diff --git a/docs/game_specific_info.md b/docs/game_specific_info.md index af2afbe..5361ce9 100644 --- a/docs/game_specific_info.md +++ b/docs/game_specific_info.md @@ -407,6 +407,6 @@ python dbutils.py --game SDEW upgrade ### Credits for SAO support: -Midorica - Limited Network Support -Dniel97 - Helping with network base -tungnotpunk - Source \ No newline at end of file +- Midorica - Limited Network Support +- Dniel97 - Helping with network base +- tungnotpunk - Source \ No newline at end of file diff --git a/titles/sao/base.py b/titles/sao/base.py index 67a2d6b..1e1b02b 100644 --- a/titles/sao/base.py +++ b/titles/sao/base.py @@ -197,17 +197,186 @@ class SaoBase: #home/check_profile_card_used_reward resp = SaoCheckProfileCardUsedRewardResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1) return resp.make() + + def handle_c806(self, request: Any) -> bytes: + #custom/change_party + req = bytes.fromhex(request)[24:] + + req_struct = Struct( + Padding(20), + "ticket_id" / Bytes(1), # needs to be parsed as an int + Padding(1), + "user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id + "user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string + "act_type" / Int8ub, # play_mode is a byte + Padding(3), + "party_data_list_length" / Rebuild(Int8ub, len_(this.party_data_list)), # party_data_list is a byte, + "party_data_list" / Array(this.party_data_list_length, Struct( + "user_party_id_size" / Rebuild(Int32ub, len_(this.user_party_id) * 2), # calculates the length of the user_party_id + "user_party_id" / PaddedString(this.user_party_id_size, "utf_16_le"), # user_party_id is a (zero) padded string + "team_no" / Int8ub, # team_no is a byte + Padding(3), + "party_team_data_list_length" / Rebuild(Int8ub, len_(this.party_team_data_list)), # party_team_data_list is a byte + "party_team_data_list" / Array(this.party_team_data_list_length, Struct( + "user_party_team_id_size" / Rebuild(Int32ub, len_(this.user_party_team_id) * 2), # calculates the length of the user_party_team_id + "user_party_team_id" / PaddedString(this.user_party_team_id_size, "utf_16_le"), # user_party_team_id is a (zero) padded string + "arrangement_num" / Int8ub, # arrangement_num is a byte + "user_hero_log_id_size" / Rebuild(Int32ub, len_(this.user_hero_log_id) * 2), # calculates the length of the user_hero_log_id + "user_hero_log_id" / PaddedString(this.user_hero_log_id_size, "utf_16_le"), # user_hero_log_id is a (zero) padded string + "main_weapon_user_equipment_id_size" / Rebuild(Int32ub, len_(this.main_weapon_user_equipment_id) * 2), # calculates the length of the main_weapon_user_equipment_id + "main_weapon_user_equipment_id" / PaddedString(this.main_weapon_user_equipment_id_size, "utf_16_le"), # main_weapon_user_equipment_id is a (zero) padded string + "sub_equipment_user_equipment_id_size" / Rebuild(Int32ub, len_(this.sub_equipment_user_equipment_id) * 2), # calculates the length of the sub_equipment_user_equipment_id + "sub_equipment_user_equipment_id" / PaddedString(this.sub_equipment_user_equipment_id_size, "utf_16_le"), # sub_equipment_user_equipment_id is a (zero) padded string + "skill_slot1_skill_id" / Int32ub, # skill_slot1_skill_id is a int, + "skill_slot2_skill_id" / Int32ub, # skill_slot2_skill_id is a int, + "skill_slot3_skill_id" / Int32ub, # skill_slot3_skill_id is a int, + "skill_slot4_skill_id" / Int32ub, # skill_slot4_skill_id is a int, + "skill_slot5_skill_id" / Int32ub, # skill_slot5_skill_id is a int, + )), + )), + + ) + + req_data = req_struct.parse(req) + + #self.logger.info(f"User Team Data: { req_data }") + + resp = SaoNoopResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1) + return resp.make() def