AABBCCDDEEFF`
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**Important: It is required to use the importer because some games may not function properly or even crash without Events!**
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### Database upgrade
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Always make sure your database (tables) are up-to-date, to do so go to the `core/data/schema/versions` folder and see which version is the latest, f.e. `SDEZ_2_upgrade.sql`. In order to upgrade to version 2 in this case you need to perform all previous updates as well:
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```shell
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python dbutils.py --game SDEZ upgrade
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```
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Pre-Dx uses the same database as DX, so only upgrade using the SDEZ game code!
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## Hatsune Miku Project Diva
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### SBZV
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| Version ID | Version Name |
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|------------|---------------------------------|
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| 0 | Project Diva Arcade |
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| 1 | Project Diva Arcade Future Tone |
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### Importer
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In order to use the importer locate your game installation folder and execute:
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```shell
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python read.py --game SBZV --version <version ID> --binfolder /path/to/game/data/diva --optfolder /path/to/game/data/diva/mdata
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```
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The importer for Project Diva Arcade will all required data in order to use
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the Shop, Modules and Customizations.
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### Config
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Config file is located in `config/diva.yaml`.
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| Option | Info |
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|----------------------|-------------------------------------------------------------------------------------------------|
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| `unlock_all_modules` | Unlocks all modules (costumes) by default, if set to `False` all modules need to be purchased |
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| `unlock_all_items` | Unlocks all items (customizations) by default, if set to `False` all items need to be purchased |
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### Custom PV Lists (databanks)
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In order to use custom PV Lists, simply drop in your .dat files inside of /titles/diva/data/ and make sure they are called PvList0.dat, PvList1.dat, PvList2.dat, PvList3.dat and PvList4.dat exactly.
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### Database upgrade
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Always make sure your database (tables) are up-to-date, to do so go to the `core/data/schema/versions` folder and see
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which version is the latest, f.e. `SBZV_4_upgrade.sql`. In order to upgrade to version 4 in this case you need to
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perform all previous updates as well:
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```shell
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python dbutils.py --game SBZV upgrade
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```
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## O.N.G.E.K.I.
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### SDDT
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| Version ID | Version Name |
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|------------|----------------------------|
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| 0 | O.N.G.E.K.I. |
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| 1 | O.N.G.E.K.I. + |
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| 2 | O.N.G.E.K.I. SUMMER |
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| 3 | O.N.G.E.K.I. SUMMER + |
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| 4 | O.N.G.E.K.I. R.E.D. |
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| 5 | O.N.G.E.K.I. R.E.D. + |
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| 6 | O.N.G.E.K.I. bright |
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| 7 | O.N.G.E.K.I. bright MEMORY |
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### Importer
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In order to use the importer locate your game installation folder and execute:
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```shell
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python read.py --game SDDT --version <version ID> --binfolder /path/to/game/folder --optfolder /path/to/game/option/folder
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```
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The importer for O.N.G.E.K.I. will all all Cards, Music and Events.
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**NOTE: The Importer is required for Card Maker.**
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### Config
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Config file is located in `config/ongeki.yaml`.
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| Option | Info |
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|------------------|----------------------------------------------------------------------------------------------------------------|
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| `enabled_gachas` | Enter all gacha IDs for Card Maker to work, other than default may not work due to missing cards added to them |
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| `crypto` | This option is used to enable the TLS Encryption |
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Note: 1149 and higher are only for Card Maker 1.35 and higher and will be ignored on lower versions.
