forked from TeamTofuShop/segatools
idac, idz, swdc: Fixed DInput brake/accel, added cubic steering
This commit is contained in:
62
swdcio/xi.c
62
swdcio/xi.c
@ -1,6 +1,7 @@
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#include <windows.h>
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#include <xinput.h>
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#include <math.h>
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#include <assert.h>
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#include <stdbool.h>
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#include <stdint.h>
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@ -23,6 +24,7 @@ static const struct swdc_io_backend swdc_xi_backend = {
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};
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static bool swdc_xi_single_stick_steering;
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static bool swdc_xi_linear_steering;
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HRESULT swdc_xi_init(const struct swdc_xi_config *cfg, const struct swdc_io_backend **backend)
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{
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@ -51,9 +53,11 @@ static HRESULT swdc_xi_config_apply(const struct swdc_xi_config *cfg)
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{
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dprintf("XInput: --- Begin configuration ---\n");
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dprintf("XInput: Single Stick Steering : %i\n", cfg->single_stick_steering);
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dprintf("XInput: Linear Steering . . . : %i\n", cfg->linear_steering);
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dprintf("XInput: --- End configuration ---\n");
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swdc_xi_single_stick_steering = cfg->single_stick_steering;
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swdc_xi_linear_steering = cfg->linear_steering;
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return S_OK;
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}
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@ -123,6 +127,31 @@ static void swdc_xi_get_gamebtns(uint16_t *gamebtn_out)
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*gamebtn_out = gamebtn;
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}
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static int apply_non_linear_transform(int value, int deadzone_center) {
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const int max_input = 32767;
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const double power_factor = 3.0;
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// Apply deadzone only after passing the center threshold
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if (abs(value) < deadzone_center) {
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return 0;
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}
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// Scale the value to the range [-1.0, 1.0]
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double scaled_value = (abs(value) - deadzone_center) / (double)(max_input - deadzone_center);
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// Apply a non-linear transform (cubing in this case) and preserve the sign
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double signed_value = copysign(pow(scaled_value, power_factor), value);
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// Scale the value back to the range [-32770, 32767]
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int transformed_value = (int)(signed_value * max_input);
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// Clamp the value to the range [-32767, 32767]
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transformed_value = (transformed_value > max_input) ? max_input : transformed_value;
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transformed_value = (transformed_value < -max_input) ? -max_input : transformed_value;
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return transformed_value;
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}
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static void swdc_xi_get_analogs(struct swdc_io_analog_state *out)
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{
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XINPUT_STATE xi;
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@ -135,23 +164,28 @@ static void swdc_xi_get_analogs(struct swdc_io_analog_state *out)
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XInputGetState(0, &xi);
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left = xi.Gamepad.sThumbLX;
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if (left < -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE) {
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left += XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE;
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} else if (left > XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE) {
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left -= XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE;
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} else {
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left = 0;
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}
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right = xi.Gamepad.sThumbRX;
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if (right < -XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE) {
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right += XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE;
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} else if (right > XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE) {
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right -= XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE;
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if (!swdc_xi_linear_steering) {
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// Apply non-linear transform for both sticks
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left = apply_non_linear_transform(left, XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE);
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right = apply_non_linear_transform(right, XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE);
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} else {
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right = 0;
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if (left < -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE) {
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left += XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE;
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} else if (left > XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE) {
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left -= XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE;
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} else {
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left = 0;
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}
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if (right < -XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE) {
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right += XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE;
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} else if (right > XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE) {
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right -= XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE;
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} else {
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right = 0;
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}
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}
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if (swdc_xi_single_stick_steering) {
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