843 lines
24 KiB
Python
843 lines
24 KiB
Python
from typing import List, Optional, Any
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from enum import Enum
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from titles.wacca.const import WaccaConstants
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class ShortVersion:
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def __init__(self, version: str = "", major = 1, minor = 0, patch = 0) -> None:
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split = version.split(".")
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if len(split) >= 3:
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self.major = int(split[0])
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self.minor = int(split[1])
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self.patch = int(split[2])
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else:
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self.major = major
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self.minor = minor
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self.patch = patch
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def __str__(self) -> str:
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return f"{self.major}.{self.minor}.{self.patch}"
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def __int__(self) -> int:
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return (self.major * 10000) + (self.minor * 100) + self.patch
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def __eq__(self, other: "ShortVersion"):
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return self.major == other.major and self.minor == other.minor and self.patch == other.patch
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def __gt__(self, other: "ShortVersion"):
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if self.major > other.major:
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return True
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elif self.major == other.major:
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if self.minor > other.minor:
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return True
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elif self.minor == other.minor:
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if self.patch > other.patch:
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return True
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return False
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def __ge__(self, other: "ShortVersion"):
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if self.major > other.major:
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return True
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elif self.major == other.major:
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if self.minor > other.minor:
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return True
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elif self.minor == other.minor:
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if self.patch > other.patch or self.patch == other.patch:
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return True
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return False
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def __lt__(self, other: "ShortVersion"):
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if self.major < other.major:
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return True
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elif self.major == other.major:
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if self.minor < other.minor:
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return True
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elif self.minor == other.minor:
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if self.patch < other.patch:
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return True
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return False
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def __le__(self, other: "ShortVersion"):
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if self.major < other.major:
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return True
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elif self.major == other.major:
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if self.minor < other.minor:
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return True
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elif self.minor == other.minor:
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if self.patch < other.patch or self.patch == other.patch:
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return True
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return False
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class Version(ShortVersion):
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def __init__(self, version = "", major = 1, minor = 0, patch = 0, country = "JPN", build = 0, role = "C") -> None:
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super().__init__(version, major, minor, patch)
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split = version.split(".")
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if len(split) >= 6:
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self.country = split[3]
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self.build = int(split[4])
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self.role = split[5]
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else:
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self.country = country
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self.build = build
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self.role = role
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def __str__(self) -> str:
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return f"{self.major}.{self.minor}.{self.patch}.{self.country}.{self.role}.{self.build}"
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class HousingInfo:
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"""
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1 is lan install role, 2 is country
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"""
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id: int = 0
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val: str = ""
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def __init__(self, id: int = 0, val: str = "") -> None:
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self.id = id
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self.val = val
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def make(self) -> List:
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return [ self.id, self.val ]
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class Notice:
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name: str = ""
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title: str = ""
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message: str = ""
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unknown3: str = ""
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unknown4: str = ""
