forked from Hay1tsme/artemis
fixed episode VP saving & hero level in DB for SAO
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aae4afe7b8
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@ -707,6 +707,11 @@ class SaoBase:
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total_damage = req_data.score_data[0].total_damage
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concurrent_destroying_num = req_data.score_data[0].concurrent_destroying_num
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profile = self.game_data.profile.get_profile(user_id)
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vp = int(profile["own_vp"])
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exp = int(profile["rank_exp"]) + 100 #always 100 extra exp for some reason
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col = int(profile["own_col"]) + int(req_data.base_get_data[0].get_col)
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if quest_clear_flag is True:
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# Save stage progression - to be revised to avoid saving worse score
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@ -720,11 +725,8 @@ class SaoBase:
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self.game_data.item.put_player_quest(user_id, episode_id, quest_clear_flag, clear_time, combo_num, total_damage, concurrent_destroying_num)
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# Update the profile
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profile = self.game_data.profile.get_profile(user_id)
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exp = int(profile["rank_exp"]) + 100 #always 100 extra exp for some reason
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col = int(profile["own_col"]) + int(req_data.base_get_data[0].get_col)
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vp = int(profile["own_vp"]) + 10 #always 10 VP per cleared stage
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# Calculate level based off experience and the CSV list
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with open(r'titles/sao/data/PlayerRank.csv') as csv_file:
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@ -751,7 +753,7 @@ class SaoBase:
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player_level,
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exp,
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col,
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profile["own_vp"],
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vp,
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profile["own_yui_medal"],
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profile["setting_title_id"]
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)
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@ -770,10 +772,27 @@ class SaoBase:
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log_exp = int(hero_data["log_exp"]) + int(req_data.base_get_data[0].get_hero_log_exp)
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# Calculate hero level based off experience and the CSV list
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with open(r'titles/sao/data/HeroLogLevel.csv') as csv_file:
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csv_reader = csv.reader(csv_file, delimiter=',')
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line_count = 0
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data = []
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rowf = False
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for row in csv_reader:
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if rowf==False:
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rowf=True
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else:
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data.append(row)
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for e in range(0,len(data)):
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if log_exp>=int(data[e][1]) and log_exp<int(data[e+1][1]):
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hero_level = int(data[e][0])
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break
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self.game_data.item.put_hero_log(
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user_id,
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hero_data["user_hero_log_id"],
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hero_data["log_level"],
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hero_level,
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log_exp,
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hero_data["main_weapon"],
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hero_data["sub_equipment"],
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@ -1057,10 +1076,27 @@ class SaoBase:
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log_exp = int(hero_data["log_exp"]) + int(req_data.base_get_data[0].get_hero_log_exp)
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# Calculate hero level based off experience and the CSV list
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with open(r'titles/sao/data/HeroLogLevel.csv') as csv_file:
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csv_reader = csv.reader(csv_file, delimiter=',')
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line_count = 0
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data = []
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rowf = False
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for row in csv_reader:
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if rowf==False:
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rowf=True
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else:
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data.append(row)
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for e in range(0,len(data)):
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if log_exp>=int(data[e][1]) and log_exp<int(data[e+1][1]):
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hero_level = int(data[e][0])
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break
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self.game_data.item.put_hero_log(
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user_id,
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hero_data["user_hero_log_id"],
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hero_data["log_level"],
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hero_level,
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log_exp,
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hero_data["main_weapon"],
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hero_data["sub_equipment"],
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