idz: add ffb and led emulation

This commit is contained in:
Dniel97 2024-09-30 23:10:16 +02:00
parent 2251585ef0
commit 259b763a13
Signed by untrusted user: Dniel97
GPG Key ID: 6180B3C768FB2E08
26 changed files with 886 additions and 152 deletions

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@ -138,6 +138,7 @@ static HRESULT ffb_req_dispatch(const union ffb_req_any *req)
return ffb_req_rumble(req->bytes);
case FFB_CMD_DAMPER:
return ffb_req_damper(req->bytes);
/* There are some test mode specfic commands which doesn't seem to be used in
game at all. The same is true for the initialization phase. */
@ -206,7 +207,7 @@ static HRESULT ffb_req_rumble(const uint8_t *bytes)
max_period = period;
}
// dprintf("FFB: Rumble Period: %d (Min %d, Max %d), Strength: %d (Max: %d)\n", period, min_period, max_period, force, max_rumble);
// dprintf("FFB: Rumble Period: %d (Max %d), Strength: %d (Max: %d)\n", period, max_period, force, max_rumble);
if (ffb_ops->rumble != NULL) {
ffb_ops->rumble(force, period);
}

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@ -69,6 +69,20 @@ region=4
; exactly one machine and set this to 0 on all others.
dipsw1=1
[ffb]
; Enable force feedback (838-15069) board emulation. This is required for
; both DirectInput and XInput steering wheel effects.
enable=1
; -----------------------------------------------------------------------------
; LED settings
; -----------------------------------------------------------------------------
[led15070]
; Enable emulation of the 837-15070-02 controlled lights, which handle the
; cabinet and seat LEDs.
enable=1
; -----------------------------------------------------------------------------
; Misc. hooks settings
; -----------------------------------------------------------------------------
@ -212,6 +226,21 @@ reverseAccelAxis=0
reverseBrakeAxis=0
; Force feedback settings.
; Strength of the force feedback spring effect in percent. Possible values
; are 0-100.
centerSpringStrength=30
; Only works when FFB board emulation is enabled!
;
; It is recommended to change the strength inside the Game Test Mode!
;
; These settings are only used when using DirectInput for the wheel.
; The values are in the range 0%-100%, where 0 disables the effect and
; 100 is the maximum.
; Constant force strength, used for centering spring effect.
constantForceStrength=100
; Damper strength, used for steering wheel damper effect.
damperStrength=100
; Rumble strength, used for road surface effects.
; WARNING: THIS WILL CRASH ON FANATEC (maybe even more) WHEELS!
rumbleStrength=100
; Rumble duration factor from ms to µs, used to scale the duration of the rumble effect.
rumbleDuration=1000

5
dist/idz/start.bat vendored
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@ -2,10 +2,11 @@
pushd %~dp0
inject -k idzhook.dll InitialD0_DX11_Nu.exe
start /min "AM Daemon" inject -d -k idzhook.dll amdaemon.exe -c configDHCP_Final_Common.json configDHCP_Final_JP.json configDHCP_Final_JP_ST1.json configDHCP_Final_JP_ST2.json configDHCP_Final_EX.json configDHCP_Final_EX_ST1.json configDHCP_Final_EX_ST2.json
rem Set dipsw1=0 and uncomment the ServerBox for in store battle?
rem inject -k idzhook.dll ServerBoxD8_Nu_x64.exe
inject -d -k idzhook.dll amdaemon.exe -c configDHCP_Final_Common.json configDHCP_Final_JP.json configDHCP_Final_JP_ST1.json configDHCP_Final_JP_ST2.json configDHCP_Final_EX.json configDHCP_Final_EX_ST1.json configDHCP_Final_EX_ST2.json
inject -d -k idzhook.dll InitialD0_DX11_Nu.exe
taskkill /im ServerBoxD8_Nu_x64.exe > nul 2>&1

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@ -5,7 +5,9 @@
USB: 837-15257 "Type 4" I/O Board
COM1: 838-15069 MOTOR DRIVE BD RS232/422 Board
COM2: 837-15070-02 IC BD LED Controller Board
COM2: 837-15070-02 IC BD LED Controller Board (DIPSW2 OFF)
OR
837-15070-04 IC BD LED Controller Board (DIPSW2 ON)
COM3: 837-15286 "Gen 2" Aime Reader (DIPSW2 OFF)
OR
837-15396 "Gen 3" Aime Reader (DIPSW2 ON)

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@ -133,6 +133,8 @@ static HRESULT idac_io4_poll(void *ctx, struct io4_state *state)
static HRESULT idac_io4_write_gpio(uint8_t* payload, size_t len)
{
assert(idac_dll.led_set_leds != NULL);
// Just fast fail if there aren't enough bytes in the payload
if (len < 3)
return S_OK;