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showTitleScreen: bool = True
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showWelcomeScreen: bool = True
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startTime: int = 0
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endTime: int = 0
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voiceline: int = 0
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def __init__(self, name: str = "", title: str = "", message: str = "", start: int = 0, end: int = 0) -> None:
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self.name = name
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self.title = title
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self.message = message
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self.startTime = start
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self.endTime = end
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def make(self) -> List:
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return [ self.name, self.title, self.message, self.unknown3, self.unknown4, int(self.showTitleScreen),
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int(self.showWelcomeScreen), self.startTime, self.endTime, self.voiceline]
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class UserOption:
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def __init__(self, opt_id: int = 0, opt_val: Any = 0) -> None:
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self.opt_id = opt_id
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self.opt_val = opt_val
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def make(self) -> List:
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return [self.opt_id, self.opt_val]
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class UserStatusV1:
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def __init__(self) -> None:
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self.userId: int = 0
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self.username: str = ""
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self.userType: int = 1
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self.xp: int = 0
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self.danLevel: int = 0
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self.danType: int = 0
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self.wp: int = 0
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self.titlePartIds: List[int] = [0, 0, 0]
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self.useCount: int = 0
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def make(self) -> List:
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return [
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self.userId,
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self.username,
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self.userType,
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self.xp,
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self.danLevel,
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self.danType,
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self.wp,
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self.titlePartIds,
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self.useCount,
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]
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class UserStatusV2(UserStatusV1):
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def __init__(self) -> None:
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super().__init__()
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self.loginDays: int = 0
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self.loginConsecutive: int = 0
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self.loginConsecutiveDays: int = 0
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self.loginsToday: int = 0
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self.rating: int = 0
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self.vipExpireTime: int = 0
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def make(self) -> List:
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ret = super().make()
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ret.append(self.loginDays)
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ret.append(self.loginConsecutive)
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ret.append(self.loginConsecutiveDays)
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ret.append(self.vipExpireTime)
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ret.append(self.loginsToday)
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ret.append(self.rating)
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return ret
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class ProfileStatus(Enum):
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ProfileGood = 0
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ProfileRegister = 1
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ProfileInUse = 2
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ProfileWrongRegion = 3
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class PlayVersionStatus(Enum):
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VersionGood = 0
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VersionTooNew = 1
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VersionUpgrade = 2
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class PlayModeCounts:
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seasonId: int = 0
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modeId: int = 0
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playNum: int = 0
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def __init__(self, seasonId: int, modeId: int, playNum: int) -> None:
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self.seasonId = seasonId
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self.modeId = modeId
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self.playNum = playNum
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def make(self) -> List:
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return [
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self.seasonId,
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self.modeId,
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self.playNum
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]
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class SongUnlock:
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songId: int = 0
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difficulty: int = 0
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whenAppeared: int = 0
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whenUnlocked: int = 0
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def __init__(self, song_id: int = 0, difficulty: int = 1, whenAppered: int = 0, whenUnlocked: int = 0) -> None:
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self.songId = song_id
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self.difficulty = difficulty
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self.whenAppeared = whenAppered
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self.whenUnlocked = whenUnlocked
