forked from TeamTofuShop/segatools
remove 5gb wasted space by removing precompiled headers
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@ -1,3 +1,5 @@
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#include <stdlib.h>
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#include "config.h"
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void unity_config_load(struct unity_config *cfg, const wchar_t *filename) {
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@ -4,6 +4,8 @@
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// SPDX-License-Identifier: CC0
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// https://github.com/NeighTools/UnityDoorstop
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#include <stdbool.h>
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#include <stdlib.h>
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#include <wchar.h>
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#include <pathcch.h>
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#include <psapi.h>
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@ -1,5 +1,7 @@
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#include <assert.h>
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#include <stdbool.h>
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#include <stdlib.h>
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#include <wchar.h>
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#include "platform/clock.h"
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@ -2,7 +2,6 @@ unityhook_lib = static_library(
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'unityhook',
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include_directories: inc,
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implicit_include_directories: false,
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c_pch: '../precompiled.h',
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dependencies: [
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capnhook.get_variable('hook_dep'),
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pathcch_lib
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