forked from Dniel97/artemis
Hay1tsme
fd50a7ee68
Update AimeDB from new [documentation](https://minori.tendokyu.moe/docs/allnet/aimedb/) of the protocol. Reviewed-on: Hay1tsme/artemis#30
164 lines
5.1 KiB
Python
164 lines
5.1 KiB
Python
import struct
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from construct import Struct, Int16ul, Int32ul, PaddedString
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from enum import Enum
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import re
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from typing import Union, Final
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class LogStatus(Enum):
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NONE = 0
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START = 1
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CONTINUE = 2
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END = 3
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OTHER = 4
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class PortalRegStatus(Enum):
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NO_REG = 0
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PORTAL = 1
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SEGA_ID = 2
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class ADBStatus(Enum):
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UNKNOWN = 0
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GOOD = 1
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BAD_AMIE_ID = 2
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ALREADY_REG = 3
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BAN_SYS_USER = 4
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BAN_SYS = 5
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BAN_USER = 6
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BAN_GEN = 7
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LOCK_SYS_USER = 8
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LOCK_SYS = 9
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LOCK_USER = 10
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class CompanyCodes(Enum):
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NONE = 0
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SEGA = 1
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BAMCO = 2
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KONAMI = 3
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TAITO = 4
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class ReaderFwVer(Enum): # Newer readers use a singly byte value
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NONE = 0
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TN32_10 = 1
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TN32_12 = 2
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OTHER = 9
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def __str__(self) -> str:
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if self == self.TN32_10:
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return "TN32MSEC003S F/W Ver1.0"
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elif self == self.TN32_12:
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return "TN32MSEC003S F/W Ver1.2"
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elif self == self.NONE:
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return "Not Specified"
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elif self == self.OTHER:
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return "Unknown/Other"
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else:
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raise ValueError(f"Bad ReaderFwVer value {self.value}")
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@classmethod
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def from_byte(self, byte: bytes) -> Union["ReaderFwVer", int]:
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try:
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i = int.from_bytes(byte, 'little')
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try:
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return ReaderFwVer(i)
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except ValueError:
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return i
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except TypeError:
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return 0
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class ADBHeaderException(Exception):
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pass
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HEADER_SIZE: Final[int] = 0x20
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CMD_CODE_GOODBYE: Final[int] = 0x66
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# everything is LE
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class ADBHeader:
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def __init__(self, magic: int, protocol_ver: int, cmd: int, length: int, status: int, game_id: Union[str, bytes], store_id: int, keychip_id: Union[str, bytes]) -> None:
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self.magic = magic # u16
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self.protocol_ver = protocol_ver # u16
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self.cmd = cmd # u16
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self.length = length # u16
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self.status = ADBStatus(status) # u16
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self.game_id = game_id # 4 char + \x00
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self.store_id = store_id # u32
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self.keychip_id = keychip_id# 11 char + \x00
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if type(self.game_id) == bytes:
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self.game_id = self.game_id.decode()
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if type(self.keychip_id) == bytes:
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self.keychip_id = self.keychip_id.decode()
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self.game_id = self.game_id.replace("\0", "")
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self.keychip_id = self.keychip_id.replace("\0", "")
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if self.cmd != CMD_CODE_GOODBYE: # Games for some reason send no data with goodbye
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self.validate()
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@classmethod
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def from_data(cls, data: bytes) -> "ADBHeader":
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magic, protocol_ver, cmd, length, status, game_id, store_id, keychip_id = struct.unpack_from("<5H6sI12s", data)
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head = cls(magic, protocol_ver, cmd, length, status, game_id, store_id, keychip_id)
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if head.length != len(data):
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raise ADBHeaderException(f"Length is incorrect! Expect {head.length}, got {len(data)}")
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return head
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def validate(self) -> bool:
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if self.magic != 0xa13e:
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raise ADBHeaderException(f"Magic {self.magic} != 0xa13e")
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if self.protocol_ver < 0x1000:
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raise ADBHeaderException(f"Protocol version {hex(self.protocol_ver)} is invalid!")
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if re.fullmatch(r"^S[0-9A-Z]{3}[P]?$", self.game_id) is None:
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raise ADBHeaderException(f"Game ID {self.game_id} is invalid!")
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if self.store_id == 0:
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raise ADBHeaderException(f"Store ID cannot be 0!")
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if re.fullmatch(r"^A[0-9]{2}[E|X][0-9]{2}[A-HJ-NP-Z][0-9]{4}$", self.keychip_id) is None:
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raise ADBHeaderException(f"Keychip ID {self.keychip_id} is invalid!")
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return True
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def make(self) -> bytes:
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resp_struct = Struct(
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"magic" / Int16ul,
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"unknown" / Int16ul,
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"response_code" / Int16ul,
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"length" / Int16ul,
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"status" / Int16ul,
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"game_id" / PaddedString(6, 'utf_8'),
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"store_id" / Int32ul,
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"keychip_id" / PaddedString(12, 'utf_8'),
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)
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return resp_struct.build(dict(
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magic=self.magic,
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unknown=self.protocol_ver,
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response_code=self.cmd,
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length=self.length,
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status=self.status.value,
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game_id = self.game_id,
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store_id = self.store_id,
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keychip_id = self.keychip_id,
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))
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class ADBBaseRequest:
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def __init__(self, data: bytes) -> None:
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self.head = ADBHeader.from_data(data)
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class ADBBaseResponse:
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def __init__(self, code: int = 0, length: int = 0x20, status: int = 1, game_id: str = "SXXX", store_id: int = 1, keychip_id: str = "A69E01A8888") -> None:
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self.head = ADBHeader(0xa13e, 0x3087, code, length, status, game_id, store_id, keychip_id)
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def append_padding(self, data: bytes):
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"""Appends 0s to the end of the data until it's at the correct size"""
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padding_size = self.head.length - len(data)
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data += bytes(padding_size)
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return data
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def make(self) -> bytes:
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return self.head.make()
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