forked from TeamTofuShop/segatools
idz: add ffb and led emulation
This commit is contained in:
@ -11,6 +11,15 @@ struct idz_dll {
|
||||
void (*jvs_read_buttons)(uint8_t *opbtn, uint8_t *gamebtn);
|
||||
void (*jvs_read_shifter)(uint8_t *gear);
|
||||
void (*jvs_read_coin_counter)(uint16_t *total);
|
||||
HRESULT (*led_init)(void);
|
||||
void (*led_set_fet_output)(const uint8_t *rgb);
|
||||
void (*led_gs_update)(const uint8_t *rgb);
|
||||
void (*led_set_leds)(const uint8_t *rgb);
|
||||
HRESULT (*ffb_init)(void);
|
||||
void (*ffb_toggle)(bool active);
|
||||
void (*ffb_constant_force)(uint8_t direction, uint8_t force);
|
||||
void (*ffb_rumble)(uint8_t period, uint8_t force);
|
||||
void (*ffb_damper)(uint8_t force);
|
||||
};
|
||||
|
||||
struct idz_dll_config {
|
||||
|
Reference in New Issue
Block a user