forked from Hay1tsme/artemis
Merge pull request 'Aime Locks/Bans and Chunithm Improvements' (#47) from EmmyHeart/artemis:develop into develop
Reviewed-on: Hay1tsme/artemis#47
This commit is contained in:
commit
a8f06ee266
@ -145,7 +145,15 @@ class AimedbProtocol(Protocol):
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def handle_lookup(self, data: bytes, resp_code: int) -> ADBBaseResponse:
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req = ADBLookupRequest(data)
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user_id = self.data.card.get_user_id_from_card(req.access_code)
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is_banned = self.data.card.get_card_banned(req.access_code)
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is_locked = self.data.card.get_card_locked(req.access_code)
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if is_banned and is_locked:
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ret.head.status = ADBStatus.BAN_SYS_USER
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elif is_banned:
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ret.head.status = ADBStatus.BAN_SYS
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elif is_locked:
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ret.head.status = ADBStatus.LOCK_USER
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ret = ADBLookupResponse.from_req(req.head, user_id)
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self.logger.info(
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@ -157,7 +165,16 @@ class AimedbProtocol(Protocol):
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req = ADBLookupRequest(data)
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user_id = self.data.card.get_user_id_from_card(req.access_code)
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is_banned = self.data.card.get_card_banned(req.access_code)
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is_locked = self.data.card.get_card_locked(req.access_code)
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ret = ADBLookupExResponse.from_req(req.head, user_id)
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if is_banned and is_locked:
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ret.head.status = ADBStatus.BAN_SYS_USER
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elif is_banned:
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ret.head.status = ADBStatus.BAN_SYS
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elif is_locked:
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ret.head.status = ADBStatus.LOCK_USER
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self.logger.info(
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f"access_code {req.access_code} -> user_id {ret.user_id}"
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@ -64,6 +64,27 @@ class CardData(BaseData):
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return int(card["user"])
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def get_card_banned(self, access_code: str) -> Optional[bool]:
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"""
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Given a 20 digit access code as a string, check if the card is banned
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"""
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card = self.get_card_by_access_code(access_code)
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if card is None:
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return None
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if card["is_banned"]:
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return True
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return False
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def get_card_locked(self, access_code: str) -> Optional[bool]:
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"""
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Given a 20 digit access code as a string, check if the card is locked
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"""
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card = self.get_card_by_access_code(access_code)
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if card is None:
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return None
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if card["is_locked"]:
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return True
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return False
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def delete_card(self, card_id: int) -> None:
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sql = aime_card.delete(aime_card.c.id == card_id)
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@ -5,7 +5,6 @@ server:
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team:
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name: ARTEMiS # If this is set, all players that are not on a team will use this one by default.
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rank_scale: True # Scales the in-game ranking based on the number of teams within the database, rather than the default scale of ~100 that the game normally uses.
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mods:
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use_login_bonus: True
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@ -194,7 +194,8 @@ class ChuniBase:
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}
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def handle_get_game_ranking_api_request(self, data: Dict) -> Dict:
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return {"type": data["type"], "gameRankingList": []}
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rankings = self.data.score.get_rankings(self.version)
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return {"type": data["type"], "gameRankingList": rankings}
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def handle_get_game_sale_api_request(self, data: Dict) -> Dict:
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return {"type": data["type"], "length": 0, "gameSaleList": []}
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@ -401,7 +402,6 @@ class ChuniBase:
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"userId": data["userId"],
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"userRivalData": userRivalData
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}
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def handle_get_user_rival_music_api_request(self, data: Dict) -> Dict:
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rival_id = data["rivalId"]
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next_index = int(data["nextIndex"])
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@ -415,10 +415,10 @@ class ChuniBase:
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for music in all_entries[next_index:]:
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music_id = music["musicId"]
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level = music["level"]
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score = music["score"]
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rank = music["rank"]
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score = music["scoreMax"]
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rank = music["scoreRank"]
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# Create a music entry for the current music_id if it's unique
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# Create a music entry for the current music_id
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music_entry = next((entry for entry in user_rival_music_list if entry["musicId"] == music_id), None)
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if music_entry is None:
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music_entry = {
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@ -428,20 +428,15 @@ class ChuniBase:
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}
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user_rival_music_list.append(music_entry)
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# Create a level entry for the current level if it's unique or has a higher score
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level_entry = next((entry for entry in music_entry["userRivalMusicDetailList"] if entry["level"] == level), None)
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if level_entry is None:
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level_entry = {
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"level": level,
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"scoreMax": score,
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"scoreRank": rank
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}
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music_entry["userRivalMusicDetailList"].append(level_entry)
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elif score > level_entry["scoreMax"]:
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level_entry["scoreMax"] = score
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level_entry["scoreRank"] = rank
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# Create a level entry for the current level
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level_entry = {
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"level": level,
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"scoreMax": score,
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"scoreRank": rank
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}
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music_entry["userRivalMusicDetailList"].append(level_entry)
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# Calculate the length for each "musicId" by counting the unique levels
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# Calculate the length for each "musicId" by counting the levels
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for music_entry in user_rival_music_list:
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music_entry["length"] = len(music_entry["userRivalMusicDetailList"])
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@ -747,16 +742,57 @@ class ChuniBase:
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return {
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"userId": data["userId"],
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"length": 0,
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"nextIndex": 0,
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"nextIndex": -1,
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"teamCourseSettingList": [],
