idz, idac, swdc: added FFB centering spring feature

This commit is contained in:
2023-12-11 19:18:25 +01:00
parent 4ffcf25555
commit 72db08ac93
18 changed files with 147 additions and 43 deletions

View File

@ -29,7 +29,7 @@ enable=1
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168. Set it to your LAN's subnet if you
; want to play head-to-head using netenv=1.
subnet=192.168.100.0
subnet=192.168.158.0
; Override the keychip's region code. Most games seem to pay attention to the
; DS EEPROM region code and not the keychip region code, and this seems to be
@ -174,3 +174,8 @@ gear6=18
; (Needed when using DirectInput for the Dualshock 4 for example)
reverseAccelAxis=0
reverseBrakeAxis=0
; Force feedback settings.
; Strength of the force feedback spring effect in percent. Possible values
; are 0-100.
centerSpringStrength=30

View File

@ -173,3 +173,8 @@ gear6=18
; (Needed when using DirectInput for the Dualshock 4 for example)
reverseAccelAxis=0
reverseBrakeAxis=0
; Force feedback settings.
; Strength of the force feedback spring effect in percent. Possible values
; are 0-100.
centerSpringStrength=30

View File

@ -133,3 +133,8 @@ wheelGreen=10
; (Needed when using DirectInput for the Dualshock 4 for example)
reverseAccelAxis=0
reverseBrakeAxis=0
; Force feedback settings.
; Strength of the force feedback spring effect in percent. Possible values
; are 0-100.
centerSpringStrength=30