idac: add ffb emulation

This commit is contained in:
2024-09-30 18:50:46 +02:00
parent 53fb8c28ea
commit c06bb408e7
26 changed files with 930 additions and 149 deletions

View File

@ -2,6 +2,7 @@
#include <windows.h>
#include <stdbool.h>
#include <stdint.h>
enum {
@ -160,3 +161,51 @@ void idac_io_led_gs_update(const uint8_t *rgb);
Minimum API version: 0x0101 */
void idac_io_led_set_leds(const uint8_t *rgb);
/* Initialize FFB emulation. This function will be called before any
other idac_io_ffb_*() function calls.
This will always be called even if FFB board emulation is disabled to allow
the IO DLL to initialize any necessary resources.
Minimum API version: 0x0102 */
HRESULT idac_io_ffb_init(void);
/* Toggle FFB emulation. If active is true, FFB emulation should be enabled.
If active is false, FFB emulation should be disabled and all FFB effects
should be stopped and released.
Minimum API version: 0x0102 */
void idac_io_ffb_toggle(bool active);
/* Set a constant force FFB effect.
Direction is 0 for right and 1 for left.
Force is the magnitude of the force, where 0 is no force and 127 is the
maximum force in a given direction.
Minimum API version: 0x0102 */
void idac_io_ffb_constant_force(uint8_t direction, uint8_t force);
/* Set a (sine) periodic force FFB effect.
Period is the period of the effect in milliseconds (not sure).
Force is the magnitude of the force, where 0 is no force and 127 is the
maximum force.
Minimum API version: 0x0102 */
void idac_io_ffb_rumble(uint8_t period, uint8_t force);
/* Set a damper FFB effect.
Force is the magnitude of the force, where 0 is no force and 40 is the
maximum force. Theoretically the maximum force is 127, but the game only
uses a maximum of 40.
Minimum API version: 0x0102 */
void idac_io_ffb_damper(uint8_t force);