Chunithm SQL documentation
Figured I would outline all of the neat SQL tricks you can do with this build, as well as properly document the features.
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@ -88,6 +88,36 @@ After a failed Online Battle the room will be deleted. The host is used for the
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- Timer countdown should be handled globally and not by one user
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- Game can freeze or can crash if someone (especially the host) leaves the matchmaking
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### Rivals
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You can configure up to 4 rivals in Chunithm on a per-user basis. There is no UI to do this currently, so in the database, you can do this:
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```sql
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INSERT INTO aime.chuni_item_favorite (user, version, favId, favKind) VALUES (<user1>, <version>, <user2>, 2);
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INSERT INTO aime.chuni_item_favorite (user, version, favId, favKind) VALUES (<user2>, <version>, <user1>, 2);
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```
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Note that the version **must match**, otherwise song lookup may not work.
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### Teams
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You can also configure teams for users to be on. There is no UI to do this currently, so in the database, you can do this:
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```sql
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INSERT INTO aime.chuni_profile_team (teamName) VALUES (<teamName>);
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```
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Team names can be regular ASCII, and they will be displayed ingame.
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On smaller installations, you may also wish to enable scaled team rankings. By default, Chunithm determines team ranking within the first 100 teams. This can be configured in the YAML:
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```yaml
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team:
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rank_scale: True # Scales the in-game ranking based on the number of teams within the database, rather than the default scale of ~100 that the game normally uses.
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```
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### Favorite songs
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You can set the songs that will be in a user's Favorite Songs category using the following SQL entries:
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```sql
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INSERT INTO aime.chuni_item_favorite (user, version, favId, favKind) VALUES (<user>, <version>, <songId>, 1);
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```
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The songId is based on the actual ID within your version of Chunithm.
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## crossbeats REV.
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