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**If you would like to use network encryption, the following will be required underneath but key, iv and hash are required:**
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```yaml
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crypto:
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encrypted_only: False
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keys:
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7: ["0000000000000000000000000000000000000000000000000000000000000000", "00000000000000000000000000000000", "0000000000000000"]
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```
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### Database upgrade
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Always make sure your database (tables) are up-to-date, to do so go to the `core/data/schema/versions` folder and see
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which version is the latest, f.e. `SDDT_4_upgrade.sql`. In order to upgrade to version 4 in this case you need to
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perform all previous updates as well:
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```shell
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python dbutils.py --game SDDT upgrade
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```
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## Card Maker
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### SDED
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| Version ID | Version Name |
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|------------|-----------------|
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| 0 | Card Maker 1.30 |
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| 1 | Card Maker 1.35 |
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### Support status
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#### Card Maker 1.30:
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* CHUNITHM NEW!!: Yes
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* maimai DX UNiVERSE: Yes
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* O.N.G.E.K.I. bright: Yes
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#### Card Maker 1.35:
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* CHUNITHM:
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* NEW!!: Yes
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* NEW PLUS!!: Yes (added in A028)
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* SUN: Yes (added in A032)
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* maimai DX:
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* UNiVERSE PLUS: Yes
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* FESTiVAL: Yes (added in A031)
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* FESTiVAL PLUS: Yes (added in A035)
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* O.N.G.E.K.I. bright MEMORY: Yes
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### Importer
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In order to use the importer you need to use the provided `.csv` files (which are required for O.N.G.E.K.I.) and the
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option folders:
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```shell
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python read.py --game SDED --version <version ID> --binfolder titles/cm/cm_data --optfolder /path/to/cardmaker/option/folder
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```
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**If you haven't already executed the O.N.G.E.K.I. importer, make sure you import all cards!**
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```shell
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python read.py --game SDDT --version <version ID> --binfolder /path/to/game/folder --optfolder /path/to/game/option/folder
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```
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Also make sure to import all maimai DX and CHUNITHM data as well:
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```shell
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python read.py --game SDED --version <version ID> --binfolder /path/to/cardmaker/CardMaker_Data
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```
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The importer for Card Maker will import all required Gachas (Banners) and cards (for maimai DX/CHUNITHM) and the hardcoded
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Cards for each Gacha (O.N.G.E.K.I. only).
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**NOTE: Without executing the importer Card Maker WILL NOT work!**
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### Config setup
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Make sure to update your `config/cardmaker.yaml` with the correct version for each game. To get the current version required to run a specific game, open every opt (Axxx) folder descending until you find all three folders:
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- `MU3`: O.N.G.E.K.I.
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- `MAI`: maimai DX
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- `CHU`: CHUNITHM
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Inside each folder is a `DataConfig.xml` file, for example:
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`MU3/DataConfig.xml`:
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```xml
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<cardMakerVersion>
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<major>1</major>
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<minor>35</minor>
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<release>3</release>
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</cardMakerVersion>
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```
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Now update your `config/cardmaker.yaml` with the correct version number, for example:
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```yaml
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version:
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1: # Card Maker 1.35
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ongeki: 1.35.03
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```
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For now you also need to update your `config/ongeki.yaml` with the correct version number, for example:
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```yaml
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version:
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7: # O.N.G.E.K.I. bright MEMORY
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card_maker: 1.35.03
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```
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### O.N.G.E.K.I.
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Gacha "無料ガチャ" can only pull from the free cards with the following probabilities: 94%: R, 5% SR and 1% chance of
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getting an SSR card
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Gacha "無料ガチャ(SR確定)" can only pull from free SR cards with prob: 92% SR and 8% chance of getting an SSR card
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Gacha "レギュラーガチャ" can pull from every card added to ongeki_static_cards with the following prob: 77% R, 20% SR
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and 3% chance of getting an SSR card
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All other (limited) gachas can pull from every card added to ongeki_static_cards but with the promoted cards
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(click on the green button under the banner) having a 10 times higher chance to get pulled
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### CHUNITHM
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All cards in CHUNITHM (basically just the characters) have the same rarity to it just pulls randomly from all cards
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from a given gacha but made sure you cannot pull the same card twice in the same 5 times gacha roll.
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### maimai DX
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Printed maimai DX cards: Freedom (`cardTypeId=6`) or Gold Pass (`cardTypeId=4`) can now be selected during the login process. You can only have ONE Freedom and ONE Gold Pass active at a given time. The cards will expire after 15 days.
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Thanks GetzeAvenue for the `selectedCardList` rarity hint!
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### Notes
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Card Maker 1.30-1.34 will only load an O.N.G.E.K.I. Bright profile (1.30). Card Maker 1.35+ will only load an O.N.G.E.K.I.
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Bright Memory profile (1.35).
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The gachas inside the `config/ongeki.yaml` will make sure only the right gacha ids for the right CM version will be loaded.
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Gacha IDs up to 1140 will be loaded for CM 1.34 and all gachas will be loaded for CM 1.35.
