forked from TeamTofuShop/segatools
Add carolhook for Wonderland Wars
This commit is contained in:
79
carolio/carolio.c
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79
carolio/carolio.c
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#include <windows.h>
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#include <process.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include "carolio/carolio.h"
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#include "carolio/config.h"
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static bool carol_io_coin;
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static uint16_t carol_io_coins;
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static struct carol_io_config carol_io_cfg;
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uint16_t carol_io_get_api_version(void)
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{
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return 0x0100;
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}
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HRESULT carol_io_jvs_init(void)
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{
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carol_io_config_load(&carol_io_cfg, L".\\segatools.ini");
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return S_OK;
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}
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void carol_io_jvs_poll(uint8_t *opbtn_out, uint8_t *gamebtn_out)
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{
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uint8_t opbtn;
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uint8_t gamebtn;
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size_t i;
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opbtn = 0;
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if (GetAsyncKeyState(carol_io_cfg.vk_test) & 0x8000) {
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opbtn |= 1;
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}
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if (GetAsyncKeyState(carol_io_cfg.vk_service) & 0x8000) {
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opbtn |= 2;
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}
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for (i = 0 ; i < _countof(carol_io_cfg.vk_buttons) ; i++) {
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if (GetAsyncKeyState(carol_io_cfg.vk_buttons[i]) & 0x8000) {
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gamebtn |= 1 << i;
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}
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}
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*opbtn_out = opbtn;
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*gamebtn_out = gamebtn;
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}
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void carol_io_jvs_read_coin_counter(uint16_t *out)
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{
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if (out == NULL) {
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return;
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}
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if (GetAsyncKeyState(carol_io_cfg.vk_coin) & 0x8000) {
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if (!carol_io_coin) {
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carol_io_coin = true;
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carol_io_coins++;
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}
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} else {
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carol_io_coin = false;
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}
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*out = carol_io_coins;
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}
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HRESULT carol_io_touch_init()
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{
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return S_OK;
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}
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HRESULT carol_io_controlbd_init()
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{
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return S_OK;
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}
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52
carolio/carolio.h
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52
carolio/carolio.h
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#pragma once
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#include <windows.h>
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#include <stdbool.h>
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#include <stdint.h>
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/* Get the version of the Project carol IO API that this DLL supports. This
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function should return a positive 16-bit integer, where the high byte is
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the major version and the low byte is the minor version (as defined by the
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Semantic Versioning standard).
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The latest API version as of this writing is 0x0100. */
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uint16_t carol_io_get_api_version(void);
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/* Initialize JVS-based input. This function will be called before any other
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carol_io_jvs_*() function calls. Errors returned from this function will
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manifest as a disconnected JVS bus.
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All subsequent calls may originate from arbitrary threads and some may
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overlap with each other. Ensuring synchronization inside your IO DLL is
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your responsibility.
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Minimum API version: 0x0100 */
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HRESULT carol_io_jvs_init(void);
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/* Poll JVS input.
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opbtn returns the cabinet test/service state, where bit 0 is Test and Bit 1
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is Service.
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gamebtn bits, from least significant to most significant, are:
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Circle Cross Square Triangle Start UNUSED UNUSED UNUSED
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Minimum API version: 0x0100 */
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void carol_io_jvs_poll(uint8_t *opbtn, uint8_t *gamebtn);
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/* Read the current state of the coin counter. This value should be incremented
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for every coin detected by the coin acceptor mechanism. This count does not
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need to persist beyond the lifetime of the process.
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Minimum API Version: 0x0100 */
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void carol_io_jvs_read_coin_counter(uint16_t *out);
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HRESULT carol_io_touch_init();
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HRESULT carol_io_controlbd_init();
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20
carolio/config.c
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20
carolio/config.c
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#include <windows.h>
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#include <assert.h>
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#include <stddef.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "carolio/config.h"
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void carol_io_config_load(
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struct carol_io_config *cfg,
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const wchar_t *filename)
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{
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assert(cfg != NULL);
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assert(filename != NULL);
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cfg->vk_test = GetPrivateProfileIntW(L"io3", L"test", '1', filename);
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cfg->vk_service = GetPrivateProfileIntW(L"io3", L"service", '2', filename);
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cfg->vk_coin = GetPrivateProfileIntW(L"io3", L"coin", '3', filename);
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}
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16
carolio/config.h
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16
carolio/config.h
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#pragma once
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#include <stddef.h>
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#include <stdint.h>
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struct carol_io_config {
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uint8_t vk_buttons[5];
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uint8_t vk_slider[8];
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uint8_t vk_test;
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uint8_t vk_service;
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uint8_t vk_coin;
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};
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void carol_io_config_load(
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struct carol_io_config *cfg,
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const wchar_t *filename);
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13
carolio/meson.build
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13
carolio/meson.build
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carolio_lib = static_library(
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'carolio',
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name_prefix : '',
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include_directories : inc,
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implicit_include_directories : false,
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c_pch : '../precompiled.h',
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sources : [
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'carolio.c',
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'carolio.h',
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'config.c',
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'config.h',
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],
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)
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