You can customize the file extension and ffmpeg arguments of generated files through an `assets.yaml` file. Some existing assets configs have already been provided. Read the comment in the first line of the file to decide which one you want to use.
| `-n, --no-overwrite` | If set, don't overwrite existing files. (Note: if the script is terminated early, it may leave broken assets that need to be deleted if this flag is set) | (Unset) |
| `--no-music` | If set, don't generate music files | (Unset) |
| `--no-audio` | If set, don't generate other audio files (system voice, etc) | (Unset) |
The database importer requires the `DATABASE_URL` environment variable to be set, which can be set in an `.env` file in the format `DATABASE_URL=mysql://user:pass@host:port/db_name` (see the `--env` option)
# **WARNING: Back up your database**
I am not responsible for misconfigurations that lead to database issues. **You should back up your database before making any changes to it.**
### Options
These options must be specified before the `game` argument