forked from Dniel97/artemis
Stage progression done for SAO
This commit is contained in:
parent
402e753469
commit
d5bff0e891
@ -437,7 +437,7 @@ python dbutils.py --game SDEW upgrade
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```
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```
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### Notes
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### Notes
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- Stages are currently force unlocked, no progression
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- Tower Quests currently force unlocked, no progression
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- Co-Op (matching) is not supported
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- Co-Op (matching) is not supported
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- Shop is not functionnal
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- Shop is not functionnal
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- Player title is currently static and cannot be changed in-game
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- Player title is currently static and cannot be changed in-game
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@ -101,6 +101,10 @@ class SaoBase:
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self.game_data.item.put_equipment_data(user_id, 101000016, 1, 200, 0, 0, 0)
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self.game_data.item.put_equipment_data(user_id, 101000016, 1, 200, 0, 0, 0)
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self.game_data.item.put_equipment_data(user_id, 103000006, 1, 200, 0, 0, 0)
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self.game_data.item.put_equipment_data(user_id, 103000006, 1, 200, 0, 0, 0)
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self.game_data.item.put_equipment_data(user_id, 112000009, 1, 200, 0, 0, 0)
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self.game_data.item.put_equipment_data(user_id, 112000009, 1, 200, 0, 0, 0)
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self.game_data.item.put_player_quest(user_id, 1001, True, 300, 0, 0, 1)
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# Force the tutorial stage to be completed due to potential crash in-game
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self.logger.info(f"User Authenticated: { access_code } | { user_id }")
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self.logger.info(f"User Authenticated: { access_code } | { user_id }")
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@ -116,6 +120,10 @@ class SaoBase:
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self.game_data.item.put_equipment_data(user_id, 101000016, 1, 200, 0, 0, 0)
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self.game_data.item.put_equipment_data(user_id, 101000016, 1, 200, 0, 0, 0)
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self.game_data.item.put_equipment_data(user_id, 103000006, 1, 200, 0, 0, 0)
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self.game_data.item.put_equipment_data(user_id, 103000006, 1, 200, 0, 0, 0)
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self.game_data.item.put_equipment_data(user_id, 112000009, 1, 200, 0, 0, 0)
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self.game_data.item.put_equipment_data(user_id, 112000009, 1, 200, 0, 0, 0)
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self.game_data.item.put_player_quest(user_id, 1001, True, 300, 0, 0, 1)
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# Force the tutorial stage to be completed due to potential crash in-game
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profile_data = self.game_data.profile.get_profile(user_id)
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profile_data = self.game_data.profile.get_profile(user_id)
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@ -304,8 +312,20 @@ class SaoBase:
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def handle_c900(self, request: Any) -> bytes:
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def handle_c900(self, request: Any) -> bytes:
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#quest/get_quest_scene_user_data_list // QuestScene.csv
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#quest/get_quest_scene_user_data_list // QuestScene.csv
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questIdsData = self.game_data.static.get_quests_ids(0, True)
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req = bytes.fromhex(request)[24:]
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resp = SaoGetQuestSceneUserDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, questIdsData)
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req_struct = Struct(
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Padding(16),
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"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
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"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
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)
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req_data = req_struct.parse(req)
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user_id = req_data.user_id
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quest_data = self.game_data.item.get_quest_logs(user_id)
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resp = SaoGetQuestSceneUserDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, quest_data)
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return resp.make()
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return resp.make()
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def handle_c400(self, request: Any) -> bytes:
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def handle_c400(self, request: Any) -> bytes:
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@ -678,8 +698,21 @@ class SaoBase:
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req_data = req_struct.parse(req)
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req_data = req_struct.parse(req)
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# Add stage progression to database
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user_id = req_data.user_id
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episode_id = req_data.episode_id
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quest_clear_flag = bool(req_data.score_data[0].boss_destroying_num)
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clear_time = req_data.score_data[0].clear_time
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combo_num = req_data.score_data[0].combo_num
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total_damage = req_data.score_data[0].total_damage
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concurrent_destroying_num = req_data.score_data[0].concurrent_destroying_num
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if quest_clear_flag is True:
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# Save stage progression - to be revised to avoid saving worse score
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self.game_data.item.put_player_quest(user_id, episode_id, quest_clear_flag, clear_time, combo_num, total_damage, concurrent_destroying_num)
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# Update the profile
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# Update the profile
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profile = self.game_data.profile.get_profile(req_data.user_id)
