forked from TeamTofuShop/segatools
mu3: added lights hook
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@ -11,10 +11,13 @@
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#include "util/dprintf.h"
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static HRESULT mu3_io4_poll(void *ctx, struct io4_state *state);
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static HRESULT mu3_io4_write_gpio(uint8_t* payload, size_t len);
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static uint16_t coins;
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static const struct io4_ops mu3_io4_ops = {
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.poll = mu3_io4_poll,
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.write_gpio = mu3_io4_write_gpio,
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};
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HRESULT mu3_io4_hook_init(const struct io4_config *cfg)
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@ -124,3 +127,46 @@ static HRESULT mu3_io4_poll(void *ctx, struct io4_state *state)
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return S_OK;
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}
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static HRESULT mu3_io4_write_gpio(uint8_t* payload, size_t len)
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{
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// Just fast fail if there aren't enough bytes in the payload
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if (len < 3)
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return S_OK;
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// This command is used for lights in Ongeki, but it only contains button lights,
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// and only in the first 3 bytes of the payload; everything else is padding to
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// make the payload 62 bytes. The rest of the cabinet lights and the side button
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// lights are handled separately, by the 15093 lights controller.
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uint32_t lights_data = (uint32_t) ((uint8_t)(payload[0]) << 24 |
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(uint8_t)(payload[1]) << 16 |
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(uint8_t)(payload[2]) << 8);
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// Since Sega uses an odd ordering for the first part of the bitfield,
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// let's normalize the data and just send over bytes for the receiver
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// to interpret as RGB values.
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uint8_t rgb_out[6 * 3] = {
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lights_data & MU3_IO_LED_L1_R ? 0xFF : 0x00,
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lights_data & MU3_IO_LED_L1_G ? 0xFF : 0x00,
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lights_data & MU3_IO_LED_L1_B ? 0xFF : 0x00,
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lights_data & MU3_IO_LED_L2_R ? 0xFF : 0x00,
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lights_data & MU3_IO_LED_L2_G ? 0xFF : 0x00,
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lights_data & MU3_IO_LED_L2_B ? 0xFF : 0x00,
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lights_data & MU3_IO_LED_L3_R ? 0xFF : 0x00,
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lights_data & MU3_IO_LED_L3_G ? 0xFF : 0x00,
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lights_data & MU3_IO_LED_L3_B ? 0xFF : 0x00,
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lights_data & MU3_IO_LED_R1_R ? 0xFF : 0x00,
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lights_data & MU3_IO_LED_R1_G ? 0xFF : 0x00,
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lights_data & MU3_IO_LED_R1_B ? 0xFF : 0x00,
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lights_data & MU3_IO_LED_R2_R ? 0xFF : 0x00,
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lights_data & MU3_IO_LED_R2_G ? 0xFF : 0x00,
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lights_data & MU3_IO_LED_R2_B ? 0xFF : 0x00,
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lights_data & MU3_IO_LED_R3_R ? 0xFF : 0x00,
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lights_data & MU3_IO_LED_R3_G ? 0xFF : 0x00,
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lights_data & MU3_IO_LED_R3_B ? 0xFF : 0x00,
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};
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mu3_io_led_set_colors(1, rgb_out);
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return S_OK;
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}
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