44 lines
1.3 KiB
Python
44 lines
1.3 KiB
Python
import struct
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from .base import IDZHandlerBase
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from core.config import CoreConfig
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from ..config import IDZConfig
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from ..const import IDZConstants
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class IDZHandlerLoadConfigA(IDZHandlerBase):
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cmd_codes = [0x0004] * IDZConstants.NUM_VERS
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rsp_codes = [0x0005] * IDZConstants.NUM_VERS
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name = "load_config_a"
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def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
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super().__init__(core_cfg, game_cfg, version)
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self.size = 0x01A0
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if self.version > 1:
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self.size = 0x05E0
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def handle(self, data: bytes) -> bytearray:
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ret = super().handle(data)
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struct.pack_into("<H", ret, 0x02, 1)
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struct.pack_into("<I", ret, 0x16, 230)
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return ret
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class IDZHandlerLoadConfigB(IDZHandlerBase):
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cmd_codes = [0x00AB, 0x00AB, 0x00A0, 0x00A0]
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rsp_codes = [0x00AC, 0x00AC, 0x00A1, 0x00A1]
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name = "load_config_b"
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def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
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super().__init__(core_cfg, game_cfg, version)
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self.size = 0x0230
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if self.version > 1:
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self.size = 0x0240
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def handle(self, data: bytes) -> bytearray:
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ret = super().handle(data)
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struct.pack_into("<H", ret, 0x02, 1)
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return ret
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