handle_c904(self, request: Any) -> bytes: #quest/episode_play_start - user_id = bytes.fromhex(request[100:124]).decode("utf-16le") + + req = bytes.fromhex(request)[24:] + + req_struct = Struct( + Padding(20), + "ticket_id" / Bytes(1), # needs to be parsed as an int + Padding(1), + "user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id + "user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string + "episode_id" / Int32ub, # episode_id is a int, + "play_mode" / Int8ub, # play_mode is a byte + Padding(3), + "play_start_request_data_length" / Rebuild(Int8ub, len_(this.play_start_request_data)), # play_start_request_data_length is a byte, + "play_start_request_data" / Array(this.play_start_request_data_length, Struct( + "user_party_id_size" / Rebuild(Int32ub, len_(this.user_party_id) * 2), # calculates the length of the user_party_id + "user_party_id" / PaddedString(this.user_party_id_size, "utf_16_le"), # user_party_id is a (zero) padded string + "appoint_leader_resource_card_code_size" / Rebuild(Int32ub, len_(this.appoint_leader_resource_card_code) * 2), # calculates the length of the total_damage + "appoint_leader_resource_card_code" / PaddedString(this.appoint_leader_resource_card_code_size, "utf_16_le"), # total_damage is a (zero) padded string + "use_profile_card_code_size" / Rebuild(Int32ub, len_(this.use_profile_card_code) * 2), # calculates the length of the total_damage + "use_profile_card_code" / PaddedString(this.use_profile_card_code_size, "utf_16_le"), # use_profile_card_code is a (zero) padded string + "quest_drop_boost_apply_flag" / Int8ub, # quest_drop_boost_apply_flag is a byte + )), + + ) + + req_data = req_struct.parse(req) + + user_id = req_data.user_id profile_data = self.game_data.profile.get_profile(user_id) resp = SaoEpisodePlayStartResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, profile_data) return resp.make() - def handle_c908(self, request: Any) -> bytes: # function not working yet, tired of this + def handle_c908(self, request: Any) -> bytes: #quest/episode_play_end + + req = bytes.fromhex(request)[24:] + + req_struct = Struct( + Padding(20), + "ticket_id" / Bytes(1), # needs to be parsed as an int + Padding(1), + "user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id + "user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string + Padding(2), + "episode_id" / Int16ub, # episode_id is a short, + Padding(3), + "play_end_request_data" / Int8ub, # play_end_request_data is a byte + Padding(1), + "play_result_flag" / Int8ub, # play_result_flag is a byte + Padding(2), + "base_get_data_length" / Rebuild(Int8ub, len_(this.base_get_data)), # base_get_data_length is a byte, + "base_get_data" / Array(this.base_get_data_length, Struct( + "get_hero_log_exp" / Int32ub, # get_hero_log_exp is an int + "get_col" / Int32ub, # get_num is a short + )), + Padding(3), + "get_player_trace_data_list_length" / Rebuild(Int8ub, len_(this.get_player_trace_data_list)), # get_player_trace_data_list_length is a byte + "get_player_trace_data_list" / Array(this.get_player_trace_data_list_length, Struct( + "user_quest_scene_player_trace_id" / Int32ub, # user_quest_scene_player_trace_id is an int + )), + Padding(3), + "get_rare_drop_data_list_length" / Rebuild(Int8ub, len_(this.get_rare_drop_data_list)), # get_rare_drop_data_list_length is a byte + "get_rare_drop_data_list" / Array(this.get_rare_drop_data_list_length, Struct( + "quest_rare_drop_id" / Int32ub, # quest_rare_drop_id is an int + )), + Padding(3), + "get_special_rare_drop_data_list_length" / Rebuild(Int8ub, len_(this.get_special_rare_drop_data_list)), # get_special_rare_drop_data_list_length is a byte + "get_special_rare_drop_data_list" / Array(this.get_special_rare_drop_data_list_length, Struct( + "quest_special_rare_drop_id" / Int32ub, # quest_special_rare_drop_id is an int + )), + Padding(3), + "get_unanalyzed_log_tmp_reward_data_list_length" / Rebuild(Int8ub, len_(this.get_unanalyzed_log_tmp_reward_data_list)), # get_unanalyzed_log_tmp_reward_data_list_length is a byte + "get_unanalyzed_log_tmp_reward_data_list" / Array(this.get_unanalyzed_log_tmp_reward_data_list_length, Struct( + "unanalyzed_log_grade_id" / Int32ub, # unanalyzed_log_grade_id is an int, + )), + Padding(3), + "get_event_item_data_list_length" / Rebuild(Int8ub, len_(this.get_event_item_data_list)), # get_event_item_data_list_length is a byte, + "get_event_item_data_list" / Array(this.get_event_item_data_list_length, Struct( + "event_item_id" / Int32ub, # event_item_id is an int + "get_num" / Int16ub, # get_num is a short + )), + Padding(3), + "discovery_enemy_data_list_length" / Rebuild(Int8ub, len_(this.discovery_enemy_data_list)), # discovery_enemy_data_list_length is a byte + "discovery_enemy_data_list" / Array(this.discovery_enemy_data_list_length, Struct( + "enemy_kind_id" / Int32ub, # enemy_kind_id is an int + "destroy_num" / Int16ub, # destroy_num is a short + )), + Padding(3), + "destroy_boss_data_list_length" / Rebuild(Int8ub, len_(this.destroy_boss_data_list)), # destroy_boss_data_list_length is a byte + "destroy_boss_data_list" / Array(this.destroy_boss_data_list_length, Struct( + "boss_type" / Int8ub, # boss_type is a byte + "enemy_kind_id" / Int32ub, # enemy_kind_id is an int + "destroy_num" / Int16ub, # destroy_num is a short + )), + Padding(3), + "mission_data_list_length" / Rebuild(Int8ub, len_(this.mission_data_list)), # mission_data_list_length is a byte + "mission_data_list" / Array(this.mission_data_list_length, Struct( + "mission_id" / Int32ub, # enemy_kind_id is an int + "clear_flag" / Int8ub, # boss_type is a byte + "mission_difficulty_id" / Int16ub, # destroy_num is a short + )), + Padding(3), + "score_data_length" / Rebuild(Int8ub, len_(this.score_data)), # score_data_length is a byte + "score_data" / Array(this.score_data_length, Struct( + "clear_time" / Int32ub, # clear_time is an int + "combo_num" / Int32ub, # boss_type is a int + "total_damage_size" / Rebuild(Int32ub, len_(this.total_damage) * 2), # calculates the length of the total_damage + "total_damage" / PaddedString(this.total_damage_size, "utf_16_le"), # total_damage is a (zero) padded string + "concurrent_destroying_num" / Int16ub, # concurrent_destroying_num is a short + "reaching_skill_level" / Int16ub, # reaching_skill_level is a short + "ko_chara_num" / Int8ub, # ko_chara_num is a byte + "acceleration_invocation_num" / Int16ub, # acceleration_invocation_num is a short + "boss_destroying_num" / Int16ub, # boss_destroying_num is a short + "synchro_skill_used_flag" / Int8ub, # synchro_skill_used_flag is a byte + "used_friend_skill_id" / Int32ub, # used_friend_skill_id is an int + "friend_skill_used_flag" / Int8ub, # friend_skill_used_flag is a byte + "continue_cnt" / Int16ub, # continue_cnt is a short + "total_loss_num" / Int16ub, # total_loss_num is a short + )), + + ) + + req_data = req_struct.parse(req) + + #self.logger.info(f"User Get Col Data: { req_data.get_col }") + #self.logger.info(f"User Hero Log Exp Data: { req_data.get_hero_log_exp }") + #self.logger.info(f"User Score Data: { req_data.score_data[0] }") + #self.logger.info(f"User Discovery Enemy Data: { req_data.discovery_enemy_data_list }") + #self.logger.info(f"User Mission Data: { req_data.mission_data_list }") + resp = SaoEpisodePlayEndResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1) return resp.make()