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## WACCA
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### SDFE
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| Version ID | Version Name |
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|------------|---------------|
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| 0 | WACCA |
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| 1 | WACCA S |
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| 2 | WACCA Lily |
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| 3 | WACCA Lily R |
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| 4 | WACCA Reverse |
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### Importer
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In order to use the importer locate your game installation folder and execute:
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```shell
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python read.py --game SDFE --version <version ID> --binfolder /path/to/game/WindowsNoEditor/Mercury/Content
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```
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||
|
||
The importer for WACCA will import all Music data.
|
||
|
||
### Config
|
||
|
||
Config file is located in `config/wacca.yaml`.
|
||
|
||
| Option | Info |
|
||
|--------------------|-----------------------------------------------------------------------------|
|
||
| `always_vip` | Enables/Disables VIP, if disabled it needs to be purchased manually in game |
|
||
| `infinite_tickets` | Always set the "unlock expert" tickets to 5 |
|
||
| `infinite_wp` | Sets the user WP to `999999` |
|
||
| `enabled_gates` | Enter all gate IDs which should be enabled in game |
|
||
|
||
|
||
### Database upgrade
|
||
|
||
Always make sure your database (tables) are up-to-date, to do so go to the `core/data/schema/versions` folder and see which version is the latest, f.e. `SDFE_3_upgrade.sql`. In order to upgrade to version 3 in this case you need to perform all previous updates as well:
|
||
|
||
```shell
|
||
python dbutils.py --game SDFE upgrade
|
||
```
|
||
|
||
### VIP Rewards
|
||
Below is a list of VIP rewards. Currently, VIP is not implemented, and thus these are not obtainable. These 23 rewards were distributed once per month for VIP users on the real network.
|
||
|
||
Plates:
|
||
211004 リッチ
|
||
211018 特盛えりざべす
|
||
211025 イースター
|
||
211026 特盛りりぃ
|
||
311004 ファンシー
|
||
311005 インカンテーション
|
||
311014 夜明け
|
||
311015 ネイビー
|
||
311016 特盛るーん
|
||
|
||
Ring Colors:
|
||
203002 Gold Rushイエロー
|
||
203009 トロピカル
|
||
303005 ネイチャー
|
||
|
||
Icons:
|
||
202020 どらみんぐ
|
||
202063 ユニコーン
|
||
202086 ゴリラ
|
||
302014 ローズ
|
||
302015 ファラオ
|
||
302045 肉球
|
||
302046 WACCA
|
||
302047 WACCA Lily
|
||
302048 WACCA Reverse
|
||
|
||
Note Sound Effect:
|
||
205002 テニス
|
||
205008 シャワー
|
||
305003 タンバリンMk-Ⅱ
|
||
|
||
## SAO
|
||
|
||
### SDEW
|
||
|
||
| Version ID | Version Name |
|
||
|------------|---------------|
|
||
| 0 | SAO |
|
||
|
||
|
||
### Importer
|
||
|
||
In order to use the importer locate your game installation folder and execute:
|
||
|
||
```shell
|
||
python read.py --game SDEW --version <version ID> --binfolder /path/to/game/extractedassets
|
||
```
|
||
|
||
The importer for SAO will import all items, heroes, support skills and titles data.
|
||
|
||
### Config
|
||
|
||
Config file is located in `config/sao.yaml`.
|
||
|
||
| Option | Info |
|
||
|--------------------|-----------------------------------------------------------------------------|
|
||
| `hostname` | Changes the server listening address for Mucha |
|
||
| `port` | Changes the listing port |
|
||
| `auto_register` | Allows the game to handle the automatic registration of new cards |
|
||
|
||
|
||
### Database upgrade
|
||
|
||
Always make sure your database (tables) are up-to-date, to do so go to the `core/data/schema/versions` folder and see which version is the latest, f.e. `SDEW_1_upgrade.sql`. In order to upgrade to version 3 in this case you need to perform all previous updates as well:
|
||
|
||
```shell
|
||
python dbutils.py --game SDEW upgrade
|
||
```
|
||
|
||
### Notes
|
||
- Defrag Match will crash at loading
|
||
- Co-Op Online is not supported
|
||
- Shop is not functionnal
|
||
- Player title is currently static and cannot be changed in-game
|
||
- QR Card Scanning currently only load a static hero
|
||
|
||
**Network hashing in GssSite.dll must be disabled**
|
||
|
||
### Credits for SAO support:
|
||
|
||
- Midorica - Limited Network Support
|
||
- Dniel97 - Helping with network base
|
||
- tungnotpunk - Source |