Files
segatools/gfxhook/config.c
kyoubate-haruka 61f95c3f2e GFX: add dpi-awareness switch for all games (#64)
Pretty simple, adds a new config setting to the gfx category, which defaults to enabled to disable DPI scaling if a scale higher than 100% is used, causing game windows to appear stretched and blurry.

Reviewed-on: TeamTofuShop/segatools#64
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
2025-03-14 11:53:31 +00:00

19 lines
597 B
C

#include <windows.h>
#include <assert.h>
#include <stddef.h>
#include "gfxhook/config.h"
void gfx_config_load(struct gfx_config *cfg, const wchar_t *filename)
{
assert(cfg != NULL);
assert(filename != NULL);
cfg->enable = GetPrivateProfileIntW(L"gfx", L"enable", 1, filename);
cfg->windowed = GetPrivateProfileIntW(L"gfx", L"windowed", 0, filename);
cfg->framed = GetPrivateProfileIntW(L"gfx", L"framed", 1, filename);
cfg->monitor = GetPrivateProfileIntW(L"gfx", L"monitor", 0, filename);
cfg->dpiAware = GetPrivateProfileIntW(L"gfx", L"dpiAware", 1, filename);
}