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@ -18,6 +18,42 @@
#include "platform/config.h"
#include "platform/platform.h"
void led15070_config_load(struct led15070_config *cfg, const wchar_t *filename)
{
assert(cfg != NULL);
assert(filename != NULL);
wchar_t tmpstr[16];
cfg->enable = GetPrivateProfileIntW(L"led15070", L"enable", 1, filename);
cfg->port_no = GetPrivateProfileIntW(L"led15070", L"portNo", 0, filename);
cfg->fw_ver = GetPrivateProfileIntW(L"led15070", L"fwVer", 0x90, filename);
/* TODO: Unknown, no firmware file available */
cfg->fw_sum = GetPrivateProfileIntW(L"led15070", L"fwSum", 0x0000, filename);
GetPrivateProfileStringW(
L"led15070",
L"boardNumber",
L"15070-02",
tmpstr,
_countof(tmpstr),
filename);
size_t n = wcstombs(cfg->board_number, tmpstr, sizeof(cfg->board_number));
for (int i = n; i < sizeof(cfg->board_number); i++)
{
cfg->board_number[i] = ' ';
}
GetPrivateProfileStringW(
L"led15070",
L"eepromPath",
L"DEVICE",
cfg->eeprom_path,
_countof(cfg->eeprom_path),
filename);
}
void idz_dll_config_load(
struct idz_dll_config *cfg,
const wchar_t *filename)
@ -47,6 +83,8 @@ void idz_hook_config_load(
dvd_config_load(&cfg->dvd, filename);
gfx_config_load(&cfg->gfx, filename);
idz_dll_config_load(&cfg->dll, filename);
ffb_config_load(&cfg->ffb, filename);
led15070_config_load(&cfg->led15070, filename);
zinput_config_load(&cfg->zinput, filename);
}

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@ -5,7 +5,8 @@
#include "amex/amex.h"
#include "board/sg-reader.h"
#include "board/config.h"
#include "board/led15070.h"
#include "gfxhook/gfx.h"
@ -23,6 +24,8 @@ struct idz_hook_config {
struct dvd_config dvd;
struct gfx_config gfx;
struct idz_dll_config dll;
struct ffb_config ffb;
struct led15070_config led15070;
struct zinput_config zinput;
};

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@ -33,6 +33,7 @@
#include "idzhook/config.h"
#include "idzhook/idz-dll.h"
#include "idzhook/jvs.h"
#include "idzhook/ffb.h"
#include "idzhook/zinput.h"
#include "platform/platform.h"
@ -102,6 +103,12 @@ static DWORD CALLBACK idz_pre_startup(void)
goto fail;
}
hr = idz_jvs_hook_init();
if (FAILED(hr)) {
goto fail;
}
hr = amex_hook_init(&idz_hook_cfg.amex, idz_jvs_init);
if (FAILED(hr)) {
@ -114,6 +121,19 @@ static DWORD CALLBACK idz_pre_startup(void)
goto fail;
}
hr = idz_ffb_hook_init(&idz_hook_cfg.ffb, 1);
if (FAILED(hr)) {
goto fail;
}
hr = led15070_hook_init(&idz_hook_cfg.led15070, idz_dll.led_init,
idz_dll.led_set_fet_output, NULL, idz_dll.led_gs_update, 11, 1);
if (FAILED(hr)) {
goto fail;
}
/* Initialize debug helpers */
spike_hook_init(L".\\segatools.ini");

59
idzhook/ffb.c Normal file
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@ -0,0 +1,59 @@
#include <windows.h>
#include <xinput.h>
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include "board/ffb.h"
#include "idzhook/idz-dll.h"
#include "util/dprintf.h"
static void idz_ffb_toggle(bool active);
static void idz_ffb_constant_force(uint8_t direction, uint8_t force);
static void idz_ffb_rumble(uint8_t force, uint8_t period);
static void idz_ffb_damper(uint8_t force);
static const struct ffb_ops idz_ffb_ops = {
.toggle = idz_ffb_toggle,
.constant_force = idz_ffb_constant_force,
.rumble = idz_ffb_rumble,
.damper = idz_ffb_damper
};
HRESULT idz_ffb_hook_init(const struct ffb_config *cfg, unsigned int port_no)
{
HRESULT hr;
assert(idz_dll.jvs_init != NULL);
hr = ffb_hook_init(cfg, &idz_ffb_ops, port_no);
if (FAILED(hr)) {
return hr;
}
return idz_dll.ffb_init();
}
static void idz_ffb_toggle(bool active)
{
idz_dll.ffb_toggle(active);
}
static void idz_ffb_constant_force(uint8_t direction, uint8_t force)
{
idz_dll.ffb_constant_force(direction, force);
}
static void idz_ffb_rumble(uint8_t force, uint8_t period)
{
idz_dll.ffb_rumble(force, period);
}
static void idz_ffb_damper(uint8_t force)
{
idz_dll.ffb_damper(force);
}

7
idzhook/ffb.h Normal file
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@ -0,0 +1,7 @@
#pragma once
#include <windows.h>
#include "board/ffb.h"
HRESULT idz_ffb_hook_init(const struct ffb_config *cfg, unsigned int port_no);

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@ -24,6 +24,33 @@ const struct dll_bind_sym idz_dll_syms[] = {
}, {
.sym = "idz_io_jvs_read_coin_counter",
.off = offsetof(struct idz_dll, jvs_read_coin_counter),
}, {
.sym = "idz_io_led_init",
.off = offsetof(struct idz_dll, led_init),
}, {
.sym = "idz_io_led_set_fet_output",
.off = offsetof(struct idz_dll, led_set_fet_output),
}, {
.sym = "idz_io_led_gs_update",
.off = offsetof(struct idz_dll, led_gs_update),
}, {
.sym = "idz_io_led_set_leds",
.off = offsetof(struct idz_dll, led_set_leds),
}, {
.sym = "idz_io_ffb_init",
.off = offsetof(struct idz_dll, ffb_init),
}, {
.sym = "idz_io_ffb_toggle",
.off = offsetof(struct idz_dll, ffb_toggle),
}, {
.sym = "idz_io_ffb_constant_force",
.off = offsetof(struct idz_dll, ffb_constant_force),
}, {
.sym = "idz_io_ffb_rumble",
.off = offsetof(struct idz_dll, ffb_rumble),
}, {
.sym = "idz_io_ffb_damper",
.off = offsetof(struct idz_dll, ffb_damper),
}
};

