forked from Dniel97/artemis
Stage progression done for SAO
This commit is contained in:
parent
402e753469
commit
d5bff0e891
@ -437,7 +437,7 @@ python dbutils.py --game SDEW upgrade
|
||||
```
|
||||
|
||||
### Notes
|
||||
- Stages are currently force unlocked, no progression
|
||||
- Tower Quests currently force unlocked, no progression
|
||||
- Co-Op (matching) is not supported
|
||||
- Shop is not functionnal
|
||||
- Player title is currently static and cannot be changed in-game
|
||||
|
@ -101,6 +101,10 @@ class SaoBase:
|
||||
self.game_data.item.put_equipment_data(user_id, 101000016, 1, 200, 0, 0, 0)
|
||||
self.game_data.item.put_equipment_data(user_id, 103000006, 1, 200, 0, 0, 0)
|
||||
self.game_data.item.put_equipment_data(user_id, 112000009, 1, 200, 0, 0, 0)
|
||||
self.game_data.item.put_player_quest(user_id, 1001, True, 300, 0, 0, 1)
|
||||
|
||||
# Force the tutorial stage to be completed due to potential crash in-game
|
||||
|
||||
|
||||
self.logger.info(f"User Authenticated: { access_code } | { user_id }")
|
||||
|
||||
@ -116,6 +120,10 @@ class SaoBase:
|
||||
self.game_data.item.put_equipment_data(user_id, 101000016, 1, 200, 0, 0, 0)
|
||||
self.game_data.item.put_equipment_data(user_id, 103000006, 1, 200, 0, 0, 0)
|
||||
self.game_data.item.put_equipment_data(user_id, 112000009, 1, 200, 0, 0, 0)
|
||||
self.game_data.item.put_player_quest(user_id, 1001, True, 300, 0, 0, 1)
|
||||
|
||||
# Force the tutorial stage to be completed due to potential crash in-game
|
||||
|
||||
|
||||
profile_data = self.game_data.profile.get_profile(user_id)
|
||||
|
||||
@ -304,8 +312,20 @@ class SaoBase:
|
||||
|
||||
def handle_c900(self, request: Any) -> bytes:
|
||||
#quest/get_quest_scene_user_data_list // QuestScene.csv
|
||||
questIdsData = self.game_data.static.get_quests_ids(0, True)
|
||||
resp = SaoGetQuestSceneUserDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, questIdsData)
|
||||
req = bytes.fromhex(request)[24:]
|
||||
|
||||
req_struct = Struct(
|
||||
Padding(16),
|
||||
"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
|
||||
"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
|
||||
|
||||
)
|
||||
req_data = req_struct.parse(req)
|
||||
user_id = req_data.user_id
|
||||
|
||||
quest_data = self.game_data.item.get_quest_logs(user_id)
|
||||
|
||||
resp = SaoGetQuestSceneUserDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, quest_data)
|
||||
return resp.make()
|
||||
|
||||
def handle_c400(self, request: Any) -> bytes:
|
||||
@ -678,8 +698,21 @@ class SaoBase:
|
||||
|
||||
req_data = req_struct.parse(req)
|
||||
|
||||
# Add stage progression to database
|
||||
user_id = req_data.user_id
|
||||
episode_id = req_data.episode_id
|
||||
quest_clear_flag = bool(req_data.score_data[0].boss_destroying_num)
|
||||
clear_time = req_data.score_data[0].clear_time
|
||||
combo_num = req_data.score_data[0].combo_num
|
||||
total_damage = req_data.score_data[0].total_damage
|
||||
concurrent_destroying_num = req_data.score_data[0].concurrent_destroying_num
|
||||
|
||||
if quest_clear_flag is True:
|
||||
# Save stage progression - to be revised to avoid saving worse score
|
||||
self.game_data.item.put_player_quest(user_id, episode_id, quest_clear_flag, clear_time, combo_num, total_damage, concurrent_destroying_num)
|
||||
|
||||
# Update the profile
|
||||
profile = self.game_data.profile.get_profile(req_data.user_id)
|
||||
profile = self.game_data.profile.get_profile(user_id)
|
||||
|
||||
exp = int(profile["rank_exp"]) + 100 #always 100 extra exp for some reason
|
||||
col = int(profile["own_col"]) + int(req_data.base_get_data[0].get_col)
|
||||
@ -703,7 +736,7 @@ class SaoBase:
|
||||
|
||||
# Update profile
|
||||
updated_profile = self.game_data.profile.put_profile(
|
||||
req_data.user_id,
|
||||
user_id,
|
||||
profile["user_type"],
|
||||
profile["nick_name"],
|
||||
player_level,
|
||||
@ -715,8 +748,8 @@ class SaoBase:
|
||||
)
|
||||
|
||||
# Update heroes from the used party
|
||||
play_session = self.game_data.item.get_session(req_data.user_id)
|
||||
session_party = self.game_data.item.get_hero_party(req_data.user_id, play_session["user_party_team_id"])
