forked from TeamTofuShop/segatools
hooklib: Add D3D11 and DXGI graphics hooks
IDZ only supports D3D11 and Ongeki/Unity uses D3D11 by default. This also includes a window hook and fullscreen fix for problematic games (I am looking at you IDZ).
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@ -9,6 +9,7 @@
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#include "hooklib/config.h"
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#include "hooklib/dvd.h"
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#include "hooklib/gfx/gfx.h"
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#include "idzhook/config.h"
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#include "idzhook/idz-dll.h"
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@ -42,9 +43,10 @@ void idz_hook_config_load(
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platform_config_load(&cfg->platform, filename);
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amex_config_load(&cfg->amex, filename);
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aime_config_load(&cfg->aime, filename);
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dvd_config_load(&cfg->dvd, filename);
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gfx_config_load(&cfg->gfx, filename);
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idz_dll_config_load(&cfg->dll, filename);
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zinput_config_load(&cfg->zinput, filename);
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dvd_config_load(&cfg->dvd, filename);
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}
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void zinput_config_load(struct zinput_config *cfg, const wchar_t *filename)
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@ -8,6 +8,7 @@
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#include "board/sg-reader.h"
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#include "hooklib/dvd.h"
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#include "hooklib/gfx/gfx.h"
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#include "idzhook/idz-dll.h"
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#include "idzhook/zinput.h"
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@ -19,6 +20,7 @@ struct idz_hook_config {
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struct amex_config amex;
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struct aime_config aime;
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struct dvd_config dvd;
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struct gfx_config gfx;
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struct idz_dll_config dll;
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struct zinput_config zinput;
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};
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@ -9,6 +9,9 @@
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#include "hook/process.h"
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#include "hooklib/dvd.h"
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#include "hooklib/gfx/d3d11.h"
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#include "hooklib/gfx/dxgi.h"
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#include "hooklib/gfx/gfx.h"
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#include "hooklib/serial.h"
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#include "hooklib/spike.h"
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@ -38,6 +41,9 @@ static DWORD CALLBACK idz_pre_startup(void)
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/* Hook Win32 APIs */
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serial_hook_init();
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gfx_hook_init(&idz_hook_cfg.gfx, idz_hook_mod);
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gfx_d3d11_hook_init(&idz_hook_cfg.gfx, idz_hook_mod);
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gfx_dxgi_hook_init(&idz_hook_cfg.gfx, idz_hook_mod);
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zinput_hook_init(&idz_hook_cfg.zinput);
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dvd_hook_init(&idz_hook_cfg.dvd, idz_hook_mod);
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@ -1,6 +1,11 @@
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LIBRARY idzhook
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EXPORTS
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CreateDXGIFactory
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CreateDXGIFactory1
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CreateDXGIFactory2
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D3D11CreateDevice
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D3D11CreateDeviceAndSwapChain
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aime_io_get_api_version
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aime_io_init
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aime_io_led_set_color
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