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@ -11,6 +11,15 @@ struct idz_dll {
void (*jvs_read_buttons)(uint8_t *opbtn, uint8_t *gamebtn);
void (*jvs_read_shifter)(uint8_t *gear);
void (*jvs_read_coin_counter)(uint16_t *total);
HRESULT (*led_init)(void);
void (*led_set_fet_output)(const uint8_t *rgb);
void (*led_gs_update)(const uint8_t *rgb);
void (*led_set_leds)(const uint8_t *rgb);
HRESULT (*ffb_init)(void);
void (*ffb_toggle)(bool active);
void (*ffb_constant_force)(uint8_t direction, uint8_t force);
void (*ffb_rumble)(uint8_t period, uint8_t force);
void (*ffb_damper)(uint8_t force);
};
struct idz_dll_config {

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@ -22,3 +22,12 @@ EXPORTS
idz_io_jvs_read_buttons
idz_io_jvs_read_coin_counter
idz_io_jvs_read_shifter
idz_io_led_init
idz_io_led_set_fet_output
idz_io_led_gs_update
idz_io_led_set_leds
idz_io_ffb_init
idz_io_ffb_toggle
idz_io_ffb_constant_force
idz_io_ffb_rumble
idz_io_ffb_damper

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@ -24,11 +24,13 @@ static void idz_jvs_read_coin_counter(
void *ctx,
uint8_t slot_no,
uint16_t *out);
static void idz_jvs_write_gpio(void *ctx, uint32_t state);
static const struct io3_ops idz_jvs_io3_ops = {
.read_switches = idz_jvs_read_switches,
.read_analogs = idz_jvs_read_analogs,
.read_coin_counter = idz_jvs_read_coin_counter,
.write_gpio = idz_jvs_write_gpio
};
static const uint16_t idz_jvs_gear_signals[] = {
@ -50,21 +52,20 @@ static const uint16_t idz_jvs_gear_signals[] = {
static struct io3 idz_jvs_io3;
HRESULT idz_jvs_hook_init(void)
{
HRESULT hr;
assert(idz_dll.jvs_init != NULL);
return idz_dll.jvs_init();
}
HRESULT idz_jvs_init(struct jvs_node **out)
{
HRESULT hr;
assert(out != NULL);
assert(idz_dll.jvs_init != NULL);
dprintf("JVS I/O: Starting Initial D Zero backend DLL\n");
hr = idz_dll.jvs_init();
if (FAILED(hr)) {
dprintf("JVS I/O: Backend error, I/O disconnected; %x\n", (int) hr);
return hr;
}
io3_init(&idz_jvs_io3, NULL, &idz_jvs_io3_ops, NULL);
*out = io3_to_jvs_node(&idz_jvs_io3);
@ -175,3 +176,21 @@ static void idz_jvs_read_coin_counter(
idz_dll.jvs_read_coin_counter(out);
}
static void idz_jvs_write_gpio(void *ctx, uint32_t state)
{
assert(idz_dll.led_set_leds != NULL);
// Since Sega uses an odd ordering for the first part of the bitfield,
// let's normalize the data and just send over bytes for the receiver
// to interpret as ON/OFF values.
uint8_t rgb_out[6] = {
state & IDZ_IO_LED_START ? 0xFF : 0x00,
state & IDZ_IO_LED_VIEW_CHANGE ? 0xFF : 0x00,
state & IDZ_IO_LED_UP ? 0xFF : 0x00,
state & IDZ_IO_LED_DOWN ? 0xFF : 0x00,
state & IDZ_IO_LED_RIGHT ? 0xFF : 0x00,
state & IDZ_IO_LED_LEFT ? 0xFF : 0x00,
};
idz_dll.led_set_leds(rgb_out);
}

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@ -4,4 +4,6 @@
#include "jvs/jvs-bus.h"
HRESULT idz_jvs_hook_init(void);
HRESULT idz_jvs_init(struct jvs_node **root);

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@ -32,5 +32,7 @@ shared_library(
'jvs.h',
'zinput.c',
'zinput.h',
'ffb.c',
'ffb.h',
],
)

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@ -8,4 +8,9 @@ struct idz_io_backend {
void (*jvs_read_buttons)(uint8_t *gamebtn);
void (*jvs_read_shifter)(uint8_t *gear);
void (*jvs_read_analogs)(struct idz_io_analog_state *state);
HRESULT (*ffb_init)(void);
void (*ffb_toggle)(bool active);
void (*ffb_constant_force)(uint8_t direction, uint8_t force);
void (*ffb_rumble)(uint8_t period, uint8_t force);
void (*ffb_damper)(uint8_t force);
};

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@ -78,11 +78,28 @@ void idz_di_config_load(struct idz_di_config *cfg, const wchar_t *filename)
}
// FFB configuration
cfg->center_spring_strength = GetPrivateProfileIntW(
cfg->ffb_constant_force_strength = GetPrivateProfileIntW(
L"dinput",
L"centerSpringStrength",
30,
L"constantForceStrength",
100,
filename);
cfg->ffb_rumble_strength = GetPrivateProfileIntW(
L"dinput",
L"rumbleStrength",
100,
filename);
cfg->ffb_damper_strength = GetPrivateProfileIntW(
L"dinput",
L"damperStrength",
100,
filename);
cfg->ffb_rumble_duration = GetPrivateProfileIntW(
L"dinput",
L"rumbleDuration",
1000,
filename);
}

