forked from Hay1tsme/segatools
145 lines
2.8 KiB
C
145 lines
2.8 KiB
C
#include <windows.h>
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#include <xinput.h>
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include "amex/jvs.h"
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#include "board/io3.h"
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#include "idzhook/jvs.h"
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#include "jvs/jvs-bus.h"
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#include "util/dprintf.h"
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static void idz_jvs_read_switches(void *ctx, struct io3_switch_state *out);
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static uint16_t idz_jvs_read_analog(void *ctx, uint8_t analog_no);
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static uint16_t idz_jvs_consume_coins(void *ctx, uint8_t slot_no);
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static const struct io3_ops idz_jvs_io3_ops = {
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.read_switches = idz_jvs_read_switches,
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.read_analog = idz_jvs_read_analog,
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.consume_coins = idz_jvs_consume_coins,
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};
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static struct io3 idz_jvs_io3;
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static bool idz_jvs_coin;
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void idz_jvs_init(void)
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{
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io3_init(&idz_jvs_io3, NULL, &idz_jvs_io3_ops, NULL);
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jvs_attach(&idz_jvs_io3.jvs);
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}
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static void idz_jvs_read_switches(void *ctx, struct io3_switch_state *out)
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{
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XINPUT_STATE xi;
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WORD xb;
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assert(out != NULL);
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memset(&xi, 0, sizeof(xi));
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XInputGetState(0, &xi);
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xb = xi.Gamepad.wButtons;
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/* Update gameplay buttons (P2 JVS input is not even polled) */
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if (xb & XINPUT_GAMEPAD_START) {
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out->p1 |= 1 << 15;
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}
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if (xb & XINPUT_GAMEPAD_DPAD_UP) {
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out->p1 |= 1 << 13;
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}
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if (xb & XINPUT_GAMEPAD_DPAD_DOWN) {
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out->p1 |= 1 << 12;
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}
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if (xb & XINPUT_GAMEPAD_DPAD_LEFT) {
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out->p1 |= 1 << 11;
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}
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if (xb & XINPUT_GAMEPAD_DPAD_RIGHT) {
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out->p1 |= 1 << 10;
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}
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if (xb & XINPUT_GAMEPAD_BACK) {
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out->p1 |= 1 << 9;
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}
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/* Update test/service buttons */
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if (GetAsyncKeyState('1')) {
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out->system = 0x80;
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} else {
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out->system = 0;
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}
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if (GetAsyncKeyState('2')) {
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out->p1 |= 1 << 14;
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}
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}
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static uint16_t idz_jvs_read_analog(void *ctx, uint8_t analog_no)
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{
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XINPUT_STATE xi;
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int tmp;
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if (analog_no > 2) {
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return 0;
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}
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memset(&xi, 0, sizeof(xi));
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XInputGetState(0, &xi);
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switch (analog_no) {
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case 0:
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/* Wheel */
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tmp = xi.Gamepad.sThumbLX;
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if (abs(tmp) > XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE) {
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return tmp + 0x8000;
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} else {
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return 0x8000;
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}
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case 1:
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/* Accel */
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return xi.Gamepad.bRightTrigger << 8;
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case 2:
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/* Brake */
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return xi.Gamepad.bLeftTrigger << 8;
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default:
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return 0;
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}
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}
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static uint16_t idz_jvs_consume_coins(void *ctx, uint8_t slot_no)
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{
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if (slot_no > 0) {
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return 0;
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}
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if (GetAsyncKeyState('3')) {
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if (idz_jvs_coin) {
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return 0;
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} else {
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dprintf("IDZero JVS: Coin drop\n");
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idz_jvs_coin = true;
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return 1;
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}
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} else {
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idz_jvs_coin = false;
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return 0;
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}
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}
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