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profile = self.game_data.profile.get_profile(user_id)
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exp = int(profile["rank_exp"]) + 100 #always 100 extra exp for some reason
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exp = int(profile["rank_exp"]) + 100 #always 100 extra exp for some reason
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col = int(profile["own_col"]) + int(req_data.base_get_data[0].get_col)
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col = int(profile["own_col"]) + int(req_data.base_get_data[0].get_col)
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@ -703,7 +736,7 @@ class SaoBase:
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# Update profile
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# Update profile
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updated_profile = self.game_data.profile.put_profile(
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updated_profile = self.game_data.profile.put_profile(
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req_data.user_id,
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user_id,
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profile["user_type"],
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profile["user_type"],
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profile["nick_name"],
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profile["nick_name"],
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player_level,
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player_level,
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@ -715,8 +748,8 @@ class SaoBase:
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)
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)
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# Update heroes from the used party
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# Update heroes from the used party
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play_session = self.game_data.item.get_session(req_data.user_id)
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play_session = self.game_data.item.get_session(user_id)
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session_party = self.game_data.item.get_hero_party(req_data.user_id, play_session["user_party_team_id"])
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session_party = self.game_data.item.get_hero_party(user_id, play_session["user_party_team_id"])
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hero_list = []
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hero_list = []
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hero_list.append(session_party["user_hero_log_id_1"])
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hero_list.append(session_party["user_hero_log_id_1"])
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@ -724,12 +757,12 @@ class SaoBase:
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hero_list.append(session_party["user_hero_log_id_3"])
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hero_list.append(session_party["user_hero_log_id_3"])
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for i in range(0,len(hero_list)):
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for i in range(0,len(hero_list)):
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hero_data = self.game_data.item.get_hero_log(req_data.user_id, hero_list[i])
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hero_data = self.game_data.item.get_hero_log(user_id, hero_list[i])
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log_exp = int(hero_data["log_exp"]) + int(req_data.base_get_data[0].get_hero_log_exp)
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log_exp = int(hero_data["log_exp"]) + int(req_data.base_get_data[0].get_hero_log_exp)
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self.game_data.item.put_hero_log(
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self.game_data.item.put_hero_log(
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req_data.user_id,
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user_id,
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hero_data["user_hero_log_id"],
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hero_data["user_hero_log_id"],
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hero_data["log_level"],
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hero_data["log_level"],
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log_exp,
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log_exp,
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@ -752,11 +785,11 @@ class SaoBase:
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itemList = self.game_data.static.get_item_id(commonRewardId)
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itemList = self.game_data.static.get_item_id(commonRewardId)
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if heroList:
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if heroList:
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self.game_data.item.put_hero_log(req_data.user_id, commonRewardId, 1, 0, 101000016, 0, 30086, 1001, 1002, 0, 0)
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self.game_data.item.put_hero_log(user_id, commonRewardId, 1, 0, 101000016, 0, 30086, 1001, 1002, 0, 0)
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if equipmentList:
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if equipmentList:
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self.game_data.item.put_equipment_data(req_data.user_id, commonRewardId, 1, 200, 0, 0, 0)
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self.game_data.item.put_equipment_data(user_id, commonRewardId, 1, 200, 0, 0, 0)
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if itemList:
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if itemList:
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self.game_data.item.put_item(req_data.user_id, commonRewardId)
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self.game_data.item.put_item(user_id, commonRewardId)
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# Generate random hero(es) based off the response
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# Generate random hero(es) based off the response
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for a in range(0,req_data.get_unanalyzed_log_tmp_reward_data_list_length):
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for a in range(0,req_data.get_unanalyzed_log_tmp_reward_data_list_length):
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@ -773,11 +806,11 @@ class SaoBase:
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equipmentList = self.game_data.static.get_equipment_id(randomized_unanalyzed_id['CommonRewardId'])
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equipmentList = self.game_data.static.get_equipment_id(randomized_unanalyzed_id['CommonRewardId'])
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itemList = self.game_data.static.get_item_id(randomized_unanalyzed_id['CommonRewardId'])
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itemList = self.game_data.static.get_item_id(randomized_unanalyzed_id['CommonRewardId'])
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if heroList:
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if heroList:
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self.game_data.item.put_hero_log(req_data.user_id, randomized_unanalyzed_id['CommonRewardId'], 1, 0, 101000016, 0, 30086, 1001, 1002, 0, 0)