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def make(self) -> List:
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return [
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self.songId,
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self.difficulty,
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self.whenAppeared,
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self.whenUnlocked
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]
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class GenericItemRecv:
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def __init__(self, item_type: int = 1, item_id: int = 1, quantity: int = 1) -> None:
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self.itemId = item_id
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self.itemType = item_type
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self.quantity = quantity
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def make(self) -> List:
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return [ self.itemType, self.itemId, self.quantity ]
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class GenericItemSend:
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def __init__(self, itemId: int, itemType: int, whenAcquired: int) -> None:
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self.itemId = itemId
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self.itemType = itemType
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self.whenAcquired = whenAcquired
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def make(self) -> List:
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return [
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self.itemId,
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self.itemType,
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self.whenAcquired
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]
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class IconItem(GenericItemSend):
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uses: int = 0
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def __init__(self, itemId: int, itemType: int, uses: int, whenAcquired: int) -> None:
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super().__init__(itemId, itemType, whenAcquired)
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self.uses = uses
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def make(self) -> List:
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return [
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self.itemId,
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self.itemType,
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self.uses,
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self.whenAcquired
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]
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class TrophyItem:
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trophyId: int = 0
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season: int = 1
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progress: int = 0
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badgeType: int = 0
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def __init__(self, trophyId: int, season: int, progress: int, badgeType: int) -> None:
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self.trophyId = trophyId
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self.season = season
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self.progress = progress
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self.badgeType = badgeType
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def make(self) -> List:
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return [
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self.trophyId,
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self.season,
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self.progress,
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self.badgeType
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]
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class TicketItem:
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userTicketId: int = 0
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ticketId: int = 0
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whenExpires: int = 0
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def __init__(self, userTicketId: int, ticketId: int, whenExpires: int) -> None:
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self.userTicketId = userTicketId
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self.ticketId = ticketId
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self.whenExpires = whenExpires
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def make(self) -> List:
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return [
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self.userTicketId,
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self.ticketId,
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self.whenExpires
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]
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class NavigatorItem(IconItem):
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usesToday: int = 0
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def __init__(self, itemId: int, itemType: int, whenAcquired: int, uses: int, usesToday: int) -> None:
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super().__init__(itemId, itemType, uses, whenAcquired)
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self.usesToday = usesToday
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def make(self) -> List:
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return [
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self.itemId,
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self.itemType,
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self.whenAcquired,
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self.uses,
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self.usesToday
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]
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class SkillItem:
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skill_type: int
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level: int
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flag: int
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badge: int
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def make(self) -> List:
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return [
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self.skill_type,
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self.level,
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self.flag,
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self.badge
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]
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class UserItemInfoV1:
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def __init__(self) -> None:
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self.songUnlocks: List[SongUnlock] = []
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self.titles: List[GenericItemSend] = []
