39 lines
1.1 KiB
Python
39 lines
1.1 KiB
Python
import struct
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from .base import IDZHandlerBase
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from core.config import CoreConfig
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from ..config import IDZConfig
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from ..const import IDZConstants
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class IDZHandlerLoad2on2A(IDZHandlerBase):
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cmd_codes = [0x00B0, 0x00B0, 0x00A3, 0x00A3]
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rsp_codes = [0x00B1, 0x00B1, 0x00A4, 0x00A4]
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name = "load_2on2A"
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def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
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super().__init__(core_cfg, game_cfg, version)
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self.size = 0x04C0
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if version >= IDZConstants.VER_IDZ_210:
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self.size = 0x1290
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def handle(self, data: bytes) -> bytearray:
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return super().handle(data)
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class IDZHandlerLoad2on2B(IDZHandlerBase):
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cmd_codes = [0x0132] * 4
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rsp_codes = [0x0133] * 4
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name = "load_2on2B"
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def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
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super().__init__(core_cfg, game_cfg, version)
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self.size = 0x04C0
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if version >= IDZConstants.VER_IDZ_210:
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self.size = 0x0540
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def handle(self, data: bytes) -> bytearray:
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return super().handle(data)
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