40 lines
1.4 KiB
Python
40 lines
1.4 KiB
Python
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import struct
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from .base import IDZHandlerBase
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from core.config import CoreConfig
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from ..config import IDZConfig
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class IDZHandlerLoadGhost(IDZHandlerBase):
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cmd_codes = [0x00a0, 0x00a0, 0x0095, 0x0095]
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rsp_codes = [0x00a1, 0x00a1, 0x0096, 0x0096]
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name = "load_ghost"
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def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
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super().__init__(core_cfg, game_cfg, version)
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self.size = 0x0070
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def handle(self, data: bytes) -> bytearray:
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ret = super().handle(data)
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struct.pack_into("<I", ret, 0x02, 0x5)
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struct.pack_into("<L", ret, 0x04, 0x0)
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struct.pack_into("<l", ret, 0x08, -1)
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struct.pack_into("<L", ret, 0x0C, 0x1D4C0)
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struct.pack_into("<L", ret, 0x10, 0x1D4C0)
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struct.pack_into("<L", ret, 0x14, 0x1D4C0)
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struct.pack_into("<L", ret, 0x38, 0x0)
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struct.pack_into("<l", ret, 0x3C, -1)
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struct.pack_into("<L", ret, 0x40, 0x1D4C0)
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struct.pack_into("<L", ret, 0x44, 0x1D4C0)
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struct.pack_into("<L", ret, 0x48, 0x1D4C0)
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struct.pack_into("<L", ret, 0x4C, 0x1D4C0)
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struct.pack_into("<i", ret, 0x50, -1)
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struct.pack_into("<H", ret, 0x52, 0)
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struct.pack_into("<H", ret, 0x53, 0)
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struct.pack_into("<H", ret, 0x54, 0)
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struct.pack_into("<H", ret, 0x55, 0)
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struct.pack_into("<H", ret, 0x58, 0)
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return ret
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