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@ -23,7 +23,11 @@ struct idz_di_config {
bool reverse_accel_axis;
// FFB configuration
uint16_t center_spring_strength;
uint8_t ffb_constant_force_strength;
uint8_t ffb_rumble_strength;
uint8_t ffb_damper_strength;
uint32_t ffb_rumble_duration;
};
struct idz_xi_config {

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@ -1,134 +1,39 @@
#include <windows.h>
#include <dinput.h>
#include <stdbool.h>
#include <assert.h>
#include "idzio/di-dev.h"
#include "util/dprintf.h"
HRESULT idz_di_dev_start(IDirectInputDevice8W *dev, HWND wnd)
const struct idz_di_config *idz_di_cfg;
static HWND idz_di_wnd;
static IDirectInputDevice8W *idz_di_dev;
/* Individual DI Effects */
static IDirectInputEffect *idz_di_fx;
static IDirectInputEffect *idz_di_fx_rumble;
static IDirectInputEffect *idz_di_fx_damper;
/* Max FFB Board value is 127 */
static const double idz_di_ffb_scale = 127.0;
HRESULT idz_di_dev_init(
const struct idz_di_config *cfg,
IDirectInputDevice8W *dev,
HWND wnd)
{
HRESULT hr;
assert(dev != NULL);
assert(wnd != NULL);
hr = IDirectInputDevice8_SetCooperativeLevel(
dev,
wnd,
DISCL_BACKGROUND | DISCL_EXCLUSIVE);
idz_di_cfg = cfg;
idz_di_dev = dev;
idz_di_wnd = wnd;
if (FAILED(hr)) {
dprintf("DirectInput: SetCooperativeLevel failed: %08x\n", (int) hr);
return hr;
}
hr = IDirectInputDevice8_SetDataFormat(dev, &c_dfDIJoystick);
if (FAILED(hr)) {
dprintf("DirectInput: SetDataFormat failed: %08x\n", (int) hr);
return hr;
}
hr = IDirectInputDevice8_Acquire(dev);
if (FAILED(hr)) {
dprintf("DirectInput: Acquire failed: %08x\n", (int) hr);
return hr;
}
return hr;
}
void idz_di_dev_start_fx(
IDirectInputDevice8W *dev, IDirectInputEffect **out, uint16_t strength)
{
/* Set up force-feedback on devices that support it. This is just a stub
for the time being, since we don't yet know how the serial port force
feedback protocol works.
I'm currently developing with an Xbox One Thrustmaster TMX wheel, if
we don't perform at least some perfunctory FFB initialization of this
nature (or indeed if no DirectInput application is running) then the
wheel exhibits considerable resistance, similar to that of a stationary
car. Changing cf.lMagnitude to a nonzero value does cause the wheel to
continuously turn in the given direction with the given force as one
would expect (max magnitude per DirectInput docs is +/- 10000).
Failure here is non-fatal, we log any errors and move on.
https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416353(v=vs.85)
*/
IDirectInputEffect *obj;
DWORD axis;
LONG direction;
DIEFFECT fx;
DICONDITION cond;
HRESULT hr;
assert(dev != NULL);
assert(out != NULL);
*out = NULL;
dprintf("DirectInput: Starting force feedback (may take a sec)\n");
// Auto-centering effect
axis = DIJOFS_X;
direction = 0;
memset(&cond, 0, sizeof(cond));
cond.lOffset = 0;
cond.lPositiveCoefficient = strength;
cond.lNegativeCoefficient = strength;
cond.dwPositiveSaturation = strength; // For FG920?
cond.dwNegativeSaturation = strength; // For FG920?
cond.lDeadBand = 0;
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
fx.dwDuration = INFINITE;
fx.dwGain = DI_FFNOMINALMAX;
fx.dwTriggerButton = DIEB_NOTRIGGER;
fx.dwTriggerRepeatInterval = INFINITE;
fx.cAxes = 1;
fx.rgdwAxes = &axis;
fx.rglDirection = &direction;
fx.cbTypeSpecificParams = sizeof(cond);
fx.lpvTypeSpecificParams = &cond;
hr = IDirectInputDevice8_CreateEffect(
dev,
&GUID_Spring,
&fx,
&obj,
NULL);
if (FAILED(hr)) {
dprintf("DirectInput: Centering spring force feedback unavailable: %08x\n",
(int) hr);
return;
}
hr = IDirectInputEffect_Start(obj, INFINITE, 0);
if (FAILED(hr)) {
IDirectInputEffect_Release(obj);
