forked from TeamTofuShop/segatools
In this PR, I have added the `mai2` touch and `led15070` hooks to provide an example for handling custom peripherals. This change allows users to implement the touch and `led15070` logic by writing appropriate `mai2io` scripts. #### **Touch Hook**: - The touch hook simulates touch points based on keyboard combinations. For example, to trigger the A1 touch point, the user must press the A and 1 keys on the keyboard. Input for the 1p requires Caps Lock to be off, while 2p requires Caps Lock to be on. - The hook allows for independent control of whether device simulation is enabled for "1p" and "2p" and whether keyboard input mapping is enabled. - **Note**: The current touch hook is not yet functional as it requires modifications to the `capnhook` for proper completion of the `sinmai` hook. #### **LED15070 Hook**: - This hook implements basic device simulation. Peripherals requiring lighting data should complete the logic as needed. - **Note**: The LED data refresh can flood the console logs, so I’ve added a `DEBUG` flag to control whether the debug logging is enabled or not. #### **Other Changes**: - In certain versions of `sinmai`, key inputs for 1p and 2p can be directly read from the keyboard without requiring simulation via the `amdaemon io4` hook. I’ve added a switch to control this behavior to prevent redundant input. - **Benefit**: This ensures that key input is only read when `sinmai` is in the foreground. If you'd like to learn more about the touch and `led15070` features, my research findings are available here: [Mai2Touch](https://github.com/Sucareto/Mai2Touch) Co-authored-by: Sucareto <28331534+Sucareto@users.noreply.github.com> Reviewed-on: TeamTofuShop/segatools#55 Co-authored-by: Mahuyo <mahuyo@noreply.gitea.tendokyu.moe> Co-committed-by: Mahuyo <mahuyo@noreply.gitea.tendokyu.moe>
164 lines
3.3 KiB
C
164 lines
3.3 KiB
C
/*
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"maimai DX" (mai2) hook
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Devices
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USB: 837-15257-01 "Type 4" I/O Board
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USB: 2 * 601-13216 USB "QR Code" Camera (SDEZ2, SDEZ3)
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USB: 601-13249 USB "Player" Camera (SDEZ1)
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USB: 837-15067-02 IC BD USB to Serial 232
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connected to
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837-15070-04 LED Board Controller (COM21)
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837-15070-04 LED Board Controller (COM23)
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COM1: 837-15396 "Gen 3" Aime Reader
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COM2: 200-6275 VFD GP1232A02A FUTABA Board
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COM3: 509-6483 Touch Panel Controller
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COM4: 509-6483 Touch Panel Controller
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*/
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#include <windows.h>
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#include <stdlib.h>
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#include "board/io4.h"
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#include "board/sg-reader.h"
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#include "board/vfd.h"
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#include "hook/process.h"
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#include "hook/table.h"
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#include "hook/iohook.h"
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#include "hooklib/serial.h"
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#include "hooklib/spike.h"
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#include "mai2hook/config.h"
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#include "mai2hook/io4.h"
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#include "mai2hook/mai2-dll.h"
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#include "platform/platform.h"
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#include "unityhook/hook.h"
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#include "util/dprintf.h"
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#include "util/env.h"
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static HMODULE mai2_hook_mod;
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static process_entry_t mai2_startup;
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static struct mai2_hook_config mai2_hook_cfg;
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/* This hook is based on mu3hook, with leaked mai2hook i/o codes. */
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static DWORD CALLBACK mai2_pre_startup(void)
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{
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HRESULT hr;
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dprintf("--- Begin mai2_pre_startup ---\n");
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/* Load config */
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mai2_hook_config_load(&mai2_hook_cfg, get_config_path());
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/* Hook Win32 APIs */
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dvd_hook_init(&mai2_hook_cfg.dvd, mai2_hook_mod);
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serial_hook_init();
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/* Initialize emulation hooks */
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hr = platform_hook_init(
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&mai2_hook_cfg.platform,
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"SDEZ",
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"ACA1",
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mai2_hook_mod);
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if (FAILED(hr)) {
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goto fail;
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}
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/* Initialize DLLs */
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hr = mai2_dll_init(&mai2_hook_cfg.dll, mai2_hook_mod);
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if (FAILED(hr)) {
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goto fail;
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}
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// Touch Panel uses COM3 and COM4
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hr = touch_hook_init(&mai2_hook_cfg.touch);
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if (FAILED(hr)) {
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goto fail;
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}
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// LED board uses COM21 and COM23
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hr = led15070_hook_init(&mai2_hook_cfg.led15070,
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mai2_dll.led_init,
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mai2_dll.led_set_fet_output,
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mai2_dll.led_dc_update,
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mai2_dll.led_gs_update,
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21, 2);
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if (FAILED(hr)) {
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goto fail;
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}
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hr = sg_reader_hook_init(&mai2_hook_cfg.aime, 1, 3, mai2_hook_mod);
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if (FAILED(hr)) {
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goto fail;
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}
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hr = vfd_hook_init(&mai2_hook_cfg.vfd, 2);
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if (FAILED(hr)) {
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goto fail;
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}
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hr = mai2_io4_hook_init(&mai2_hook_cfg.io4);
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if (FAILED(hr)) {
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goto fail;
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}
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/* Initialize Unity native plugin DLL hooks
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There seems to be an issue with other DLL hooks if `LoadLibraryW` is
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hooked earlier in the `mai2hook` initialization. */
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unity_hook_init(&mai2_hook_cfg.unity, mai2_hook_mod, NULL);
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/* Initialize debug helpers */
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spike_hook_init(get_config_path());
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dprintf("--- End mai2_pre_startup ---\n");
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/* Jump to EXE start address */
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return mai2_startup();
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fail:
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ExitProcess(EXIT_FAILURE);
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}
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BOOL WINAPI DllMain(HMODULE mod, DWORD cause, void *ctx)
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{
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HRESULT hr;
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if (cause != DLL_PROCESS_ATTACH) {
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return TRUE;
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}
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mai2_hook_mod = mod;
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hr = process_hijack_startup(mai2_pre_startup, &mai2_startup);
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if (!SUCCEEDED(hr)) {
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dprintf("Failed to hijack process startup: %x\n", (int) hr);
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}
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return SUCCEEDED(hr);
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}
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