Load and bind mu3io at runtime

This commit is contained in:
Tau
2021-06-06 14:23:55 -04:00
parent 2cd6bdb695
commit 9fc45e2df1
8 changed files with 185 additions and 6 deletions

View File

@ -6,7 +6,7 @@
#include "board/io4.h"
#include "mu3io/mu3io.h"
#include "mu3hook/mu3-dll.h"
#include "util/dprintf.h"
@ -20,13 +20,15 @@ HRESULT mu3_io4_hook_init(void)
{
HRESULT hr;
assert(mu3_dll.init != NULL);
hr = io4_hook_init(&mu3_io4_ops, NULL);
if (FAILED(hr)) {
return hr;
}
return mu3_io_init();
return mu3_dll.init();
}
static HRESULT mu3_io4_poll(void *ctx, struct io4_state *state)
@ -37,9 +39,14 @@ static HRESULT mu3_io4_poll(void *ctx, struct io4_state *state)
int16_t lever;
HRESULT hr;
assert(mu3_dll.poll != NULL);
assert(mu3_dll.get_opbtns != NULL);
assert(mu3_dll.get_gamebtns != NULL);
assert(mu3_dll.get_lever != NULL);
memset(state, 0, sizeof(*state));
hr = mu3_io_poll();
hr = mu3_dll.poll();
if (FAILED(hr)) {
return hr;
@ -50,9 +57,9 @@ static HRESULT mu3_io4_poll(void *ctx, struct io4_state *state)
right = 0;
lever = 0;
mu3_io_get_opbtns(&opbtn);
mu3_io_get_gamebtns(&left, &right);
mu3_io_get_lever(&lever);
mu3_dll.get_opbtns(&opbtn);
mu3_dll.get_gamebtns(&left, &right);
mu3_dll.get_lever(&lever);
if (opbtn & MU3_IO_OPBTN_TEST) {
state->buttons[0] |= IO4_BUTTON_TEST;