Files
segatools/mai2hook/config.h
Mahuyo a1611afffc Mai2: Add touch and led15070 hook (#55)
In this PR, I have added the `mai2` touch and `led15070` hooks to provide an example for handling custom peripherals. This change allows users to implement the touch and `led15070` logic by writing appropriate `mai2io` scripts.

#### **Touch Hook**:
- The touch hook simulates touch points based on keyboard combinations. For example, to trigger the A1 touch point, the user must press the A and 1 keys on the keyboard. Input for the 1p requires Caps Lock to be off, while 2p requires Caps Lock to be on.
- The hook allows for independent control of whether device simulation is enabled for "1p" and "2p" and whether keyboard input mapping is enabled.
- **Note**: The current touch hook is not yet functional as it requires modifications to the `capnhook` for proper completion of the `sinmai` hook.

#### **LED15070 Hook**:
- This hook implements basic device simulation. Peripherals requiring lighting data should complete the logic as needed.
- **Note**: The LED data refresh can flood the console logs, so I’ve added a `DEBUG` flag to control whether the debug logging is enabled or not.

#### **Other Changes**:
- In certain versions of `sinmai`, key inputs for 1p and 2p can be directly read from the keyboard without requiring simulation via the `amdaemon io4` hook. I’ve added a switch to control this behavior to prevent redundant input.
- **Benefit**: This ensures that key input is only read when `sinmai` is in the foreground.

If you'd like to learn more about the touch and `led15070` features, my research findings are available here:
[Mai2Touch](https://github.com/Sucareto/Mai2Touch)

Co-authored-by: Sucareto <28331534+Sucareto@users.noreply.github.com>
Reviewed-on: TeamTofuShop/segatools#55
Co-authored-by: Mahuyo <mahuyo@noreply.gitea.tendokyu.moe>
Co-committed-by: Mahuyo <mahuyo@noreply.gitea.tendokyu.moe>
2025-02-16 12:49:58 +00:00

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C

#pragma once
#include <stddef.h>
#include "board/config.h"
#include "hooklib/dvd.h"
#include "mai2hook/mai2-dll.h"
#include "platform/config.h"
#include "mai2hook/touch.h"
#include "board/led15070.h"
#include "unityhook/config.h"
struct mai2_hook_config {
struct platform_config platform;
struct aime_config aime;
struct dvd_config dvd;
struct io4_config io4;
struct vfd_config vfd;
struct mai2_dll_config dll;
struct touch_config touch;
struct led15070_config led15070;
struct unity_config unity;
};
void mai2_dll_config_load(
struct mai2_dll_config *cfg,
const wchar_t *filename);
void touch_config_load(
struct touch_config *cfg,
const wchar_t *filename);
void led15070_config_load(
struct led15070_config *cfg,
const wchar_t *filename);
void mai2_hook_config_load(
struct mai2_hook_config *cfg,
const wchar_t *filename);