Files
segatools/mai2hook/mai2-dll.c
Mahuyo a1611afffc Mai2: Add touch and led15070 hook (#55)
In this PR, I have added the `mai2` touch and `led15070` hooks to provide an example for handling custom peripherals. This change allows users to implement the touch and `led15070` logic by writing appropriate `mai2io` scripts.

#### **Touch Hook**:
- The touch hook simulates touch points based on keyboard combinations. For example, to trigger the A1 touch point, the user must press the A and 1 keys on the keyboard. Input for the 1p requires Caps Lock to be off, while 2p requires Caps Lock to be on.
- The hook allows for independent control of whether device simulation is enabled for "1p" and "2p" and whether keyboard input mapping is enabled.
- **Note**: The current touch hook is not yet functional as it requires modifications to the `capnhook` for proper completion of the `sinmai` hook.

#### **LED15070 Hook**:
- This hook implements basic device simulation. Peripherals requiring lighting data should complete the logic as needed.
- **Note**: The LED data refresh can flood the console logs, so I’ve added a `DEBUG` flag to control whether the debug logging is enabled or not.

#### **Other Changes**:
- In certain versions of `sinmai`, key inputs for 1p and 2p can be directly read from the keyboard without requiring simulation via the `amdaemon io4` hook. I’ve added a switch to control this behavior to prevent redundant input.
- **Benefit**: This ensures that key input is only read when `sinmai` is in the foreground.

If you'd like to learn more about the touch and `led15070` features, my research findings are available here:
[Mai2Touch](https://github.com/Sucareto/Mai2Touch)

Co-authored-by: Sucareto <28331534+Sucareto@users.noreply.github.com>
Reviewed-on: TeamTofuShop/segatools#55
Co-authored-by: Mahuyo <mahuyo@noreply.gitea.tendokyu.moe>
Co-committed-by: Mahuyo <mahuyo@noreply.gitea.tendokyu.moe>
2025-02-16 12:49:58 +00:00

131 lines
3.6 KiB
C

#include <windows.h>
#include <assert.h>
#include <stdlib.h>
#include "mai2hook/mai2-dll.h"
#include "util/dll-bind.h"
#include "util/dprintf.h"
const struct dll_bind_sym mai2_dll_syms[] = {
{
.sym = "mai2_io_init",
.off = offsetof(struct mai2_dll, init),
}, {
.sym = "mai2_io_poll",
.off = offsetof(struct mai2_dll, poll),
}, {
.sym = "mai2_io_get_opbtns",
.off = offsetof(struct mai2_dll, get_opbtns),
}, {
.sym = "mai2_io_get_gamebtns",
.off = offsetof(struct mai2_dll, get_gamebtns),
}, {
.sym = "mai2_io_touch_init",
.off = offsetof(struct mai2_dll, touch_init),
}, {
.sym = "mai2_io_touch_set_sens",
.off = offsetof(struct mai2_dll, touch_set_sens),
}, {
.sym = "mai2_io_touch_update",
.off = offsetof(struct mai2_dll, touch_update),
}, {
.sym = "mai2_io_led_init",
.off = offsetof(struct mai2_dll, led_init),
}, {
.sym = "mai2_io_led_set_fet_output",
.off = offsetof(struct mai2_dll, led_set_fet_output),
}, {
.sym = "mai2_io_led_dc_update",
.off = offsetof(struct mai2_dll, led_dc_update),
}, {
.sym = "mai2_io_led_gs_update",
.off = offsetof(struct mai2_dll, led_gs_update),
},
};
struct mai2_dll mai2_dll;
// Copypasta DLL binding and diagnostic message boilerplate.
// Not much of this lends itself to being easily factored out. Also there
// will be a lot of API-specific branching code here eventually as new API
// versions get defined, so even though these functions all look the same
// now this won't remain the case forever.
HRESULT mai2_dll_init(const struct mai2_dll_config *cfg, HINSTANCE self)
{
uint16_t (*get_api_version)(void);
const struct dll_bind_sym *sym;
HINSTANCE owned;
HINSTANCE src;
HRESULT hr;
assert(cfg != NULL);
assert(self != NULL);
if (cfg->path[0] != L'\0') {
owned = LoadLibraryW(cfg->path);
if (owned == NULL) {
hr = HRESULT_FROM_WIN32(GetLastError());
dprintf("Maimai DX IO: Failed to load IO DLL: %lx: %S\n",
hr,
cfg->path);
goto end;
}
dprintf("Maimai DX IO: Using custom IO DLL: %S\n", cfg->path);
src = owned;
} else {
owned = NULL;
src = self;
}
get_api_version = (void *) GetProcAddress(src, "mai2_io_get_api_version");
if (get_api_version != NULL) {
mai2_dll.api_version = get_api_version();
} else {
mai2_dll.api_version = 0x0101;
dprintf("Custom IO DLL does not expose mai2_io_get_api_version, "
"assuming API version 1.0.\n"
"Please ask the developer to update their DLL.\n");
}
if (mai2_dll.api_version >= 0x0200) {
hr = E_NOTIMPL;
dprintf("Maimai DX IO: Custom IO DLL implements an unsupported "
"API version (%#04x). Please update Segatools.\n",
mai2_dll.api_version);
goto end;
}
sym = mai2_dll_syms;
hr = dll_bind(&mai2_dll, src, &sym, _countof(mai2_dll_syms));
if (FAILED(hr)) {
if (src != self) {
dprintf("Maimai DX IO: Custom IO DLL does not provide function "
"\"%s\". Please contact your IO DLL's developer for "
"further assistance.\n",
sym->sym);
goto end;
} else {
dprintf("Internal error: could not reflect \"%s\"\n", sym->sym);
}
}
owned = NULL;
end:
if (owned != NULL) {
FreeLibrary(owned);
}
return hr;
}