segatools/idzhook/idz-dll.h

32 lines
928 B
C

#pragma once
#include <windows.h>
#include "idzio/idzio.h"
struct idz_dll {
uint16_t api_version;
HRESULT (*jvs_init)(void);
void (*jvs_read_analogs)(struct idz_io_analog_state *out);
void (*jvs_read_buttons)(uint8_t *opbtn, uint8_t *gamebtn);
void (*jvs_read_shifter)(uint8_t *gear);
void (*jvs_read_coin_counter)(uint16_t *total);
HRESULT (*led_init)(void);
void (*led_set_fet_output)(const uint8_t *rgb);
void (*led_gs_update)(const uint8_t *rgb);
void (*led_set_leds)(const uint8_t *rgb);
HRESULT (*ffb_init)(void);
void (*ffb_toggle)(bool active);
void (*ffb_constant_force)(uint8_t direction, uint8_t force);
void (*ffb_rumble)(uint8_t period, uint8_t force);
void (*ffb_damper)(uint8_t force);
};
struct idz_dll_config {
wchar_t path[MAX_PATH];
};
extern struct idz_dll idz_dll;
HRESULT idz_dll_init(const struct idz_dll_config *cfg, HINSTANCE self);