forked from TeamTofuShop/segatools
mai2: update all LED boards to use two boards
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@ -11,9 +11,9 @@ struct swdc_dll {
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void (*get_gamebtns)(uint16_t *gamebtn);
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void (*get_analogs)(struct swdc_io_analog_state *out);
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HRESULT (*led_init)(void);
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void (*led_set_fet_output)(const uint8_t *rgb);
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void (*led_gs_update)(const uint8_t *rgb);
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void (*led_set_leds)(const uint8_t *rgb);
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void (*led_set_fet_output)(uint8_t board, const uint8_t *rgb);
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void (*led_gs_update)(uint8_t board, const uint8_t *rgb);
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void (*led_set_leds)(uint8_t board, const uint8_t *rgb);
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HRESULT (*ffb_init)(void);
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void (*ffb_toggle)(bool active);
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void (*ffb_constant_force)(uint8_t direction, uint8_t force);
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