dprintf("DirectInput: Centering spring force feedback start failed: %08x\n",
(int) hr);
return;
}
*out = obj;
dprintf("DirectInput: Centering spring effects initialized with strength %d%%\n",
strength / 100);
return S_OK;
}
HRESULT idz_di_dev_poll(
@ -167,3 +72,312 @@ HRESULT idz_di_dev_poll(
return hr;
}
HRESULT idz_di_dev_start(IDirectInputDevice8W *dev, HWND wnd) {
HRESULT hr;
assert(dev != NULL);
assert(wnd != NULL);
hr = IDirectInputDevice8_SetCooperativeLevel(
dev,
wnd,
DISCL_BACKGROUND | DISCL_EXCLUSIVE);
if (FAILED(hr)) {
dprintf("DirectInput: SetCooperativeLevel failed: %08x\n", (int) hr);
return hr;
}
hr = IDirectInputDevice8_SetDataFormat(dev, &c_dfDIJoystick);
if (FAILED(hr)) {
dprintf("DirectInput: SetDataFormat failed: %08x\n", (int) hr);
return hr;
}
hr = IDirectInputDevice8_Acquire(dev);
if (FAILED(hr)) {
dprintf("DirectInput: Acquire failed: %08x\n", (int) hr);
return hr;
}
return hr;
}
HRESULT idz_di_ffb_init(void)
{
HRESULT hr;
hr = idz_di_dev_start(idz_di_dev, idz_di_wnd);
if (FAILED(hr)) {
return hr;
}
return S_OK;
}
void idz_di_ffb_toggle(bool active)
{
if (active) {
return;
}
/* Stop and release all effects */
/* I never programmed DirectInput Effects, so this might be bad practice. */
if (idz_di_fx != NULL) {
IDirectInputEffect_Stop(idz_di_fx);
IDirectInputEffect_Release(idz_di_fx);
idz_di_fx = NULL;
}
if (idz_di_fx_rumble != NULL) {
IDirectInputEffect_Stop(idz_di_fx_rumble);
IDirectInputEffect_Release(idz_di_fx_rumble);
idz_di_fx_rumble = NULL;
}
if (idz_di_fx_damper != NULL) {
IDirectInputEffect_Stop(idz_di_fx_damper);
IDirectInputEffect_Release(idz_di_fx_damper);
idz_di_fx_damper = NULL;
}
}
void idz_di_ffb_constant_force(uint8_t direction_ffb, uint8_t force)
{
/* DI expects a magnitude in the range of -10.000 to 10.000 */
uint16_t ffb_strength = idz_di_cfg->ffb_constant_force_strength * 100;
if (ffb_strength == 0) {
return;
}
DWORD axis;
LONG direction;
DIEFFECT fx;
DICONSTANTFORCE cf;
HRESULT hr;
/* Direction 0: move to the right, 1: move to the left */
LONG magnitude = (LONG)(((double)force / idz_di_ffb_scale) * ffb_strength);
cf.lMagnitude = (direction_ffb == 0) ? -magnitude : magnitude;
axis = DIJOFS_X;
/* Irrelevant as magnitude descripbes the direction */
direction = 0;
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
fx.dwDuration = INFINITE;
fx.dwGain = DI_FFNOMINALMAX;
fx.dwTriggerButton = DIEB_NOTRIGGER;
fx.dwTriggerRepeatInterval = INFINITE;
fx.cAxes = 1;
fx.rgdwAxes = &axis;
fx.rglDirection = &direction;
fx.cbTypeSpecificParams = sizeof(cf);
fx.lpvTypeSpecificParams = &cf;
if (idz_di_fx != NULL) {
// Try to update the existing effect
hr = IDirectInputEffect_SetParameters(idz_di_fx, &fx, DIEP_TYPESPECIFICPARAMS);
if (SUCCEEDED(hr)) {
return;
} else {
dprintf("DirectInput: Failed to update constant force feedback, recreating effect: %08x\n", (int)hr);
// Stop and release the current effect if updating fails
IDirectInputEffect_Stop(idz_di_fx);
IDirectInputEffect_Release(idz_di_fx);
idz_di_fx = NULL;
}
}
// Create a new constant force effect
IDirectInputEffect *obj;
hr = IDirectInputDevice8_CreateEffect(
idz_di_dev,
&GUID_ConstantForce,
&fx,
&obj,
NULL);
if (FAILED(hr)) {
dprintf("DirectInput: Constant force feedback creation failed: %08x\n", (int) hr);
return;
}
hr = IDirectInputEffect_Start(obj, INFINITE, 0);
if (FAILED(hr)) {
dprintf("DirectInput: Constant force feedback start failed: %08x\n", (int) hr);
IDirectInputEffect_Release(obj);
return;
}
idz_di_fx = obj;
}
void idz_di_ffb_rumble(uint8_t force, uint8_t period)
{
/* DI expects a magnitude in the range of -10.000 to 10.000 */
uint16_t ffb_strength = idz_di_cfg->ffb_rumble_strength * 100;
if (ffb_strength == 0) {
return;
}