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self.icons: List[IconItem] = []
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self.trophies: List[TrophyItem] = []
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self.skills: List[SkillItem] = []
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self.tickets: List[TicketItem] = []
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self.noteColors: List[GenericItemSend] = []
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self.noteSounds: List[GenericItemSend] = []
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def make(self) -> List:
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unlocks = []
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titles = []
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icons = []
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trophies = []
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skills = []
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tickets = []
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colors = []
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sounds = []
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for x in self.songUnlocks:
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unlocks.append(x.make())
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for x in self.titles:
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titles.append(x.make())
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for x in self.icons:
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icons.append(x.make())
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for x in self.trophies:
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trophies.append(x.make())
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for x in self.skills:
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skills.append(x.make())
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for x in self.tickets:
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tickets.append(x.make())
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for x in self.noteColors:
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colors.append(x.make())
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for x in self.noteSounds:
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sounds.append(x.make())
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return [
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unlocks,
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titles,
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icons,
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trophies,
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skills,
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tickets,
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colors,
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sounds,
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]
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class UserItemInfoV2(UserItemInfoV1):
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def __init__(self) -> None:
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super().__init__()
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self.navigators: List[NavigatorItem] = []
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self.plates: List[GenericItemSend] = []
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def make(self) -> List:
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ret = super().make()
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plates = []
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navs = []
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for x in self.navigators:
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navs.append(x.make())
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for x in self.plates:
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plates.append(x.make())
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ret.append(navs)
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ret.append(plates)
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return ret
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class UserItemInfoV3(UserItemInfoV2):
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def __init__(self) -> None:
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super().__init__()
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self.touchEffect: List[GenericItemSend] = []
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def make(self) -> List:
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ret = super().make()
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effect = []
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for x in self.touchEffect:
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effect.append(x.make())
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ret.append(effect)
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return ret
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class SongDetailClearCounts:
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def __init__(self, play_ct: int = 0, clear_ct: int = 0, ml_ct: int = 0, fc_ct: int = 0,
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am_ct: int = 0, counts: Optional[List[int]] = None) -> None:
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if counts is None:
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self.playCt = play_ct
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self.clearCt = clear_ct
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self.misslessCt = ml_ct
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self.fullComboCt = fc_ct
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self.allMarvelousCt = am_ct
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else:
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self.playCt = counts[0]
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self.clearCt = counts[1]
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self.misslessCt = counts[2]
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self.fullComboCt = counts[3]
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self.allMarvelousCt = counts[4]
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def make(self) -> List:
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return [self.playCt, self.clearCt, self.misslessCt, self.fullComboCt, self.allMarvelousCt]
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class SongDetailGradeCountsV1:
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dCt: int
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cCt: int
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bCt: int
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aCt: int
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aaCt: int
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aaaCt: int
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sCt: int
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ssCt: int
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sssCt: int
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masterCt: int
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def __init__(self, d: int = 0, c: int = 0, b: int = 0, a: int = 0, aa: int = 0, aaa: int = 0, s: int = 0,
