forked from Hay1tsme/segatools
9c83a38208
SEGA games are unplayable between 03:00 and 07:00 local time due to a network maintenance period that is hard-coded into the games themselves (no, guest play is not available). Deal with this by slowing down time to avoid 02:00 (the time when a warning appears and new credits eventually start being rejected), then jump forward to sync up with real time when 07:00 hits.
42 lines
756 B
C
42 lines
756 B
C
#include <windows.h>
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#include "hook/process.h"
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#include "nu/ds.h"
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#include "nu/nusec.h"
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#include "util/clock.h"
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#include "util/dprintf.h"
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static process_entry_t app_startup;
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static DWORD CALLBACK app_pre_startup(void)
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{
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dprintf("--- Begin %s ---\n", __func__);
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ds_hook_init();
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nusec_hook_init();
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clock_skew_hook_init();
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dprintf("--- End %s ---\n", __func__);
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return app_startup();
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}
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BOOL WINAPI DllMain(HMODULE mod, DWORD cause, void *ctx)
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{
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HRESULT hr;
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if (cause != DLL_PROCESS_ATTACH) {
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return TRUE;
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}
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hr = process_hijack_startup(app_pre_startup, &app_startup);
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if (!SUCCEEDED(hr)) {
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dprintf("Failed to hijack process startup: %x\n", (int) hr);
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}
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return SUCCEEDED(hr);
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}
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