uint32_t ffb_duration = idz_di_cfg->ffb_rumble_duration;
DWORD axis;
LONG direction;
DIEFFECT fx;
DIPERIODIC pe;
HRESULT hr;
/* Duration in microseconds,
Might be totally wrong as especially on FANATEC wheels as this code will
crash the game. TODO: Figure out why this effect will crash on FANATEC! */
DWORD duration = (DWORD)((double)force * ffb_duration);
memset(&pe, 0, sizeof(pe));
pe.dwMagnitude = (DWORD)(((double)force / idz_di_ffb_scale) * ffb_strength);
pe.lOffset = 0;
pe.dwPhase = 0;
pe.dwPeriod = duration;
axis = DIJOFS_X;
direction = 0;
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
fx.dwDuration = duration;
fx.dwGain = DI_FFNOMINALMAX;
fx.dwTriggerButton = DIEB_NOTRIGGER;
fx.dwTriggerRepeatInterval = INFINITE;
fx.cAxes = 1;
fx.rgdwAxes = &axis;
fx.rglDirection = &direction;
fx.cbTypeSpecificParams = sizeof(pe);
fx.lpvTypeSpecificParams = &pe;
if (idz_di_fx_rumble != NULL) {
// Try to update the existing effect
hr = IDirectInputEffect_SetParameters(idz_di_fx_rumble, &fx, DIEP_TYPESPECIFICPARAMS);
if (SUCCEEDED(hr)) {
return;
} else {
dprintf("DirectInput: Failed to update periodic force feedback, recreating effect: %08x\n", (int)hr);
// Stop and release the current effect if updating fails
IDirectInputEffect_Stop(idz_di_fx_rumble);
IDirectInputEffect_Release(idz_di_fx_rumble);
idz_di_fx_rumble = NULL;
}
}
IDirectInputEffect *obj;
hr = IDirectInputDevice8_CreateEffect(
idz_di_dev,
&GUID_Sine,
&fx,
&obj,
NULL);
if (FAILED(hr)) {
dprintf("DirectInput: Periodic force feedback creation failed: %08x\n", (int) hr);
return;
}
hr = IDirectInputEffect_Start(obj, INFINITE, 0);
if (FAILED(hr)) {
dprintf("DirectInput: Periodic force feedback start failed: %08x\n", (int) hr);
IDirectInputEffect_Release(obj);
return;
}
idz_di_fx_rumble = obj;
}
void idz_di_ffb_damper(uint8_t force)
{
/* DI expects a coefficient in the range of -10.000 to 10.000 */
uint16_t ffb_strength = idz_di_cfg->ffb_damper_strength * 100;
if (ffb_strength == 0) {
return;
}
DWORD axis;
LONG direction;
DIEFFECT fx;
DICONDITION cond;
HRESULT hr;
memset(&cond, 0, sizeof(cond));
cond.lOffset = 0;
cond.lPositiveCoefficient = (LONG)(((double)force / idz_di_ffb_scale) * ffb_strength);
cond.lNegativeCoefficient = (LONG)(((double)force / idz_di_ffb_scale) * ffb_strength);
/* Not sure on this one */
cond.dwPositiveSaturation = DI_FFNOMINALMAX;
cond.dwNegativeSaturation = DI_FFNOMINALMAX;
cond.lDeadBand = 0;
axis = DIJOFS_X;
direction = 0;
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
fx.dwDuration = INFINITE;
fx.dwGain = DI_FFNOMINALMAX;
fx.dwTriggerButton = DIEB_NOTRIGGER;
fx.dwTriggerRepeatInterval = INFINITE;
fx.cAxes = 1;
fx.rgdwAxes = &axis;
fx.rglDirection = &direction;
fx.cbTypeSpecificParams = sizeof(cond);
fx.lpvTypeSpecificParams = &cond;
if (idz_di_fx_damper != NULL) {
// Try to update the existing effect
hr = IDirectInputEffect_SetParameters(idz_di_fx_damper, &fx, DIEP_TYPESPECIFICPARAMS);
if (SUCCEEDED(hr)) {
return;
} else {
dprintf("DirectInput: Failed to update damper force feedback, recreating effect: %08x\n", (int)hr);
// Stop and release the current effect if updating fails
IDirectInputEffect_Stop(idz_di_fx_damper);
IDirectInputEffect_Release(idz_di_fx_damper);
idz_di_fx_damper = NULL;
}
}
// Create a new damper force effect
IDirectInputEffect *obj;
hr = IDirectInputDevice8_CreateEffect(
idz_di_dev,
&GUID_Damper,
&fx,
&obj,
NULL);
if (FAILED(hr)) {
dprintf("DirectInput: Damper force feedback creation failed: %08x\n", (int) hr);
return;
}
hr = IDirectInputEffect_Start(obj, INFINITE, 0);
if (FAILED(hr)) {
dprintf("DirectInput: Damper force feedback start failed: %08x\n", (int) hr);
IDirectInputEffect_Release(obj);
return;
}
idz_di_fx_damper = obj;
}