|
||||
play_session = self.game_data.item.get_session(user_id)
|
||||
session_party = self.game_data.item.get_hero_party(user_id, play_session["user_party_team_id"])
|
||||
|
||||
hero_list = []
|
||||
hero_list.append(session_party["user_hero_log_id_1"])
|
||||
@ -724,12 +757,12 @@ class SaoBase:
|
||||
hero_list.append(session_party["user_hero_log_id_3"])
|
||||
|
||||
for i in range(0,len(hero_list)):
|
||||
hero_data = self.game_data.item.get_hero_log(req_data.user_id, hero_list[i])
|
||||
hero_data = self.game_data.item.get_hero_log(user_id, hero_list[i])
|
||||
|
||||
log_exp = int(hero_data["log_exp"]) + int(req_data.base_get_data[0].get_hero_log_exp)
|
||||
|
||||
self.game_data.item.put_hero_log(
|
||||
req_data.user_id,
|
||||
user_id,
|
||||
hero_data["user_hero_log_id"],
|
||||
hero_data["log_level"],
|
||||
log_exp,
|
||||
@ -752,11 +785,11 @@ class SaoBase:
|
||||
itemList = self.game_data.static.get_item_id(commonRewardId)
|
||||
|
||||
if heroList:
|
||||
self.game_data.item.put_hero_log(req_data.user_id, commonRewardId, 1, 0, 101000016, 0, 30086, 1001, 1002, 0, 0)
|
||||
self.game_data.item.put_hero_log(user_id, commonRewardId, 1, 0, 101000016, 0, 30086, 1001, 1002, 0, 0)
|
||||
if equipmentList:
|
||||
self.game_data.item.put_equipment_data(req_data.user_id, commonRewardId, 1, 200, 0, 0, 0)
|
||||
self.game_data.item.put_equipment_data(user_id, commonRewardId, 1, 200, 0, 0, 0)
|
||||
if itemList:
|
||||
self.game_data.item.put_item(req_data.user_id, commonRewardId)
|
||||
self.game_data.item.put_item(user_id, commonRewardId)
|
||||
|
||||
# Generate random hero(es) based off the response
|
||||
for a in range(0,req_data.get_unanalyzed_log_tmp_reward_data_list_length):
|
||||
@ -773,11 +806,11 @@ class SaoBase:
|
||||
equipmentList = self.game_data.static.get_equipment_id(randomized_unanalyzed_id['CommonRewardId'])
|
||||
itemList = self.game_data.static.get_item_id(randomized_unanalyzed_id['CommonRewardId'])
|
||||
if heroList:
|
||||
self.game_data.item.put_hero_log(req_data.user_id, randomized_unanalyzed_id['CommonRewardId'], 1, 0, 101000016, 0, 30086, 1001, 1002, 0, 0)
|
||||
self.game_data.item.put_hero_log(user_id, randomized_unanalyzed_id['CommonRewardId'], 1, 0, 101000016, 0, 30086, 1001, 1002, 0, 0)
|
||||
if equipmentList:
|
||||
self.game_data.item.put_equipment_data(req_data.user_id, randomized_unanalyzed_id['CommonRewardId'], 1, 200, 0, 0, 0)
|
||||
self.game_data.item.put_equipment_data(user_id, randomized_unanalyzed_id['CommonRewardId'], 1, 200, 0, 0, 0)
|
||||
if itemList:
|
||||
self.game_data.item.put_item(req_data.user_id, randomized_unanalyzed_id['CommonRewardId'])
|
||||
self.game_data.item.put_item(user_id, randomized_unanalyzed_id['CommonRewardId'])
|
||||
|
||||
# Send response
|
||||
|
||||
|
@ -1707,25 +1707,44 @@ class SaoGetQuestSceneUserDataListRequest(SaoBaseRequest):
|
||||
super().__init__(data)
|
||||
|
||||
class SaoGetQuestSceneUserDataListResponse(SaoBaseResponse):
|
||||
def __init__(self, cmd, questIdsData) -> None:
|
||||
def __init__(self, cmd, quest_data) -> None:
|
||||
super().__init__(cmd)
|
||||
self.result = 1
|
||||
|
||||
# quest_scene_user_data_list_size
|
||||
self.quest_type = [1] * len(questIdsData)
|
||||
self.quest_scene_id = questIdsData
|
||||
self.clear_flag = [1] * len(questIdsData)
|
||||
self.quest_type = []
|
||||
self.quest_scene_id = []
|
||||
self.clear_flag = []
|
||||
|
||||
# quest_scene_best_score_user_data
|
||||
self.clear_time = 300
|
||||
self.combo_num = 0
|
||||
self.total_damage = "0"
|
||||
self.concurrent_destroying_num = 1
|
||||
self.clear_time = []
|
||||
self.combo_num = []
|
||||
self.total_damage = [] #string
|
||||
self.concurrent_destroying_num = []
|
||||
|
||||
for i in range(len(quest_data)):
|
||||
self.quest_type.append(1)
|
||||
self.quest_scene_id.append(quest_data[i][2])
|
||||
self.clear_flag.append(int(quest_data[i][3]))
|
||||
|
||||
self.clear_time.append(quest_data[i][4])
|
||||
self.combo_num.append(quest_data[i][5])
|
||||
self.total_damage.append(0) #totally absurd but Int16ul[1] is a big problem due to different lenghts...