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}
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def handle_get_team_course_setting_api_request_proto(self, data: Dict) -> Dict:
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return {
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"userId": data["userId"],
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"length": 1,
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"nextIndex": -1,
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"teamCourseSettingList": [
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{
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"orderId": 1,
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"courseId": 1,
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"classId": 1,
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"ruleId": 1,
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"courseName": "Test",
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"teamCourseMusicList": [
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{"track": 184, "type": 1, "level": 3, "selectLevel": -1},
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{"track": 184, "type": 1, "level": 3, "selectLevel": -1},
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{"track": 184, "type": 1, "level": 3, "selectLevel": -1}
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],
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"teamCourseRankingInfoList": [],
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"recodeDate": "2099-12-31 11:59:99.0",
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"isPlayed": False
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}
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],
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}
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def handle_get_team_course_rule_api_request(self, data: Dict) -> Dict:
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return {
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"userId": data["userId"],
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"length": 0,
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"nextIndex": 0,
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"teamCourseRuleList": [],
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"nextIndex": -1,
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"teamCourseRuleList": []
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}
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def handle_get_team_course_rule_api_request_proto(self, data: Dict) -> Dict:
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return {
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"userId": data["userId"],
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"length": 1,
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"nextIndex": -1,
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"teamCourseRuleList": [
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{
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"recoveryLife": 0,
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"clearLife": 100,
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"damageMiss": 1,
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"damageAttack": 1,
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"damageJustice": 1,
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"damageJusticeC": 1
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}
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],
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}
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def handle_upsert_user_all_api_request(self, data: Dict) -> Dict:
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@ -830,7 +866,7 @@ class ChuniBase:
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playlog["playedUserName1"] = self.read_wtf8(playlog["playedUserName1"])
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playlog["playedUserName2"] = self.read_wtf8(playlog["playedUserName2"])
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playlog["playedUserName3"] = self.read_wtf8(playlog["playedUserName3"])
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self.data.score.put_playlog(user_id, playlog)
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self.data.score.put_playlog(user_id, playlog, self.version)
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if "userTeamPoint" in upsert:
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team_points = upsert["userTeamPoint"]
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@ -6,7 +6,7 @@ from sqlalchemy.schema import ForeignKey
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from sqlalchemy.engine import Row
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from sqlalchemy.sql import func, select
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from sqlalchemy.dialects.mysql import insert
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from sqlalchemy.sql.expression import exists
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from core.data.schema import BaseData, metadata
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course = Table(
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@ -189,9 +189,28 @@ class ChuniScoreData(BaseData):
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return None
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return result.fetchall()
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def put_playlog(self, aime_id: int, playlog_data: Dict) -> Optional[int]:
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def put_playlog(self, aime_id: int, playlog_data: Dict, version: int) -> Optional[int]:
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# Calculate the ROM version that should be inserted into the DB, based on the version of the ggame being inserted
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# We only need from Version 10 (Plost) and back, as newer versions include romVersion in their upsert
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# This matters both for gameRankings, as well as a future DB update to keep version data separate
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romVer = {
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10: "1.50.0",
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9: "1.45.0",
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8: "1.40.0",
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7: "1.35.0",
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6: "1.30.0",
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5: "1.25.0",
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4: "1.20.0",
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3: "1.15.0",
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2: "1.10.0",
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1: "1.05.0",
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0: "1.00.0"
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}
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playlog_data["user"] = aime_id
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playlog_data = self.fix_bools(playlog_data)
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if "romVersion" not in playlog_data:
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playlog_data["romVersion"] = romVer.get(version, "1.00.0")
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sql = insert(playlog).values(**playlog_data)
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conflict = sql.on_duplicate_key_update(**playlog_data)
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@ -201,9 +220,39 @@ class ChuniScoreData(BaseData):
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return None
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return result.lastrowid
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def get_rankings(self, version: int) -> Optional[List[Dict]]:
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# Calculates the ROM version that should be fetched for rankings, based on the game version being retrieved
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# This prevents tracks that are not accessible in your version from counting towards the 10 results
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romVer = {
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13: "2.10%",
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12: "2.05%",
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11: "2.00%",
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10: "1.50%",
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9: "1.45%",
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8: "1.40%",
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7: "1.35%",
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6: "1.30%",
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5: "1.25%",
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4: "1.20%",
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3: "1.15%",
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2: "1.10%",
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1: "1.05%",
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0: "1.00%"
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}
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sql = select([playlog.c.musicId.label('id'), func.count(playlog.c.musicId).label('point')]).where((playlog.c.level != 4) & (playlog.c.romVersion.like(romVer.get(version, "%")))).group_by(playlog.c.musicId).order_by(func.count(playlog.c.musicId).desc()).limit(10)
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result = self.execute(sql)
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if result is None:
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return None
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rows = result.fetchall()
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return [dict(row) for row in rows]
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def get_rival_music(self, rival_id: int) -> Optional[List[Dict]]:
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sql = select(playlog).where(playlog.c.user == rival_id)
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sql = select(best_score).where(best_score.c.user == rival_id)
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result = self.execute(sql)
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if result is None:
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return None
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return result.fetchall()
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