forked from TeamTofuShop/segatools
divaio: Break out Project Diva IO DLL
This commit is contained in:
124
divaio/divaio.c
Normal file
124
divaio/divaio.c
Normal file
@ -0,0 +1,124 @@
|
||||
#include <windows.h>
|
||||
|
||||
#include <process.h>
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "divaio/divaio.h"
|
||||
|
||||
static unsigned int __stdcall diva_io_slider_thread_proc(void *ctx);
|
||||
|
||||
static bool diva_io_coin;
|
||||
static uint16_t diva_io_coins;
|
||||
static HANDLE diva_io_slider_thread;
|
||||
static bool diva_io_slider_stop_flag;
|
||||
|
||||
HRESULT diva_io_init(void)
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void diva_io_jvs_poll(uint8_t *opbtn_out, uint8_t *gamebtn_out)
|
||||
{
|
||||
static const int opbtn_vk[] = { '1', '2' };
|
||||
static const int gamebtn_vk[] = { 'L', 'J', 'F', 'S', ' ' };
|
||||
|
||||
uint8_t opbtn;
|
||||
uint8_t gamebtn;
|
||||
size_t i;
|
||||
|
||||
opbtn = 0;
|
||||
gamebtn = 0;
|
||||
|
||||
for (i = 0 ; i < _countof(opbtn_vk) ; i++) {
|
||||
if (GetAsyncKeyState(opbtn_vk[i]) & 0x8000) {
|
||||
opbtn |= 1 << i;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0 ; i < _countof(gamebtn_vk) ; i++) {
|
||||
if (GetAsyncKeyState(gamebtn_vk[i]) & 0x8000) {
|
||||
gamebtn |= 1 << i;
|
||||
}
|
||||
}
|
||||
|
||||
*opbtn_out = opbtn;
|
||||
*gamebtn_out = gamebtn;
|
||||
}
|
||||
|
||||
uint16_t diva_io_jvs_read_coin_counter(void)
|
||||
{
|
||||
if (GetAsyncKeyState('3')) {
|
||||
if (!diva_io_coin) {
|
||||
diva_io_coin = true;
|
||||
diva_io_coins++;
|
||||
}
|
||||
} else {
|
||||
diva_io_coin = false;
|
||||
}
|
||||
|
||||
return diva_io_coins;
|
||||
}
|
||||
|
||||
void diva_io_jvs_set_coin_blocker(bool open)
|
||||
{}
|
||||
|
||||
void diva_io_slider_start(diva_io_slider_callback_t callback)
|
||||
{
|
||||
if (diva_io_slider_thread != NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
diva_io_slider_thread = (HANDLE) _beginthreadex(
|
||||
NULL,
|
||||
0,
|
||||
diva_io_slider_thread_proc,
|
||||
callback,
|
||||
0,
|
||||
NULL);
|
||||
}
|
||||
|
||||
void diva_io_slider_stop(void)
|
||||
{
|
||||
diva_io_slider_stop_flag = true;
|
||||
|
||||
WaitForSingleObject(diva_io_slider_thread, INFINITE);
|
||||
CloseHandle(diva_io_slider_thread);
|
||||
diva_io_slider_thread = NULL;
|
||||
diva_io_slider_stop_flag = false;
|
||||
}
|
||||
|
||||
void diva_io_slider_set_leds(const uint8_t *rgb)
|
||||
{}
|
||||
|
||||
static unsigned int __stdcall diva_io_slider_thread_proc(void *ctx)
|
||||
{
|
||||
static const int keys[] = {
|
||||
'Q', 'W', 'E', 'R', 'U', 'I', 'O', 'P',
|
||||
};
|
||||
|
||||
diva_io_slider_callback_t callback;
|
||||
uint8_t pressure_val;
|
||||
uint8_t pressure[32];
|
||||
size_t i;
|
||||
|
||||
callback = ctx;
|
||||
|
||||
while (!diva_io_slider_stop_flag) {
|
||||
for (i = 0 ; i < 8 ; i++) {
|
||||
if(GetAsyncKeyState(keys[i]) & 0x8000) {
|
||||
pressure_val = 20;
|
||||
} else {
|
||||
pressure_val = 0;
|
||||
}
|
||||
|
||||
memset(&pressure[28 - 4 * i], pressure_val, 4);
|
||||
}
|
||||
|
||||
callback(pressure);
|
||||
Sleep(1);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
10
divaio/divaio.def
Normal file
10
divaio/divaio.def
Normal file
@ -0,0 +1,10 @@
|
||||
LIBRARY divaio
|
||||
|
||||
EXPORTS
|
||||
diva_io_init
|
||||
diva_io_jvs_poll
|
||||
diva_io_jvs_read_coin_counter
|
||||
diva_io_jvs_set_coin_blocker
|
||||
diva_io_slider_set_leds
|
||||
diva_io_slider_start
|
||||
diva_io_slider_stop
|
81
divaio/divaio.h
Normal file
81
divaio/divaio.h
Normal file
@ -0,0 +1,81 @@
|
||||
#pragma once
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
|
||||
/* Initialize the Project Diva IO provider DLL. This is the first function to be
|
||||
called on this DLL. Returning failure from this function will cause the main
|
||||
application to immediately exit.