|
||||
self.concurrent_destroying_num.append(quest_data[i][7])
|
||||
|
||||
# quest_scene_ex_bonus_user_data_list
|
||||
self.achievement_flag = [[1, 1, 1],[1, 1, 1]]
|
||||
self.ex_bonus_table_id = [[1, 2, 3],[4, 5, 6]]
|
||||
|
||||
|
||||
self.quest_type = list(map(int,self.quest_type)) #int
|
||||
self.quest_scene_id = list(map(int,self.quest_scene_id)) #int
|
||||
self.clear_flag = list(map(int,self.clear_flag)) #int
|
||||
self.clear_time = list(map(int,self.clear_time)) #int
|
||||
self.combo_num = list(map(int,self.combo_num)) #int
|
||||
self.total_damage = list(map(str,self.total_damage)) #string
|
||||
self.concurrent_destroying_num = list(map(int,self.combo_num)) #int
|
||||
|
||||
def make(self) -> bytes:
|
||||
#new stuff
|
||||
quest_scene_ex_bonus_user_data_list_struct = Struct(
|
||||
@ -1737,7 +1756,7 @@ class SaoGetQuestSceneUserDataListResponse(SaoBaseResponse):
|
||||
"clear_time" / Int32ub, # big endian
|
||||
"combo_num" / Int32ub, # big endian
|
||||
"total_damage_size" / Int32ub, # big endian
|
||||
"total_damage" / Int16ul[len(self.total_damage)],
|
||||
"total_damage" / Int16ul[1],
|
||||
"concurrent_destroying_num" / Int16ub,
|
||||
)
|
||||
|
||||
@ -1765,7 +1784,7 @@ class SaoGetQuestSceneUserDataListResponse(SaoBaseResponse):
|
||||
)))
|
||||
|
||||
for i in range(len(self.quest_scene_id)):
|
||||
quest_data = dict(
|
||||
quest_resp_data = dict(
|
||||
quest_type=self.quest_type[i],
|
||||
quest_scene_id=self.quest_scene_id[i],
|
||||
clear_flag=self.clear_flag[i],
|
||||
@ -1776,22 +1795,16 @@ class SaoGetQuestSceneUserDataListResponse(SaoBaseResponse):
|
||||
quest_scene_ex_bonus_user_data_list=[],
|
||||
)
|
||||
|
||||
quest_data["quest_scene_best_score_user_data"].append(dict(
|
||||
clear_time=self.clear_time,
|
||||
combo_num=self.combo_num,
|
||||
total_damage_size=len(self.total_damage) * 2,
|
||||
total_damage=[ord(x) for x in self.total_damage],
|
||||
concurrent_destroying_num=self.concurrent_destroying_num,
|
||||
quest_resp_data["quest_scene_best_score_user_data"].append(dict(
|
||||
clear_time=self.clear_time[i],
|
||||
combo_num=self.combo_num[i],
|
||||
total_damage_size=len(self.total_damage[i]) * 2,
|
||||
total_damage=[ord(x) for x in self.total_damage[i]],
|
||||
concurrent_destroying_num=self.concurrent_destroying_num[i],
|
||||
))
|
||||
|
||||
'''
|
||||
quest_data["quest_scene_ex_bonus_user_data_list"].append(dict(
|
||||
ex_bonus_table_id=self.ex_bonus_table_id[i],
|
||||
achievement_flag=self.achievement_flag[i],
|
||||
))
|
||||
'''
|
||||
|
||||
resp_data.quest_scene_user_data_list.append(quest_data)
|
||||
resp_data.quest_scene_user_data_list.append(quest_resp_data)
|
||||
|
||||
# finally, rebuild the resp_data
|
||||
resp_data = resp_struct.build(resp_data)
|
||||
|
@ -84,6 +84,26 @@ hero_party = Table(
|
||||
mysql_charset="utf8mb4",
|
||||
)
|
||||
|
||||
quest = Table(
|
||||
"sao_player_quest",
|
||||
metadata,
|
||||
Column("id", Integer, primary_key=True, nullable=False),
|
||||
Column(
|
||||
"user",
|
||||
ForeignKey("aime_user.id", ondelete="cascade", onupdate="cascade"),
