hooklib: Add D3D11 and DXGI graphics hooks

IDZ only supports D3D11 and Ongeki/Unity uses D3D11 by default.

This also includes a window hook and fullscreen fix for problematic
games (I am looking at you IDZ).
This commit is contained in:
2021-10-25 09:16:14 +00:00
parent 8412ee2c16
commit f251283eb6
23 changed files with 675 additions and 86 deletions

View File

@ -3,8 +3,8 @@
#include <stdbool.h>
#include <stddef.h>
#include "hooklib/gfx.h"
#include "hooklib/dvd.h"
#include "hooklib/gfx/gfx.h"
void gfx_config_load(struct gfx_config *cfg, const wchar_t *filename);
void dvd_config_load(struct dvd_config *cfg, const wchar_t *filename);
void gfx_config_load(struct gfx_config *cfg, const wchar_t *filename);