145 lines
5.0 KiB
Python
145 lines
5.0 KiB
Python
from datetime import datetime, timedelta
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import json, logging
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from typing import Any, Dict
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from core.config import CoreConfig
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from titles.pokken.config import PokkenConfig
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from titles.pokken.proto import jackal_pb2
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class PokkenBase:
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def __init__(self, core_cfg: CoreConfig, game_cfg: PokkenConfig) -> None:
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self.core_cfg = core_cfg
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self.game_cfg = game_cfg
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self.version = 0
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self.logger = logging.getLogger("pokken")
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def handle_noop(self, request: Any) -> bytes:
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res = jackal_pb2.Response()
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res.result = 1
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res.type = request.type
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return res.SerializeToString()
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def handle_ping(self, request: jackal_pb2.Request) -> bytes:
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res = jackal_pb2.Response()
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res.result = 1
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res.type = jackal_pb2.MessageType.PING
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return res.SerializeToString()
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def handle_register_pcb(self, request: jackal_pb2.Request) -> bytes:
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res = jackal_pb2.Response()
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res.result = 1
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res.type = jackal_pb2.MessageType.REGISTER_PCB
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self.logger.info(f"Register PCB {request.register_pcb.pcb_id}")
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regist_pcb = jackal_pb2.RegisterPcbResponseData()
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regist_pcb.server_time = int(datetime.now().timestamp())
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biwa_setting = {
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"MatchingServer": {
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"host": f"https://{self.game_cfg.server.hostname}",
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"port": self.game_cfg.server.port,
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"url": "/SDAK/100/matching",
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},
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"StunServer": {
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"addr": self.game_cfg.server.hostname,
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"port": self.game_cfg.server.port_stun,
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},
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"TurnServer": {
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"addr": self.game_cfg.server.hostname,
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"port": self.game_cfg.server.port_turn,
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},
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"AdmissionUrl": f"ws://{self.game_cfg.server.hostname}:{self.game_cfg.server.port_admission}",
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"locationId": 123,
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"logfilename": "JackalMatchingLibrary.log",
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"biwalogfilename": "./biwa.log",
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}
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regist_pcb.bnp_baseuri = f"{self.core_cfg.title.hostname}/bna"
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regist_pcb.biwa_setting = json.dumps(biwa_setting)
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res.register_pcb.CopyFrom(regist_pcb)
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return res.SerializeToString()
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def handle_save_ads(self, request: jackal_pb2.Request) -> bytes:
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res = jackal_pb2.Response()
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res.result = 1
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res.type = jackal_pb2.MessageType.SAVE_ADS
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return res.SerializeToString()
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def handle_save_client_log(
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self, request: jackal_pb2.Request
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) -> bytes:
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res = jackal_pb2.Response()
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res.result = 1
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res.type = jackal_pb2.MessageType.SAVE_CLIENT_LOG
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return res.SerializeToString()
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def handle_check_diagnosis(
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self, request: jackal_pb2.Request
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) -> bytes:
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res = jackal_pb2.Response()
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res.result = 1
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res.type = jackal_pb2.MessageType.CHECK_DIAGNOSIS
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return res.SerializeToString()
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def handle_load_client_settings(
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self, request: jackal_pb2.Request
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) -> bytes:
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res = jackal_pb2.Response()
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res.result = 1
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res.type = jackal_pb2.MessageType.LOAD_CLIENT_SETTINGS
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settings = jackal_pb2.LoadClientSettingsResponseData()
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settings.money_magnification = 0
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settings.continue_bonus_exp = 100
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settings.continue_fight_money = 100
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settings.event_bonus_exp = 100
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settings.level_cap = 999
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settings.op_movie_flag = 0xFFFFFFFF
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settings.lucky_bonus_rate = 1
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settings.fail_support_num = 10
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settings.chara_open_flag = 0xFFFFFFFF
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settings.chara_open_date = int(datetime.now().timestamp() / 1000)
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settings.chara_pre_open_date = int(datetime.now().timestamp() / 1000)
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settings.search_id = 123
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res.load_client_settings.CopyFrom(settings)
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return res.SerializeToString()
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def handle_load_ranking(self, request: jackal_pb2.Request) -> bytes:
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res = jackal_pb2.Response()
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res.result = 1
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res.type = jackal_pb2.MessageType.LOAD_RANKING
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ranking = jackal_pb2.LoadRankingResponseData()
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ranking.ranking_id = 1
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ranking.ranking_start = 0
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ranking.ranking_end = 1
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ranking.event_end = True
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ranking.modify_date = int(datetime.now().timestamp() / 1000)
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res.load_ranking.CopyFrom(ranking)
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def handle_matching_noop(self, data: Dict = {}, client_ip: str = "127.0.0.1") -> Dict:
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return {}
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def handle_matching_start_matching(self, data: Dict = {}, client_ip: str = "127.0.0.1") -> Dict:
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return {}
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def handle_matching_is_matching(self, data: Dict = {}, client_ip: str = "127.0.0.1") -> Dict:
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"""
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"sessionId":"12345678",
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"A":{
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"pcb_id": data["data"]["must"]["pcb_id"],
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"gip": client_ip
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},
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"list":[]
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"""
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return {}
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def handle_matching_stop_matching(self, data: Dict = {}, client_ip: str = "127.0.0.1") -> Dict:
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return {} |