hooklib: Add D3D11 and DXGI graphics hooks

IDZ only supports D3D11 and Ongeki/Unity uses D3D11 by default.

This also includes a window hook and fullscreen fix for problematic
games (I am looking at you IDZ).
This commit is contained in:
2021-10-25 09:16:14 +00:00
parent 8412ee2c16
commit f251283eb6
23 changed files with 675 additions and 86 deletions

View File

@ -9,6 +9,9 @@
#include "hook/process.h"
#include "hooklib/dvd.h"
#include "hooklib/gfx/d3d11.h"
#include "hooklib/gfx/dxgi.h"
#include "hooklib/gfx/gfx.h"
#include "hooklib/serial.h"
#include "hooklib/spike.h"
@ -38,6 +41,9 @@ static DWORD CALLBACK idz_pre_startup(void)
/* Hook Win32 APIs */
serial_hook_init();
gfx_hook_init(&idz_hook_cfg.gfx, idz_hook_mod);
gfx_d3d11_hook_init(&idz_hook_cfg.gfx, idz_hook_mod);
gfx_dxgi_hook_init(&idz_hook_cfg.gfx, idz_hook_mod);
zinput_hook_init(&idz_hook_cfg.zinput);
dvd_hook_init(&idz_hook_cfg.dvd, idz_hook_mod);