View File

@ -5,15 +5,26 @@
#include <stdint.h>
#include "idzio/config.h"
union idz_di_state {
DIJOYSTATE st;
uint8_t bytes[sizeof(DIJOYSTATE)];
};
HRESULT idz_di_dev_init(
const struct idz_di_config *cfg,
IDirectInputDevice8W *dev,
HWND wnd);
HRESULT idz_di_dev_start(IDirectInputDevice8W *dev, HWND wnd);
void idz_di_dev_start_fx(IDirectInputDevice8W *dev, IDirectInputEffect **out, uint16_t strength);
HRESULT idz_di_dev_poll(
IDirectInputDevice8W *dev,
HWND wnd,
union idz_di_state *out);
HRESULT idz_di_ffb_init(void);
void idz_di_ffb_toggle(bool active);
void idz_di_ffb_constant_force(uint8_t direction, uint8_t force);
void idz_di_ffb_rumble(uint8_t force, uint8_t period);
void idz_di_ffb_damper(uint8_t force);

View File

@ -55,6 +55,11 @@ static const struct idz_io_backend idz_di_backend = {
.jvs_read_buttons = idz_di_jvs_read_buttons,
.jvs_read_shifter = idz_di_jvs_read_shifter,
.jvs_read_analogs = idz_di_jvs_read_analogs,
.ffb_init = idz_di_ffb_init,
.ffb_toggle = idz_di_ffb_toggle,
.ffb_constant_force = idz_di_ffb_constant_force,
.ffb_rumble = idz_di_ffb_rumble,
.ffb_damper = idz_di_ffb_damper
};
static HWND idz_di_wnd;
@ -73,7 +78,6 @@ static uint8_t idz_di_gear[6];
static bool idz_di_use_pedals;
static bool idz_di_reverse_brake_axis;
static bool idz_di_reverse_accel_axis;
static uint16_t idz_di_center_spring_strength;
HRESULT idz_di_init(
const struct idz_di_config *cfg,
@ -166,16 +170,12 @@ HRESULT idz_di_init(
return HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND);
}
hr = idz_di_dev_start(idz_di_dev, idz_di_wnd);
hr = idz_di_dev_init(cfg, idz_di_dev, idz_di_wnd);
if (FAILED(hr)) {
return hr;
}
// Convert the strength from 0-100 to 0-10000 for DirectInput
idz_di_dev_start_fx(idz_di_dev, &idz_di_fx,
idz_di_center_spring_strength * 100);
if (cfg->pedals_name[0] != L'\0') {
hr = IDirectInput8_EnumDevices(
idz_di_api,
@ -349,15 +349,24 @@ static HRESULT idz_di_config_apply(const struct idz_di_config *cfg)
idz_di_gear[i] = cfg->gear[i];
}
// FFB configuration
if (cfg->center_spring_strength < 0 || cfg->center_spring_strength > 100) {
dprintf("Wheel: Invalid center spring strength: %i\n", cfg->center_spring_strength);
/* FFB configuration */
if (cfg->ffb_constant_force_strength < 0 || cfg->ffb_constant_force_strength > 100) {
dprintf("Wheel: Invalid constant force strength: %i\n", cfg->ffb_constant_force_strength);
return E_INVALIDARG;
}
idz_di_center_spring_strength = cfg->center_spring_strength;
if (cfg->ffb_rumble_strength < 0 || cfg->ffb_rumble_strength > 100) {
dprintf("Wheel: Invalid rumble strength: %i\n", cfg->ffb_rumble_strength);
return E_INVALIDARG;
}
if (cfg->ffb_damper_strength < 0 || cfg->ffb_damper_strength > 100) {
dprintf("Wheel: Invalid damper strength: %i\n", cfg->ffb_damper_strength);
return E_INVALIDARG;
}
return S_OK;
}

View File

@ -20,7 +20,7 @@ static uint16_t idz_io_coins;
uint16_t idz_io_get_api_version(void)
{
return 0x0100;
return 0x0102;
}
HRESULT idz_io_jvs_init(void)
@ -123,3 +123,79 @@ void idz_io_jvs_read_coin_counter(uint16_t *out)
*out = idz_io_coins;
}
HRESULT idz_io_led_init(void)
{
return S_OK;
}
void idz_io_led_set_fet_output(const uint8_t *rgb)
{
#if 0
dprintf("IDZ LED: LEFT SEAT LED: %02X\n", rgb[0]);
dprintf("IDZ LED: RIGHT SEAT LED: %02X\n", rgb[1]);
#endif
return;
}
void idz_io_led_gs_update(const uint8_t *rgb)
{
#if 0
for (int i = 0; i < 9; i++) {
dprintf("IDZ LED: LED %d: %02X %02X %02X Speed: %02X\n",
i, rgb[i * 4], rgb[i * 4 + 1], rgb[i * 4 + 2], rgb[i * 4 + 3]);
}
#endif
return;
}
void idz_io_led_set_leds(const uint8_t *rgb)
{
#if 0
dprintf("IDZ LED: START: %02X\n", rgb[0]);
dprintf("IDZ LED: VIEW CHANGE: %02X\n", rgb[1]);
dprintf("IDZ LED: UP: %02X\n", rgb[2]);
dprintf("IDZ LED: DOWN: %02X\n", rgb[3]);
dprintf("IDZ LED: RIGHT: %02X\n", rgb[4]);
dprintf("IDZ LED: LEFT: %02X\n", rgb[5]);
#endif
return;
}
HRESULT idz_io_ffb_init(void)
{
assert(idz_io_backend != NULL);
return idz_io_backend->ffb_init();
}
void idz_io_ffb_toggle(bool active)
{
assert(idz_io_backend != NULL);
idz_io_backend->ffb_toggle(active);
}
void idz_io_ffb_constant_force(uint8_t direction, uint8_t force)
{
assert(idz_io_backend != NULL);
idz_io_backend->ffb_constant_force(direction, force);
}
void idz_io_ffb_rumble(uint8_t period, uint8_t force)
{
assert(idz_io_backend != NULL);
idz_io_backend->ffb_rumble(period, force);
}
void idz_io_ffb_damper(uint8_t force)
{
assert(idz_io_backend != NULL);
idz_io_backend->ffb_damper(force);
}

View File

@ -6,3 +6,12 @@ EXPORTS
idz_io_jvs_read_buttons
idz_io_jvs_read_coin_counter
idz_io_jvs_read_shifter
idz_io_led_init
idz_io_led_set_fet_output
idz_io_led_gs_update
idz_io_led_set_leds
idz_io_ffb_init
idz_io_ffb_toggle
idz_io_ffb_constant_force
idz_io_ffb_rumble
idz_io_ffb_damper

