Fix hook startup failure path

Returning from the EXE PE entry point merely terminates the main
thread and leaves the process hanging. We need to explicitly exit
from the process since the NTDLL RTL Start code won't do it for us.
This commit is contained in:
Tau
2021-05-23 14:17:14 -04:00
parent 5410941944
commit 49595d2c37
5 changed files with 52 additions and 21 deletions

View File

@ -1,5 +1,7 @@
#include <windows.h>
#include <stdlib.h>
#include "board/io4.h"
#include "board/sg-reader.h"
#include "board/vfd.h"
@ -45,25 +47,25 @@ static DWORD CALLBACK mu3_pre_startup(void)
mu3_hook_mod);
if (FAILED(hr)) {
return hr;
goto fail;
}
hr = sg_reader_hook_init(&mu3_hook_cfg.aime, 1);
if (FAILED(hr)) {
return hr;
goto fail;
}
hr = vfd_hook_init(2);
if (FAILED(hr)) {
return hr;
goto fail;
}
hr = mu3_io4_hook_init();
if (FAILED(hr)) {
return hr;
goto fail;
}
/* Initialize Unity native plugin DLL hooks
@ -82,6 +84,9 @@ static DWORD CALLBACK mu3_pre_startup(void)
/* Jump to EXE start address */
return mu3_startup();
fail:
ExitProcess(EXIT_FAILURE);
}
BOOL WINAPI DllMain(HMODULE mod, DWORD cause, void *ctx)