chuni/chusan: added LED output to DLLs (will break most DLLs)

Credits: somewhatlurker, skogaby
https://dev.s-ul.net/skogaby/segatools/-/blob/ongeki-15093/
This commit is contained in:
2023-12-19 12:43:26 +01:00
parent ed042176d7
commit 8ebdf67d6e
33 changed files with 743 additions and 107 deletions

View File

@ -38,15 +38,52 @@ monitor=0
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[led15093]
; 837-15093-06 LED strip emulation setting.
enable=1
[chuniio]
; To use a custom Chunithm IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[led15093]
; Enable emulation of the 15093-06 controlled lights, which handle the air tower
; RGBs and the rear LED panel (billboard) on the cabinet.
enable=1
[led]
; Output billboard LED strip data to a named pipe called "\\.\pipe\chuni_ledstrip"
cabLedOutputPipe=1
; Output billboard LED strip data to serial
cabLedOutputSerial=0
; Output slider LED data to the named pipe
controllerLedOutputPipe=1
; Output slider LED data to the serial port
controllerLedOutputSerial=0
; Serial port to send data to if using serial output. Default is COM5.
;serialPort=COM5
; Baud rate for serial data
;serialBaud=921600
; Data output a sequence of bytes, with JVS-like framing.
; Each "packet" starts with 0xE0 as a sync. To avoid E0 appearing elsewhere,
; 0xD0 is used as an escape character -- if you receive D0 in the output, ignore
; it and use the next sent byte plus one instead.
;
; After the sync is one byte for the board number that was updated, followed by
; the red, green and blue values for each LED.
;
; Board 0 has 53 LEDs:
; [0]-[49]: snakes through left half of billboard (first column starts at top)
; [50]-[52]: left side partition LEDs
;
; Board 1 has 63 LEDs:
; [0]-[59]: right half of billboard (first column starts at bottom)
; [60]-[62]: right side partition LEDs
;
; Board 2 is the slider and has 31 LEDs:
; [0]-[31]: slider LEDs right to left BRG, alternating between keys and dividers
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
@ -66,6 +103,20 @@ test=0x31
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Set to 0 for enable separate ir control. Deafult is space key.
ir=0x20
[ir]
; Uncomment and complete the following sequence of settings to configure a
; custom ir-cappable controller if you have one.
;ir6=0x53
; ... etc ...
;ir1=0x53
[slider]
; Enable slider emulation. If you have real AC slider, set this to 0.
; Slider serial port must be COM1.
;enable=1
; Key bindings for each of the 32 touch cells. The default key map, depicted
; in left-to-right order, is as follows:
@ -77,12 +128,8 @@ coin=0x33
;
; Uncomment and complete the following sequence of settings to configure a
; custom high-precision touch strip controller if you have one.
[slider]
;cell32=0x53
;cell31=0x53
;cell30=0x53
;cell1=0x53
;cell2=0x53
; ... etc ...
; Enable slider LED serial output. This follows OpeNITHM Serial LED Protocol.
; eg. COM5
;ledport=
;cell31=0x53
;cell32=0x53

View File

@ -63,16 +63,53 @@ framed=0
; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
monitor=0
[led15093]
; 837-15093-06 LED strip emulation setting.
enable=1
[chuniio]
; Uncomment this if you have custom chuniio implementation.
; x86 chuniio to path32, x64 to path64. Both are necessary.
;path32=
;path64=
[led15093]
; Enable emulation of the 15093-06 controlled lights, which handle the air tower
; RGBs and the rear LED panel (billboard) on the cabinet.
enable=1
[led]
; Output billboard LED strip data to a named pipe called "\\.\pipe\chuni_led"
cabLedOutputPipe=1
; Output billboard LED strip data to serial
cabLedOutputSerial=0
; Output slider LED data to the named pipe
controllerLedOutputPipe=1
; Output slider LED data to the serial port
controllerLedOutputSerial=0
; Serial port to send data to if using serial output. Default is COM5.
;serialPort=COM5
; Baud rate for serial data
;serialBaud=921600
; Data output a sequence of bytes, with JVS-like framing.
; Each "packet" starts with 0xE0 as a sync. To avoid E0 appearing elsewhere,
; 0xD0 is used as an escape character -- if you receive D0 in the output, ignore
; it and use the next sent byte plus one instead.
;
; After the sync is one byte for the board number that was updated, followed by
; the red, green and blue values for each LED.
;
; Board 0 has 53 LEDs:
; [0]-[49]: snakes through left half of billboard (first column starts at top)
; [50]-[52]: left side partition LEDs
;
; Board 1 has 63 LEDs:
; [0]-[59]: right half of billboard (first column starts at bottom)
; [60]-[62]: right side partition LEDs
;
; Board 2 is the slider and has 31 LEDs:
; [0]-[31]: slider LEDs right to left BRG, alternating between keys and dividers
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------