View File

@ -14,6 +14,7 @@
#include <windows.h>
#include <stdbool.h>
#include <stdint.h>
enum {
@ -30,6 +31,17 @@ enum {
IDZ_IO_GAMEBTN_VIEW_CHANGE = 0x20,
};
enum {
/* These are the bitmasks to use when checking which
lights are triggered on incoming IO4 GPIO writes. */
IDZ_IO_LED_START = 1 << 7,
IDZ_IO_LED_VIEW_CHANGE = 1 << 6,
IDZ_IO_LED_UP = 1 << 1,
IDZ_IO_LED_DOWN = 1 << 0,
IDZ_IO_LED_RIGHT = 1 << 14,
IDZ_IO_LED_LEFT = 1 << 15
};
struct idz_io_analog_state {
/* Current steering wheel position, where zero is the centered position.
@ -104,3 +116,107 @@ void idz_io_jvs_read_shifter(uint8_t *gear);
Minimum API version: 0x0100 */
void idz_io_jvs_read_coin_counter(uint16_t *total);
/* Initialize LED emulation. This function will be called before any
other idz_io_led_*() function calls.
All subsequent calls may originate from arbitrary threads and some may
overlap with each other. Ensuring synchronization inside your IO DLL is
your responsibility.
Minimum API version: 0x0101 */
HRESULT idz_io_led_init(void);
/* Update the FET outputs. rgb is a pointer to an array up to 3 bytes.
The following bits are used to control the FET outputs:
[0]: LEFT SEAT LED
[1]: RIGHT SEAT LED
The LED is truned on when the byte is 255 and turned off when the byte is 0.
Minimum API version: 0x0101 */
void idz_io_led_set_fet_output(const uint8_t *rgb);
/* Update the RGB LEDs. rgb is a pointer to an array up to 32 * 4 = 128 bytes.
The LEDs are laid out as follows:
[0]: LEFT UP LED
[1-2]: LEFT CENTER LED
[3]: LEFT DOWN LED
[5]: RIGHT UP LED
[6-7]: RIGHT CENTER LED
[8]: RIGHT DOWN LED
Each rgb value is comprised for 4 bytes in the order of R, G, B, Speed.
Speed is a value from 0 to 255, where 0 is the fastest speed and 255 is the slowest.
Minimum API version: 0x0101 */
void idz_io_led_gs_update(const uint8_t *rgb);
/* Update the cabinet button LEDs. rgb is a pointer to an array up to 6 bytes.
The LEDs are laid out as follows:
[0]: START LED
[1]: VIEW CHANGE LED
[2]: UP LED
[3]: DOWN LED
[4]: RIGHT LED
[5]: LEFT LED
The LED is turned on when the byte is 255 and turned off when the byte is 0.
Minimum API version: 0x0101 */
void idz_io_led_set_leds(const uint8_t *rgb);
/* Initialize FFB emulation. This function will be called before any
other idz_io_ffb_*() function calls.
This will always be called even if FFB board emulation is disabled to allow
the IO DLL to initialize any necessary resources.
Minimum API version: 0x0102 */
HRESULT idz_io_ffb_init(void);
/* Toggle FFB emulation. If active is true, FFB emulation should be enabled.
If active is false, FFB emulation should be disabled and all FFB effects
should be stopped and released.
Minimum API version: 0x0102 */
void idz_io_ffb_toggle(bool active);
/* Set a constant force FFB effect.
Direction is 0 for right and 1 for left.
Force is the magnitude of the force, where 0 is no force and 127 is the
maximum force in a given direction.
Minimum API version: 0x0102 */
void idz_io_ffb_constant_force(uint8_t direction, uint8_t force);
/* Set a (sine) periodic force FFB effect.
Period is the period of the effect in milliseconds (not sure).
Force is the magnitude of the force, where 0 is no force and 127 is the
maximum force.
Minimum API version: 0x0102 */
void idz_io_ffb_rumble(uint8_t period, uint8_t force);
/* Set a damper FFB effect.
Force is the magnitude of the force, where 0 is no force and 40 is the
maximum force. Theoretically the maximum force is 127, but the game only
uses a maximum of 40.
Minimum API version: 0x0102 */
void idz_io_ffb_damper(uint8_t force);

View File

@ -18,12 +18,23 @@ static void idz_xi_jvs_read_buttons(uint8_t *gamebtn_out);
static void idz_xi_jvs_read_shifter(uint8_t *gear);
static void idz_xi_jvs_read_analogs(struct idz_io_analog_state *out);
static HRESULT idz_xi_ffb_init(void);
static void idz_xi_ffb_toggle(bool active);
static void idz_xi_ffb_constant_force(uint8_t direction, uint8_t force);
static void idz_xi_ffb_rumble(uint8_t force, uint8_t period);
static void idz_xi_ffb_damper(uint8_t force);
static HRESULT idz_xi_config_apply(const struct idz_xi_config *cfg);
static const struct idz_io_backend idz_xi_backend = {
.jvs_read_buttons = idz_xi_jvs_read_buttons,
.jvs_read_shifter = idz_xi_jvs_read_shifter,
.jvs_read_analogs = idz_xi_jvs_read_analogs,
.ffb_init = idz_xi_ffb_init,
.ffb_toggle = idz_xi_ffb_toggle,
.ffb_constant_force = idz_xi_ffb_constant_force,
.ffb_rumble = idz_xi_ffb_rumble,
.ffb_damper = idz_xi_ffb_damper
};
static bool idz_xi_single_stick_steering;
@ -210,3 +221,35 @@ static void idz_xi_jvs_read_analogs(struct idz_io_analog_state *out)
out->accel = xi.Gamepad.bRightTrigger << 8;
out->brake = xi.Gamepad.bLeftTrigger << 8;
}
static HRESULT idz_xi_ffb_init(void) {
return S_OK;
}
static void idz_xi_ffb_toggle(bool active) {
XINPUT_VIBRATION vibration;
memset(&vibration, 0, sizeof(vibration));
XInputSetState(0, &vibration);
}
static void idz_xi_ffb_constant_force(uint8_t direction, uint8_t force) {
return;
}
static void idz_xi_ffb_rumble(uint8_t force, uint8_t period) {
XINPUT_VIBRATION vibration;
/* XInput max strength is 65.535, so multiply the 127.0 by 516. */
uint16_t strength = force * 516;
memset(&vibration, 0, sizeof(vibration));
vibration.wLeftMotorSpeed = strength;
vibration.wRightMotorSpeed = strength;
XInputSetState(0, &vibration);
}
static void idz_xi_ffb_damper(uint8_t force) {
return;
}