import logging from datetime import datetime, timedelta from random import randint from typing import Dict from core.config import CoreConfig from titles.chuni.const import ChuniConstants from titles.chuni.database import ChuniData from titles.chuni.base import ChuniBase from titles.chuni.config import ChuniConfig class ChuniNew(ChuniBase): ITEM_TYPE = {"character": 20, "story": 21, "card": 22} def __init__(self, core_cfg: CoreConfig, game_cfg: ChuniConfig) -> None: self.core_cfg = core_cfg self.game_cfg = game_cfg self.data = ChuniData(core_cfg) self.date_time_format = "%Y-%m-%d %H:%M:%S" self.logger = logging.getLogger("chuni") self.game = ChuniConstants.GAME_CODE self.version = ChuniConstants.VER_CHUNITHM_NEW def handle_get_game_setting_api_request(self, data: Dict) -> Dict: # use UTC time and convert it to JST time by adding +9 # matching therefore starts one hour before and lasts for 8 hours match_start = datetime.strftime( datetime.utcnow() + timedelta(hours=8), self.date_time_format ) match_end = datetime.strftime( datetime.utcnow() + timedelta(hours=16), self.date_time_format ) reboot_start = datetime.strftime( datetime.utcnow() + timedelta(hours=6), self.date_time_format ) reboot_end = datetime.strftime( datetime.utcnow() + timedelta(hours=7), self.date_time_format ) return { "gameSetting": { "isMaintenance": False, "requestInterval": 10, "rebootStartTime": reboot_start, "rebootEndTime": reboot_end, "isBackgroundDistribute": False, "maxCountCharacter": 300, "maxCountItem": 300, "maxCountMusic": 300, "matchStartTime": match_start, "matchEndTime": match_end, "matchTimeLimit": 60, "matchErrorLimit": 9999, "romVersion": self.game_cfg.version.version(self.version)["rom"], "dataVersion": self.game_cfg.version.version(self.version)["data"], "matchingUri": f"http://{self.core_cfg.title.hostname}:{self.core_cfg.title.port}/SDHD/200/ChuniServlet/", "matchingUriX": f"http://{self.core_cfg.title.hostname}:{self.core_cfg.title.port}/SDHD/200/ChuniServlet/", # might be really important for online battle to connect the cabs via UDP port 50201 "udpHolePunchUri": f"http://{self.core_cfg.title.hostname}:{self.core_cfg.title.port}/SDHD/200/ChuniServlet/", "reflectorUri": f"http://{self.core_cfg.title.hostname}:{self.core_cfg.title.port}/SDHD/200/ChuniServlet/", }, "isDumpUpload": False, "isAou": False, } def handle_remove_token_api_request(self, data: Dict) -> Dict: return {"returnCode": "1"} def handle_delete_token_api_request(self, data: Dict) -> Dict: return {"returnCode": "1"} def handle_create_token_api_request(self, data: Dict) -> Dict: return {"returnCode": "1"} def handle_get_user_map_area_api_request(self, data: Dict) -> Dict: user_map_areas = self.data.item.get_map_areas(data["userId"]) map_areas = [] for map_area in user_map_areas: tmp = map_area._asdict() tmp.pop("id") tmp.pop("user") map_areas.append(tmp) return {"userId": data["userId"], "userMapAreaList": map_areas} def handle_get_user_symbol_chat_setting_api_request(self, data: Dict) -> Dict: return {"userId": data["userId"], "symbolCharInfoList": []} def handle_get_user_preview_api_request(self, data: Dict) -> Dict: profile = self.data.profile.get_profile_preview(data["userId"], self.version) if profile is None: return None profile_character = self.data.item.get_character( data["userId"], profile["characterId"] ) if profile_character is None: chara = {} else: chara = profile_character._asdict() chara.pop("id") chara.pop("user") data1 = { "userId": data["userId"], # Current Login State "isLogin": False, "lastLoginDate": profile["lastPlayDate"], # User Profile "userName": profile["userName"], "reincarnationNum": profile["reincarnationNum"], "level": profile["level"], "exp": profile["exp"], "playerRating": profile["playerRating"], "lastGameId": profile["lastGameId"], "lastRomVersion": profile["lastRomVersion"], "lastDataVersion": profile["lastDataVersion"], "lastPlayDate": profile["lastPlayDate"], "emoneyBrandId": 0, "trophyId": profile["trophyId"], # Current Selected Character "userCharacter": chara, # User Game Options "playerLevel": profile["playerLevel"], "rating": profile["rating"], "headphone": profile["headphone"], # Enables favorites and teams "chargeState": 1, "userNameEx": "", "banState": 0, "classEmblemMedal": profile["classEmblemMedal"], "classEmblemBase": profile["classEmblemBase"], "battleRankId": profile["battleRankId"], } return data1 def handle_cm_get_user_preview_api_request(self, data: Dict) -> Dict: p = self.data.profile.get_profile_data(data["userId"], self.version) if p is None: return {} return { "userName": p["userName"], "level": p["level"], "medal": p["medal"], "lastDataVersion": "2.00.00", "isLogin": False, } def handle_printer_login_api_request(self, data: Dict) -> Dict: return {"returnCode": 1} def handle_printer_logout_api_request(self, data: Dict) -> Dict: return {"returnCode": 1} def handle_get_game_gacha_api_request(self, data: Dict) -> Dict: """ returns all current active banners (gachas) """ game_gachas = self.data.static.get_gachas(self.version) # clean the database rows game_gacha_list = [] for gacha in game_gachas: tmp = gacha._asdict() tmp.pop("id") tmp.pop("version") tmp["startDate"] = datetime.strftime(tmp["startDate"], "%Y-%m-%d %H:%M:%S") tmp["endDate"] = datetime.strftime(tmp["endDate"], "%Y-%m-%d %H:%M:%S") tmp["noticeStartDate"] = datetime.strftime( tmp["noticeStartDate"], "%Y-%m-%d %H:%M:%S" ) tmp["noticeEndDate"] = datetime.strftime( tmp["noticeEndDate"], "%Y-%m-%d %H:%M:%S" ) game_gacha_list.append(tmp) return { "length": len(game_gacha_list), "gameGachaList": game_gacha_list, # no clue "registIdList": [], } def handle_get_game_gacha_card_by_id_api_request(self, data: Dict) -> Dict: """ returns all valid cards for a given gachaId """ game_gacha_cards = self.data.static.get_gacha_cards(data["gachaId"]) game_gacha_card_list = [] for gacha_card in game_gacha_cards: tmp = gacha_card._asdict() tmp.pop("id") game_gacha_card_list.append(tmp) return { "gachaId": data["gachaId"], "length": len(game_gacha_card_list), # check isPickup from the chuni_static_gachas? "isPickup": False, "gameGachaCardList": game_gacha_card_list, # again no clue "emissionList": [], "afterCalcList": [], "ssrBookCalcList": [], } def handle_cm_get_user_data_api_request(self, data: Dict) -> Dict: p = self.data.profile.get_profile_data(data["userId"], self.version) if p is None: return {} profile = p._asdict() profile.pop("id") profile.pop("user") profile.pop("version") return { "userId": data["userId"], "userData": profile, "userEmoney": [ { "type": 0, "emoneyCredit": 100, "emoneyBrand": 1, "ext1": 0, "ext2": 0, "ext3": 0, } ], } def handle_get_user_gacha_api_request(self, data: Dict) -> Dict: user_gachas = self.data.item.get_user_gachas(data["userId"]) if user_gachas is None: return {"userId": data["userId"], "length": 0, "userGachaList": []} user_gacha_list = [] for gacha in user_gachas: tmp = gacha._asdict() tmp.pop("id") tmp.pop("user") tmp["dailyGachaDate"] = datetime.strftime(tmp["dailyGachaDate"], "%Y-%m-%d") user_gacha_list.append(tmp) return { "userId": data["userId"], "length": len(user_gacha_list), "userGachaList": user_gacha_list, } def handle_get_user_printed_card_api_request(self, data: Dict) -> Dict: user_print_list = self.data.item.get_user_print_states( data["userId"], has_completed=True ) if user_print_list is None: return { "userId": data["userId"], "length": 0, "nextIndex": -1, "userPrintedCardList": [], } print_list = [] next_idx = int(data["nextIndex"]) max_ct = int(data["maxCount"]) for x in range(next_idx, len(user_print_list)): tmp = user_print_list[x]._asdict() print_list.append(tmp["cardId"]) if len(print_list) >= max_ct: break if len(print_list) >= max_ct: next_idx = next_idx + max_ct else: next_idx = -1 return { "userId": data["userId"], "length": len(print_list), "nextIndex": next_idx, "userPrintedCardList": print_list, } def handle_get_user_card_print_error_api_request(self, data: Dict) -> Dict: user_id = data["userId"] user_print_states = self.data.item.get_user_print_states( user_id, has_completed=False ) card_print_state_list = [] for card in user_print_states: tmp = card._asdict() tmp["orderId"] = tmp["id"] tmp.pop("user") tmp["limitDate"] = datetime.strftime(tmp["limitDate"], "%Y-%m-%d") card_print_state_list.append(tmp) return { "userId": user_id, "length": len(card_print_state_list), "userCardPrintStateList": card_print_state_list, } def handle_cm_get_user_character_api_request(self, data: Dict) -> Dict: return super().handle_get_user_character_api_request(data) def handle_cm_get_user_item_api_request(self, data: Dict) -> Dict: return super().handle_get_user_item_api_request(data) def handle_roll_gacha_api_request(self, data: Dict) -> Dict: """ Handle a gacha roll API request, with: gachaId: the gachaId where the cards should be pulled from times: the number of gacha rolls characterId: the character which the user wants """ gacha_id = data["gachaId"] num_rolls = data["times"] chara_id = data["characterId"] rolled_cards = [] # characterId is set after 10 rolls, where the user can select a card # from all gameGachaCards, therefore the correct cardId for a given # characterId should be returned if chara_id != -1: # get the card = self.data.static.get_gacha_card_by_character(gacha_id, chara_id) tmp = card._asdict() tmp.pop("id") rolled_cards.append(tmp) else: gacha_cards = self.data.static.get_gacha_cards(gacha_id) # get the card id for each roll for _ in range(num_rolls): # get the index from all possible cards card_idx = randint(0, len(gacha_cards) - 1) # remove the index from the cards so it wont get pulled again card = gacha_cards.pop(card_idx) # remove the "id" fronm the card tmp = card._asdict() tmp.pop("id") rolled_cards.append(tmp) return {"length": len(rolled_cards), "gameGachaCardList": rolled_cards} def handle_cm_upsert_user_gacha_api_request(self, data: Dict) -> Dict: upsert = data["cmUpsertUserGacha"] user_id = data["userId"] place_id = data["placeId"] # save the user data user_data = upsert["userData"] user_data.pop("rankUpChallengeResults") user_data.pop("userEmoney") self.data.profile.put_profile_data(user_id, self.version, user_data) # save the user gacha user_gacha = upsert["userGacha"] gacha_id = user_gacha["gachaId"] user_gacha.pop("gachaId") user_gacha.pop("dailyGachaDate") self.data.item.put_user_gacha(user_id, gacha_id, user_gacha) # save all user items if "userItemList" in upsert: for item in upsert["userItemList"]: self.data.item.put_item(user_id, item) # add every gamegachaCard to database for card in upsert["gameGachaCardList"]: self.data.item.put_user_print_state( user_id, hasCompleted=False, placeId=place_id, cardId=card["cardId"], gachaId=card["gachaId"], ) # retrieve every game gacha card which has been added in order to get # the orderId for the next request user_print_states = self.data.item.get_user_print_states_by_gacha( user_id, gacha_id, has_completed=False ) card_print_state_list = [] for card in user_print_states: tmp = card._asdict() tmp["orderId"] = tmp["id"] tmp.pop("user") tmp["limitDate"] = datetime.strftime(tmp["limitDate"], "%Y-%m-%d") card_print_state_list.append(tmp) return { "returnCode": "1", "apiName": "CMUpsertUserGachaApi", "userCardPrintStateList": card_print_state_list, } def handle_cm_upsert_user_printlog_api_request(self, data: Dict) -> Dict: return { "returnCode": 1, "orderId": 0, "serialId": "11111111111111111111", "apiName": "CMUpsertUserPrintlogApi", } def handle_cm_upsert_user_print_api_request(self, data: Dict) -> Dict: user_print_detail = data["userPrintDetail"] user_id = data["userId"] # generate random serial id serial_id = "".join([str(randint(0, 9)) for _ in range(20)]) # not needed because are either zero or unset user_print_detail.pop("orderId") user_print_detail.pop("printNumber") user_print_detail.pop("serialId") user_print_detail["printDate"] = datetime.strptime( user_print_detail["printDate"], "%Y-%m-%d" ) # add the entry to the user print table with the random serialId self.data.item.put_user_print_detail(user_id, serial_id, user_print_detail) return { "returnCode": 1, "orderId": 0, "serialId": serial_id, "apiName": "CMUpsertUserPrintApi", } def handle_cm_upsert_user_print_subtract_api_request(self, data: Dict) -> Dict: upsert = data["userCardPrintState"] user_id = data["userId"] place_id = data["placeId"] # save all user items if "userItemList" in data: for item in data["userItemList"]: self.data.item.put_item(user_id, item) # set the card print state to success and use the orderId as the key self.data.item.put_user_print_state( user_id, id=upsert["orderId"], hasCompleted=True ) return {"returnCode": "1", "apiName": "CMUpsertUserPrintSubtractApi"} def handle_cm_upsert_user_print_cancel_api_request(self, data: Dict) -> Dict: order_ids = data["orderIdList"] user_id = data["userId"] # set the card print state to success and use the orderId as the key for order_id in order_ids: self.data.item.put_user_print_state(user_id, id=order_id, hasCompleted=True) return {"returnCode": "1", "apiName": "CMUpsertUserPrintCancelApi"} def handle_ping_request(self, data: Dict) -> Dict: # matchmaking ping request return {"returnCode": "1"} def handle_begin_matching_api_request(self, data: Dict) -> Dict: room_id = 1 # check if there is a free matching room matching_room = self.data.item.get_oldest_free_matching(self.version) if matching_room is None: # grab the latest roomId and add 1 for the