[vfs] ; Insert the path to the game AMFS directory here (contains ICF1 and ICF2) amfs= ; Insert the path to the game Option directory here (contains Axxx directories) option= ; Create an empty directory somewhere and insert the path here. ; This directory may be shared between multiple SEGA games. ; NOTE: This has nothing to do with Windows %APPDATA%. appdata= [aime] ; Enable aime reader emulation. enable=1 aimePath=DEVICE\aime.txt ; Enable high baud rate. ;highbaud=1 [aimeio] ; x64 aimeio dll path. ; Uncomment this if you have custom aime implementation. ;path64= [dns] ; Insert the hostname or IP address of the server you wish to use here. ; Note that 127.0.0.1, localhost etc are specifically rejected. default=127.0.0.1 [netenv] ; Simulate an ideal LAN environment. This may interfere with head-to-head play. ; Chunithm is extremely picky about its LAN environment, so leaving this ; setting enabled is strongly recommended. enable=1 [keychip] ; The /24 LAN subnet that the emulated keychip will tell the game to expect. ; If you disable netenv then you must set this to your LAN's IP subnet, and ; that subnet must start with 192.168. subnet=192.168.100.0 [gpio] ; ALLS DIP switches. enable=1 ; LAN Install: If multiple machines are present on the same LAN then set ; this to 1 on exactly one machine and set this to 0 on all others. dipsw1=1 ; Monitor type: 0 = 120FPS, 1 = 60FPS dipsw2=1 ; Aime reader hardware type: 0 = SP, 1 = CVT dipsw3=1 [gfx] ; Force the game to run windowed. windowed=1 ; Add a frame to the game window if running windowed. framed=1 ; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen) monitor=0 ; ----------------------------------------------------------------------------- ; Input settings ; ----------------------------------------------------------------------------- ; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal ; (not prefixed with 0x) virtual-key codes, a list of which can be found here: ; ; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes ; ; This is, admittedly, not the most user-friendly configuration method in the ; world. An improved solution will be provided later. [io3] ; Test button virtual-key code. Default is the 1 key. test=0x31 ; Service button virtual-key code. Default is the 2 key. service=0x32 ; Keyboard button to increment coin counter. Default is the 3 key. coin=0x33 ; Set to 0 for enable separate ir control. Deafult is space key. ir=0x20 [io4] enable=1 [ledstrip] ; Set to 1 if running game in CVT mode. cvt_port=0 [chuniio] ; Uncomment this if you have custom chuniio implementation. ; x86 chuniio to path32, x64 to path64. Both are necessary. ;path32= ;path64= [slider] ; Enable slider emulation. If you have real AC slider, set this to 0. ; Slider serial port must be COM1. ;enable=1 ; Key bindings for each of the 32 touch cells. The default key map, depicted ; in left-to-right order, is as follows: ; ; SSSSDDDDFFFFGGGGHHHHJJJJKKKKLLLL ; ; Touch cells are numbered FROM RIGHT TO LEFT! starting from 1. This is in ; order to match the numbering used in the operator menu and service manual. ; ; Uncomment and complete the following sequence of settings to configure a ; custom high-precision touch strip controller if you have one. ;cell1=0x53 ;cell2=0x53 ; ... etc ... ;cell31=0x53 ;cell32=0x53 ; Enable slider LED serial output. This follows OpeNITHM Serial LED Protocol. ; eg. COM5 ;ledport= [ir] ; Uncomment and complete the following sequence of settings to configure a ; custom ir-cappable controller if you have one. ;ir6=0x53 ; ... etc ... ;ir1=0x53