|
||||
nullable=False,
|
||||
),
|
||||
Column("episode_id", Integer, nullable=False),
|
||||
Column("quest_clear_flag", Boolean, nullable=False),
|
||||
Column("clear_time", Integer, nullable=False),
|
||||
Column("combo_num", Integer, nullable=False),
|
||||
Column("total_damage", Integer, nullable=False),
|
||||
Column("concurrent_destroying_num", Integer, nullable=False),
|
||||
Column("play_date", TIMESTAMP, nullable=False, server_default=func.now()),
|
||||
UniqueConstraint("user", "episode_id", name="sao_player_quest_uk"),
|
||||
mysql_charset="utf8mb4",
|
||||
)
|
||||
|
||||
sessions = Table(
|
||||
"sao_play_sessions",
|
||||
metadata,
|
||||
@ -227,6 +247,34 @@ class SaoItemData(BaseData):
|
||||
|
||||
return result.lastrowid
|
||||
|
||||
def put_player_quest(self, user_id: int, episode_id: int, quest_clear_flag: bool, clear_time: int, combo_num: int, total_damage: int, concurrent_destroying_num: int) -> Optional[int]:
|
||||
sql = insert(quest).values(
|
||||
user=user_id,
|
||||
episode_id=episode_id,
|
||||
quest_clear_flag=quest_clear_flag,
|
||||
clear_time=clear_time,
|
||||
combo_num=combo_num,
|
||||
total_damage=total_damage,
|
||||
concurrent_destroying_num=concurrent_destroying_num
|
||||
)
|
||||
|
||||
conflict = sql.on_duplicate_key_update(
|
||||
quest_clear_flag=quest_clear_flag,
|
||||
clear_time=clear_time,
|
||||
combo_num=combo_num,
|
||||
total_damage=total_damage,
|
||||
concurrent_destroying_num=concurrent_destroying_num
|
||||
)
|
||||
|
||||
result = self.execute(conflict)
|
||||
if result is None:
|
||||
self.logger.error(
|
||||
f"{__name__} failed to insert quest! user: {user_id}, episode_id: {episode_id}"
|
||||
)
|
||||
return None
|
||||
|
||||
return result.lastrowid
|
||||
|
||||
def get_user_equipment(self, user_id: int, equipment_id: int) -> Optional[Dict]:
|
||||
sql = equipment_data.select(equipment_data.c.user == user_id and equipment_data.c.equipment_id == equipment_id)
|
||||
|
||||
@ -319,6 +367,41 @@ class SaoItemData(BaseData):
|
||||
return None
|
||||
return result.fetchone()
|
||||
|
||||
def get_quest_log(
|
||||
self, user_id: int, episode_id: int = None
|
||||
) -> Optional[List[Row]]:
|
||||
"""
|
||||
A catch-all quest lookup given a profile and episode_id
|
||||
"""
|
||||
sql = quest.select(
|
||||
and_(
|
||||
quest.c.user == user_id,
|
||||
quest.c.episode_id == episode_id if episode_id is not None else True,
|
||||
)
|
||||
)
|
||||
|
||||
result = self.execute(sql)
|
||||
if result is None:
|
||||
return None
|
||||
return result.fetchone()
|
||||
|
||||
def get_quest_logs(
|
||||
self, user_id: int
|
||||
) -> Optional[List[Row]]:
|
||||
"""
|
||||
A catch-all quest lookup given a profile
|
||||
"""
|
||||
sql = quest.select(
|
||||
and_(
|
||||
quest.c.user == user_id,
|
||||
)
|
||||
)
|
||||
|
||||
result = self.execute(sql)
|
||||
if result is None:
|
||||
return None
|
||||
return result.fetchall()
|
||||
|
||||
def get_session(
|
||||
self, user_id: int = None
|
||||
) -> Optional[List[Row]]:
|
||||
|
Loading…
Reference in New Issue
Block a user