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ss: int = 0, sss: int = 0, master: int = 0, counts: Optional[List[int]] = None) -> None:
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if counts is None:
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self.dCt = d
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self.cCt = c
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self.bCt = b
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self.aCt = a
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self.aaCt = aa
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self.aaaCt = aaa
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self.sCt = s
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self.ssCt = ss
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self.sssCt = sss
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self.masterCt = master
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else:
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self.dCt = counts[0]
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self.cCt = counts[1]
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self.bCt = counts[2]
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self.aCt = counts[3]
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self.aaCt = counts[4]
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self.aaaCt = counts[5]
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self.sCt = counts[6]
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self.ssCt = counts[7]
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self.sssCt = counts[8]
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self.masterCt =counts[9]
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def make(self) -> List:
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return [self.dCt, self.cCt, self.bCt, self.aCt, self.aaCt, self.aaaCt, self.sCt, self.ssCt, self.sssCt, self.masterCt]
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class SongDetailGradeCountsV2(SongDetailGradeCountsV1):
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spCt: int
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sspCt: int
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ssspCt: int
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def __init__(self, d: int = 0, c: int = 0, b: int = 0, a: int = 0, aa: int = 0, aaa: int = 0, s: int = 0,
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ss: int = 0, sss: int = 0, master: int = 0, sp: int = 0, ssp: int = 0, sssp: int = 0, counts: Optional[List[int]] = None) -> None:
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super().__init__(d, c, b, a, aa, aaa, s, ss, sss, master, counts)
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if counts is None:
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self.spCt = sp
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self.sspCt = ssp
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self.ssspCt = sssp
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else:
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self.spCt = counts[10]
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self.sspCt = counts[11]
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self.ssspCt = counts[12]
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def make(self) -> List:
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return super().make() + [self.spCt, self.sspCt, self.ssspCt]
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class BestScoreDetailV1:
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songId: int = 0
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difficulty: int = 1
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clearCounts: SongDetailClearCounts = SongDetailClearCounts()
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clearCountsSeason: SongDetailClearCounts = SongDetailClearCounts()
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gradeCounts: SongDetailGradeCountsV1 = SongDetailGradeCountsV1()
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score: int = 0
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bestCombo: int = 0
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lowestMissCtMaybe: int = 0
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isUnlock: int = 1
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rating: int = 0
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def __init__(self, song_id: int, difficulty: int = 1) -> None:
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self.songId = song_id
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self.difficulty = difficulty
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def make(self) -> List:
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return [
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self.songId,
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self.difficulty,
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self.clearCounts.make(),
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self.clearCountsSeason.make(),
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self.gradeCounts.make(),
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self.score,
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self.bestCombo,
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self.lowestMissCtMaybe,
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self.isUnlock,
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self.rating
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]
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class BestScoreDetailV2(BestScoreDetailV1):
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gradeCounts: SongDetailGradeCountsV2 = SongDetailGradeCountsV2()
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class SongUpdateJudgementCounts:
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marvCt: int
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greatCt: int
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goodCt: int
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missCt: int
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def __init__(self, marvs: int = 0, greats: int = 0, goods: int = 0, misses: int = 0) -> None:
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self.marvCt = marvs
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self.greatCt = greats
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self.goodCt = goods
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self.missCt = misses
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def make(self) -> List:
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return [self.marvCt, self.greatCt, self.goodCt, self.missCt]
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class SongUpdateDetailV1:
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def __init__(self, data: List) -> None:
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if data is not None:
|
|
self.songId = data[0]
|
|
self.difficulty = data[1]
|
|
self.level = data[2]
|
|
self.score = data[3]
|
|
|
|
self.judgements = SongUpdateJudgementCounts(data[4][0], data[4][1], data[4][2], data[4][3])
|
|
self.maxCombo = data[5]
|
|
self.grade = WaccaConstants.GRADES(data[6]) # .value to get number, .name to get letter
|
|
|
|
