forked from Hay1tsme/segatools
chunihook: Explicitly load dbghelp.dll so path hooks apply to it
- This allows AMLib (in Chunithm and other games) to successfully initialize without requiring the game to be run as Administrator on first boot to create `C:\Users\AppUser\temp`.
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@ -30,6 +30,7 @@ static struct chuni_hook_config chuni_hook_cfg;
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static DWORD CALLBACK chuni_pre_startup(void)
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static DWORD CALLBACK chuni_pre_startup(void)
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{
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{
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HMODULE d3dc;
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HMODULE d3dc;
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HMODULE dbghelp;
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HRESULT hr;
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HRESULT hr;
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dprintf("--- Begin chuni_pre_startup ---\n");
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dprintf("--- Begin chuni_pre_startup ---\n");
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@ -44,6 +45,16 @@ static DWORD CALLBACK chuni_pre_startup(void)
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dprintf("Failed to load shader compiler!\n");
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dprintf("Failed to load shader compiler!\n");
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}
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}
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/* Pin dbghelp so the path hooks apply to it. */
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dbghelp = LoadLibraryW(L"dbghelp.dll");
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if (dbghelp != NULL) {
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dprintf("Pinned debug helper library, hMod=%p\n", dbghelp);
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} else {
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dprintf("Failed to load debug helper library!\n");
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}
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/* Config load */
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/* Config load */
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chuni_hook_config_load(&chuni_hook_cfg, L".\\segatools.ini");
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chuni_hook_config_load(&chuni_hook_cfg, L".\\segatools.ini");
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