|
||||
|
||||
All subsequent calls may originate from arbitrary threads and some may
|
||||
overlap with each other. Ensuring synchronization inside your IO DLL is
|
||||
your responsibility. */
|
||||
|
||||
HRESULT diva_io_init(void);
|
||||
|
||||
/* Poll JVS input.
|
||||
|
||||
opbtn returns the cabinet test/service state, where bit 0 is Test and Bit 1
|
||||
is Service.
|
||||
|
||||
gamebtn bits, from least significant to most significant, are:
|
||||
|
||||
Circle Cross Square Triangle Start UNUSED UNUSED UNUSED */
|
||||
|
||||
void diva_io_jvs_poll(uint8_t *opbtn, uint8_t *gamebtn);
|
||||
|
||||
/* Read the current state of the coin counter. This value should be incremented
|
||||
for every coin detected by the coin acceptor mechanism. This count does not
|
||||
need to persist beyond the lifetime of the process. */
|
||||
|
||||
uint16_t diva_io_jvs_read_coin_counter(void);
|
||||
|
||||
/* Set the state of the coin blocker. Parameter is true if the blocker is
|
||||
disengaged (i.e. coins can be inserted) and false if the blocker is engaged
|
||||
(i.e. the coin slot should be physically blocked). */
|
||||
|
||||
void diva_io_jvs_set_coin_blocker(bool open);
|
||||
|
||||
/* Project Diva touch sliders consist of 32 pressure sensitive cells, where
|
||||
cell 1 (array index 0) is the rightmost cell and cell 32 (array index 31) is
|
||||
the leftmost cell. */
|
||||
|
||||
/* Callback function supplied to your IO DLL. This must be called with a
|
||||
pointer to a 32-byte array of pressure values, one byte per slider cell.
|
||||
Cells reporting a pressure value of at least 20 are considered to be pressed.
|
||||
This threshold is not configurable.
|
||||
|
||||
The callback will copy the pressure state data out of your buffer before
|
||||
returning. The pointer will not be retained. */
|
||||
|
||||
typedef void (*diva_io_slider_callback_t)(const uint8_t *state);
|
||||
|
||||
/* Start polling the slider. Your DLL must start a polling thread and call the
|
||||
supplied function periodically from that thread with new input state. The
|
||||
update interval is up to you, but if your input device doesn't have any
|
||||
preferred interval then 1 kHz is a reasonable maximum frequency.
|
||||
|
||||
Note that you do have to have to call the callback "occasionally" even if
|
||||
nothing is changing, otherwise the game will raise a comm timeout error. */
|
||||
|
||||
void diva_io_slider_start(diva_io_slider_callback_t callback);
|
||||
|
||||
/* Stop polling the slider. You must cease to invoke the input callback before
|
||||
returning from this function.
|
||||
|
||||
This *will* be called in the course of regular operation. For example,
|
||||
every time you go into the operator menu the slider and all of the other I/O
|
||||
on the cabinet gets restarted.
|
||||
|
||||
Following on from the above, the slider polling loop *will* be restarted
|
||||
after being stopped in the course of regular operation. Do not permanently
|
||||
tear down your input driver in response to this function call. */
|
||||
|
||||
void diva_io_slider_stop(void);
|
||||
|
||||
/* Update the RGB lighting on the slider. A pointer to an array of 32 * 3 = 96
|
||||
bytes is supplied. Layout is probably strictly linear but still TBD. */
|
||||
|
||||
void diva_io_slider_set_leds(const uint8_t *rgb);
|
12
divaio/meson.build
Normal file
12
divaio/meson.build
Normal file
@ -0,0 +1,12 @@
|
||||
divaio_dll = shared_library(
|
||||
'divaio',
|
||||
name_prefix : '',
|
||||
include_directories : inc,
|
||||
implicit_include_directories : false,
|
||||
vs_module_defs : 'divaio.def',
|
||||
c_pch : '../precompiled.h',
|
||||
sources : [
|
||||
'divaio.c',
|
||||
'divaio.h',
|
||||
],
|
||||
)
|
Reference in New Issue
Block a user