self.flagCleared = False if data[7] == 0 else True
|
|
self.flagMissless = False if data[8] == 0 else True
|
|
self.flagFullcombo = False if data[9] == 0 else True
|
|
self.flagAllMarvelous = False if data[10] == 0 else True
|
|
self.flagGiveUp = False if data[11] == 0 else True
|
|
self.skillPt = data[12]
|
|
self.fastCt = 0
|
|
self.slowCt = 0
|
|
self.flagNewRecord = False
|
|
|
|
class SongUpdateDetailV2(SongUpdateDetailV1):
|
|
def __init__(self, data: List) -> None:
|
|
super().__init__(data)
|
|
if data is not None:
|
|
self.fastCt = data[13]
|
|
self.slowCt = data[14]
|
|
self.flagNewRecord = False if data[15] == 0 else True
|
|
|
|
class SeasonalInfoV1:
|
|
def __init__(self) -> None:
|
|
self.level: int = 0
|
|
self.wpObtained: int = 0
|
|
self.wpSpent: int = 0
|
|
self.cumulativeScore: int = 0
|
|
self.titlesObtained: int = 0
|
|
self.iconsObtained: int = 0
|
|
self.skillPts: int = 0
|
|
self.noteColorsObtained: int = 0
|
|
self.noteSoundsObtained: int = 0
|
|
|
|
def make(self) -> List:
|
|
return [
|
|
self.level,
|
|
self.wpObtained,
|
|
self.wpSpent,
|
|
self.cumulativeScore,
|
|
self.titlesObtained,
|
|
self.iconsObtained,
|
|
self.skillPts,
|
|
self.noteColorsObtained,
|
|
self.noteSoundsObtained
|
|
]
|
|
|
|
class SeasonalInfoV2(SeasonalInfoV1):
|
|
def __init__(self) -> None:
|
|
super().__init__()
|
|
self.platesObtained: int = 0
|
|
self.cumulativeGatePts: int = 0
|
|
|
|
def make(self) -> List:
|
|
return super().make() + [self.platesObtained, self.cumulativeGatePts]
|
|
|
|
class BingoPageStatus:
|
|
id = 0
|
|
location = 1
|
|
progress = 0
|
|
|
|
def __init__(self, id: int = 0, location: int = 1, progress: int = 0) -> None:
|
|
self.id = id
|
|
self.location = location
|
|
self.progress = progress
|
|
|
|
def make(self) -> List:
|
|
return [self.id, self.location, self.progress]
|
|
|
|
class BingoDetail:
|
|
def __init__(self, pageNumber: int) -> None:
|
|
self.pageNumber = pageNumber
|
|
self.pageStatus: List[BingoPageStatus] = []
|
|
|
|
def make(self) -> List:
|
|
status = []
|
|
for x in self.pageStatus:
|
|
status.append(x.make())
|
|
|
|
return [
|
|
self.pageNumber,
|
|
status
|
|
]
|
|
|
|
class GateDetailV1:
|
|
def __init__(self, gate_id: int = 1, page: int = 1, progress: int = 0, loops: int = 0, last_used: int = 0, mission_flg = 0) -> None:
|
|
self.id = gate_id
|
|
self.page = page
|
|
self.progress = progress
|
|
self.loops = loops
|
|
self.lastUsed = last_used
|
|
self.missionFlg = mission_flg
|
|
|
|
def make(self) -> List:
|
|
return [self.id, 1, self.page, self.progress, self.loops, self.lastUsed]
|
|
|
|
class GateDetailV2(GateDetailV1):
|
|
def make(self) -> List:
|
|
return super().make() + [self.missionFlg]
|
|
|
|
class GachaInfo:
|
|
def make(self) -> List:
|
|
return []
|
|
|
|
class LastSongDetail:
|
|
lastSongId = 90
|
|
lastSongDiff = 1
|
|
lastFolderOrd = 1
|
|
lastFolderId = 1
|
|
lastSongOrd = 1
|
|
|
|
def __init__(self, last_song: int = 90, last_diff: int = 1, last_folder_ord: int = 1,
|
|
last_folder_id: int = 1, last_song_ord: int = 1) -> None:
|
|
self.lastSongId = last_song
|
|
self.lastSongDiff = last_diff
|
|
self.lastFolderOrd = last_folder_ord
|
|
self.lastFolderId = last_folder_id
|
|
self.lastSongOrd = last_song_ord
|
|
|
|
def make(self) -> List:
|
|
return [self.lastSongId, self.lastSongDiff, self.lastFolderOrd, self.lastFolderId,
|
|
self.lastSongOrd]
|
|
|
|
class FriendDetail:
|
|
def make(self) -> List:
|
|
return []
|
|
|
|
class LoginBonusInfo:
|
|
def __init__(self) -> None:
|
|
self.tickets: List[TicketItem] = []
|
|
self.items: List[GenericItemRecv] = []
|
|
self.message: str = ""
|
|
|
|
def make(self) -> List:
|
|
tks = []
|
|
itms = []
|
|
|
|
for ticket in self.tickets:
|
|
tks.append(ticket.make())
|
|
|
|
for item in self.items:
|
|
itms.append(item.make())
|
|
|
|
return [ tks, itms, self.message ]
|
|
|
|
class VipLoginBonus:
|
|
id = 1
|
|
unknown = 0
|
|
item: GenericItemRecv
|
|
|
|
def __init__(self, id: int = 1, unk: int = 0, item_type: int = 1, item_id: int = 1, item_qt: int = 1) -> None:
|
|
self.id = id
|
|
self.unknown = unk
|
|
self.item = GenericItemRecv(item_type, item_id, item_qt)
|
|
|
|
def make(self) -> List:
|
|
return [ self.id, self.unknown, self.item.make() ]
|
|
|
|
class VipInfo:
|
|
def __init__(self, year: int = 2019, month: int = 1, day: int = 1, num_item: int = 1) -> None:
|
|
self.pageYear = year
|
|
self.pageMonth = month
|
|
self.pageDay = day
|
|
self.numItem = num_item
|
|
self.presentInfo: List[LoginBonusInfo] = []
|
|
self.vipLoginBonus: List[VipLoginBonus] = []
|
|
|
|
def make(self) -> List:
|
|
pres = []
|
|
vipBonus = []
|
|
|
|
for present in self.presentInfo:
|
|
pres.append(present.make())
|
|
|
|
for b in self.vipLoginBonus:
|
|
vipBonus.append(b.make())
|
|
|
|
return [ self.pageYear, self.pageMonth, self.pageDay, self.numItem, pres, vipBonus ]
|
|
|
|
class PurchaseType(Enum):
|
|
PurchaseTypeCredit = 1
|
|
PurchaseTypeWP = 2
|
|
|
|
class PlayType(Enum):
|
|
PlayTypeSingle = 1
|
|
PlayTypeVs = 2
|
|
PlayTypeCoop = 3
|
|
PlayTypeStageup = 4
|
|
|
|
class StageInfo:
|
|
danId: int = 0
|
|
danLevel: int = 0
|
|
clearStatus: int = 0
|
|
numSongCleared: int = 0
|
|
song1BestScore: int = 0
|
|
song2BestScore: int = 0
|
|
song3BestScore: int = 0
|
|
unk5: int = 1
|
|
|
|
def __init__(self, dan_id: int = 0, dan_level: int = 0) -> None:
|
|
self.danId = dan_id
|
|
self.danLevel = dan_level
|
|
|
|
def make(self) -> List:
|
|
return [
|
|
self.danId,
|
|
self.danLevel,
|
|
self.clearStatus,
|
|
self.numSongCleared,
|
|
[
|
|
self.song1BestScore,
|
|
self.song2BestScore,
|
|
self.song3BestScore,
|
|
],
|
|
self.unk5
|
|
]
|
|
|
|
class StageupClearType(Enum):
|
|
FAIL = 0
|
|
CLEAR_BLUE = 1
|
|
CLEAR_SILVER = 2
|
|
CLEAR_GOLD = 3
|
|
|
|
class MusicUpdateDetailV1:
|
|
def __init__(self) -> None:
|
|
self.songId = 0
|
|
self.difficulty = 1
|
|
self.clearCounts: SongDetailClearCounts = SongDetailClearCounts()
|
|
self.clearCountsSeason: SongDetailClearCounts = SongDetailClearCounts()
|
|
self.grades: SongDetailGradeCountsV1 = SongDetailGradeCountsV1()
|
|
self.score = 0
|
|
self.lowestMissCount = 0
|
|
self.maxSkillPts = 0
|
|
self.locked = 0
|
|
|
|
def make(self) -> List:
|
|
return [
|
|
self.songId,
|
|
self.difficulty,
|
|
self.clearCounts.make(),
|
|
self.clearCountsSeason.make(),
|
|
self.grades.make(),
|
|
self.score,
|
|
self.lowestMissCount,
|
|
self.maxSkillPts,
|
|
self.locked,
|
|
]
|
|
|
|
class MusicUpdateDetailV2(MusicUpdateDetailV1):
|
|
def __init__(self) -> None:
|
|
super().__init__()
|
|
self.rating = 0
|
|
|
|
def make(self) -> List:
|
|
return super().make() + [self.rating]
|
|
|
|
class MusicUpdateDetailV3(MusicUpdateDetailV2):
|
|
def __init__(self) -> None:
|
|
super().__init__()
|
|
self.grades = SongDetailGradeCountsV2()
|
|
|
|
class SongRatingUpdate:
|
|
def __init__(self, song_id: int = 0, difficulty: int = 1, new_rating: int = 0) -> None:
|
|
self.songId = song_id
|
|
self.difficulty = difficulty
|
|
self.rating = new_rating
|
|
|
|
def make(self) -> List:
|
|
return [
|
|
self.songId,
|
|
self.difficulty,
|
|
self.rating,
|
|
]
|
|
|
|
class GateTutorialFlag:
|
|
def __init__(self, tutorial_id: int = 1, flg_watched: bool = False) -> None:
|
|
self.tutorialId = tutorial_id
|
|
self.flagWatched = flg_watched
|
|
|
|
def make(self) -> List:
|
|
return [
|
|
self.tutorialId,
|
|
int(self.flagWatched)
|
|
]
|