-`listen_address`: IP Address or hostname that the server will listen for connections on. Set to 127.0.0.1 for local only, or 0.0.0.0 for all interfaces. Default `127.0.0.1`
-`allow_user_registration`: Allows users to register in-game via the AimeDB `register` function. Disable to be able to control who can use cards on your server. Default `True`
-`allow_unregistered_serials`: Allows games that do not have registered keychips to connect and authenticate. Disable to restrict who can connect to your server. Recomended to disable for production setups. Default `True`
-`is_develop`: Flags that the server is a development instance without a proxy standing in front of it. Setting to `False` tells the server not to listen for SSL, because the proxy should be handling all SSL-related things, among other things. Default `True`
-`threading`: Flags that `reactor.run` should be called via the `Thread` standard library. May provide a speed boost, but removes the ability to kill the server via `Ctrl + C`. Default: `False`
-`hostname`: Hostname that gets sent to clients to tell them where to connect. Games must be able to connect to your server via the hostname or IP you spcify here. Note that most games will reject `localhost` or `127.0.0.1`. Default `localhost`
-`port`: Port that the title server will listen for connections on. Set to 0 to use the Allnet handler to reduce the port footprint. Default `8080`
-`port_ssl`: Port that the secure title server will listen for connections on. Set to 0 to use the Allnet handler to reduce the port footprint. Default `0`
-`ssl_key`: Location of the ssl server key for the secure title server. Ignored if `port_ssl` is set to `0` or `is_develop` set to `False`. Default `cert/title.key`
-`ssl_cert`: Location of the ssl server certificate for the secure title server. Must not be a self-signed SSL. Ignored if `port_ssl` is set to `0` or `is_develop` is set to `False`. Default `cert/title.pem`
-`reboot_start_time`: 24 hour JST time that clients will see as the start of maintenance period. Leave blank for no maintenance time. Default: ""
-`reboot_end_time`: 24 hour JST time that clients will see as the end of maintenance period. Leave blank for no maintenance time. Default: ""
-`port`: Port the allnet server should listen for connections on. Games are hardcoded to ask for port `80` so only change if you have a proxy redirecting properly. Default `80`
-`allow_online_updates`: Allow allnet to distribute online updates via DownloadOrders. This system is currently non-functional, so leave it disabled. Default `False`
-`port`: Port the billing server should listen for connections on. Games are hardcoded to ask for port `8443` so only change if you have a proxy redirecting properly. Set to 0 to use the allnet handler to reduce the number of ports the server eats up. Default `8443`
-`ssl_key`: Location of the ssl server key for the billing server. Ignored if `port` is set to `0` or `is_develop` set to `False`. Default `cert/server.key`
-`ssl_cert`: Location of the ssl server certificate for the billing server. Must match the CA distributed to users or the billing server will not connect. Ignored if `port` is set to `0` or `is_develop` is set to `False`. Default `cert/server.pem`
-`signing_key`: Location of the RSA Private key used to sign billing requests. Must match the public key distributed to users or the billing server will not connect. Default `cert/billing.key`
## Aimedb
-`loglevel`: Logging level for the aimedb server. Default `info`
-`port`: Port the aimedb server should listen for connections on. Games are hardcoded to ask for port `22345` so only change if you have a proxy redirecting properly. Default `22345`
-`key`: Key to encrypt/decrypt aimedb requests and responses. MUST be set or the server will not start. If set incorrectly, your server will not properly handle aimedb requests. Default `""`