swdc: add ffb and led emulation

This commit is contained in:
2024-09-30 20:23:28 +02:00
parent c06bb408e7
commit 2251585ef0
24 changed files with 872 additions and 146 deletions

View File

@ -2,6 +2,7 @@
#include <windows.h>
#include <stdbool.h>
#include <stdint.h>
enum {
@ -26,6 +27,17 @@ enum {
SWDC_IO_GAMEBTN_STEERING_PADDLE_RIGHT = 0x800,
};
enum {
/* These are the bitmasks to use when checking which
lights are triggered on incoming IO4 GPIO writes. */
SWDC_IO_LED_START = 1 << 31,
SWDC_IO_LED_VIEW_CHANGE = 1 << 30,
SWDC_IO_LED_UP = 1 << 25,
SWDC_IO_LED_DOWN = 1 << 24,
SWDC_IO_LED_LEFT = 1 << 23,
SWDC_IO_LED_RIGHT = 1 << 22,
};
struct swdc_io_analog_state {
/* Current steering wheel position, where zero is the centered position.
@ -45,7 +57,7 @@ struct swdc_io_analog_state {
uint16_t brake;
};
/* Get the version of the IDAC IO API that this DLL supports. This
/* Get the version of the SWDC IO API that this DLL supports. This
function should return a positive 16-bit integer, where the high byte is
the major version and the low byte is the minor version (as defined by the
Semantic Versioning standard).
@ -89,3 +101,107 @@ void swdc_io_get_gamebtns(uint16_t *gamebtn);
Minimum API version: 0x0100 */
void swdc_io_get_analogs(struct swdc_io_analog_state *out);
/* Initialize LED emulation. This function will be called before any
other swdc_io_led_*() function calls.
All subsequent calls may originate from arbitrary threads and some may
overlap with each other. Ensuring synchronization inside your IO DLL is
your responsibility.
Minimum API version: 0x0101 */
HRESULT swdc_io_led_init(void);
/* Update the FET outputs. rgb is a pointer to an array up to 3 bytes.
The following bits are used to control the FET outputs:
[0]: LEFT SEAT LED
[1]: RIGHT SEAT LED
The LED is truned on when the byte is 255 and turned off when the byte is 0.
Minimum API version: 0x0101 */
void swdc_io_led_set_fet_output(const uint8_t *rgb);
/* Update the RGB LEDs. rgb is a pointer to an array up to 32 * 4 = 128 bytes.
The LEDs are laid out as follows:
[0]: LEFT UP LED
[1-2]: LEFT CENTER LED
[3]: LEFT DOWN LED
[5]: RIGHT UP LED
[6-7]: RIGHT CENTER LED
[8]: RIGHT DOWN LED
Each rgb value is comprised for 4 bytes in the order of R, G, B, Speed.
Speed is a value from 0 to 255, where 0 is the fastest speed and 255 is the slowest.
Minimum API version: 0x0101 */
void swdc_io_led_gs_update(const uint8_t *rgb);
/* Update the cabinet button LEDs. rgb is a pointer to an array up to 6 bytes.
The LEDs are laid out as follows:
[0]: START LED
[1]: VIEW CHANGE LED
[2]: UP LED
[3]: DOWN LED
[4]: RIGHT LED
[5]: LEFT LED
The LED is turned on when the byte is 255 and turned off when the byte is 0.
Minimum API version: 0x0101 */
void swdc_io_led_set_leds(const uint8_t *rgb);
/* Initialize FFB emulation. This function will be called before any
other swdc_io_ffb_*() function calls.
This will always be called even if FFB board emulation is disabled to allow
the IO DLL to initialize any necessary resources.
Minimum API version: 0x0102 */
HRESULT swdc_io_ffb_init(void);
/* Toggle FFB emulation. If active is true, FFB emulation should be enabled.
If active is false, FFB emulation should be disabled and all FFB effects
should be stopped and released.
Minimum API version: 0x0102 */
void swdc_io_ffb_toggle(bool active);
/* Set a constant force FFB effect.
Direction is 0 for right and 1 for left.
Force is the magnitude of the force, where 0 is no force and 127 is the
maximum force in a given direction.
Minimum API version: 0x0102 */
void swdc_io_ffb_constant_force(uint8_t direction, uint8_t force);
/* Set a (sine) periodic force FFB effect.
Period is the period of the effect in milliseconds (not sure).
Force is the magnitude of the force, where 0 is no force and 127 is the
maximum force.
Minimum API version: 0x0102 */
void swdc_io_ffb_rumble(uint8_t period, uint8_t force);
/* Set a damper FFB effect.
Force is the magnitude of the force, where 0 is no force and 40 is the
maximum force. Theoretically the maximum force is 127, but the game only
uses a maximum of 40.
Minimum API version: 0x0102 */
void swdc_io_ffb_damper(uint8_t force);