new room newest_matching = self.data.item.get_newest_matching(self.version) if newest_matching is not None: room_id = newest_matching["roomId"] + 1 # fix userName WTF8 new_member = data["matchingMemberInfo"] new_member["userName"] = self.read_wtf8(new_member["userName"]) # create the new room with room_id and the current user id (host) # user id is required for the countdown later on self.data.item.put_matching( self.version, room_id, [new_member], user_id=new_member["userId"] ) # get the newly created matching room matching_room = self.data.item.get_matching(self.version, room_id) else: # a room already exists, so just add the new member to it matching_member_list = matching_room["matchingMemberInfoList"] # fix userName WTF8 new_member = data["matchingMemberInfo"] new_member["userName"] = self.read_wtf8(new_member["userName"]) matching_member_list.append(new_member) # add the updated room to the database, make sure to set isFull correctly! self.data.item.put_matching( self.version, matching_room["roomId"], matching_member_list, user_id=matching_room["user"], is_full=True if len(matching_member_list) >= 4 else False, ) matching_wait = { "isFinish": False, "restMSec": matching_room["restMSec"], # in sec "pollingInterval": 1, # in sec "matchingMemberInfoList": matching_room["matchingMemberInfoList"], } return {"roomId": 1, "matchingWaitState": matching_wait} def handle_end_matching_api_request(self, data: Dict) -> Dict: matching_room = self.data.item.get_matching(self.version, data["roomId"]) members = matching_room["matchingMemberInfoList"] # only set the host user to role 1 every other to 0? role_list = [ {"role": 1} if m["userId"] == matching_room["user"] else {"role": 0} for m in members ] self.data.item.put_matching( self.version, matching_room["roomId"], members, user_id=matching_room["user"], rest_sec=0, # make sure to always set 0 is_full=True, # and full, so no one can join ) return { "matchingResult": 1, # needs to be 1 for successful matching "matchingMemberInfoList": members, # no idea, maybe to differentiate between CPUs and real players? "matchingMemberRoleList": role_list, # TCP/UDP connection? "reflectorUri": f"{self.core_cfg.title.hostname}", } def handle_remove_matching_member_api_request(self, data: Dict) -> Dict: # get all matching rooms, because Chuni only returns the userId # not the actual roomId matching_rooms = self.data.item.get_all_matchings(self.version) if matching_rooms is None: return {"returnCode": "1"} for room in matching_rooms: old_members = room["matchingMemberInfoList"] new_members = [m for m in old_members if m["userId"] != data["userId"]] # if nothing changed go to the next room if len(old_members) == len(new_members): continue # if the last user got removed, delete the matching room if len(new_members) <= 0: self.data.item.delete_matching(self.version, room["roomId"]) else: # remove the user from the room self.data.item.put_matching( self.version, room["roomId"], new_members, user_id=room["user"], rest_sec=room["restMSec"], ) return {"returnCode": "1"} def handle_get_matching_state_api_request(self, data: Dict) -> Dict: polling_interval = 1 # get the current active room matching_room = self.data.item.get_matching(self.version, data["roomId"]) members = matching_room["matchingMemberInfoList"] rest_sec = matching_room["restMSec"] # grab the current member current_member = data["matchingMemberInfo"] # only the host user can decrease the countdown if matching_room["user"] == int(current_member["userId"]): # cap the restMSec to 0 if rest_sec > 0: rest_sec -= polling_interval else: rest_sec = 0 # update the members in order to recieve messages for i, member in enumerate(members): if member["userId"] == current_member["userId"]: # replace the old user data with the current user data, # also parse WTF-8 everytime current_member["userName"] = self.read_wtf8(current_member["userName"]) members[i] = current_member self.data.item.put_matching( self.version, data["roomId"], members, rest_sec=rest_sec, user_id=matching_room["user"], ) # only add the other members to the list diff_members = [m for m in members if m["userId"] != current_member["userId"]] matching_wait = { # makes no difference? Always use False? "isFinish": True if rest_sec == 0 else False, "restMSec": rest_sec, "pollingInterval": polling_interval, # the current user needs to be the first one? "matchingMemberInfoList": [current_member] + diff_members, } return {"matchingWaitState": matching_wait}