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self.game_data.item.put_hero_log(user_id, randomized_unanalyzed_id['CommonRewardId'], 1, 0, 101000016, 0, 30086, 1001, 1002, 0, 0)
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if equipmentList:
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if equipmentList:
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self.game_data.item.put_equipment_data(req_data.user_id, randomized_unanalyzed_id['CommonRewardId'], 1, 200, 0, 0, 0)
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self.game_data.item.put_equipment_data(user_id, randomized_unanalyzed_id['CommonRewardId'], 1, 200, 0, 0, 0)
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if itemList:
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if itemList:
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self.game_data.item.put_item(req_data.user_id, randomized_unanalyzed_id['CommonRewardId'])
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self.game_data.item.put_item(user_id, randomized_unanalyzed_id['CommonRewardId'])
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# Send response
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# Send response
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@ -1707,25 +1707,44 @@ class SaoGetQuestSceneUserDataListRequest(SaoBaseRequest):
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super().__init__(data)
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super().__init__(data)
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class SaoGetQuestSceneUserDataListResponse(SaoBaseResponse):
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class SaoGetQuestSceneUserDataListResponse(SaoBaseResponse):
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def __init__(self, cmd, questIdsData) -> None:
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def __init__(self, cmd, quest_data) -> None:
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super().__init__(cmd)
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super().__init__(cmd)
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self.result = 1
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self.result = 1
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# quest_scene_user_data_list_size
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# quest_scene_user_data_list_size
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self.quest_type = [1] * len(questIdsData)
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self.quest_type = []
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self.quest_scene_id = questIdsData
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self.quest_scene_id = []
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self.clear_flag = [1] * len(questIdsData)
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self.clear_flag = []
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# quest_scene_best_score_user_data
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# quest_scene_best_score_user_data
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self.clear_time = 300
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self.clear_time = []
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self.combo_num = 0
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self.combo_num = []
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self.total_damage = "0"
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self.total_damage = [] #string
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self.concurrent_destroying_num = 1
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self.concurrent_destroying_num = []
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for i in range(len(quest_data)):
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self.quest_type.append(1)
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self.quest_scene_id.append(quest_data[i][2])
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self.clear_flag.append(int(quest_data[i][3]))
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self.clear_time.append(quest_data[i][4])
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self.combo_num.append(quest_data[i][5])
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self.total_damage.append(0) #totally absurd but Int16ul[1] is a big problem due to different lenghts...
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self.concurrent_destroying_num.append(quest_data[i][7])
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# quest_scene_ex_bonus_user_data_list
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# quest_scene_ex_bonus_user_data_list
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self.achievement_flag = [[1, 1, 1],[1, 1, 1]]
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self.achievement_flag = [[1, 1, 1],[1, 1, 1]]
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self.ex_bonus_table_id = [[1, 2, 3],[4, 5, 6]]
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self.ex_bonus_table_id = [[1, 2, 3],[4, 5, 6]]
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self.quest_type = list(map(int,self.quest_type)) #int
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self.quest_scene_id = list(map(int,self.quest_scene_id)) #int
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self.clear_flag = list(map(int,self.clear_flag)) #int
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self.clear_time = list(map(int,self.clear_time)) #int
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self.combo_num = list(map(int,self.combo_num)) #int
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self.total_damage = list(map(str,self.total_damage)) #string
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self.concurrent_destroying_num = list(map(int,self.combo_num)) #int
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def make(self) -> bytes:
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def make(self) -> bytes:
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#new stuff
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#new stuff
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quest_scene_ex_bonus_user_data_list_struct = Struct(
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quest_scene_ex_bonus_user_data_list_struct = Struct(
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@ -1737,7 +1756,7 @@ class SaoGetQuestSceneUserDataListResponse(SaoBaseResponse):
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"clear_time" / Int32ub, # big endian
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"clear_time" / Int32ub, # big endian
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"combo_num" / Int32ub, # big endian
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"combo_num" / Int32ub, # big endian
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"total_damage_size" / Int32ub, # big endian
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"total_damage_size" / Int32ub, # big endian
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"total_damage" / Int16ul[len(self.total_damage)],
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"total_damage" / Int16ul[1],
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"concurrent_destroying_num" / Int16ub,
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"concurrent_destroying_num" / Int16ub,
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)
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)
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@ -1765,7 +1784,7 @@ class SaoGetQuestSceneUserDataListResponse(SaoBaseResponse):
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)))
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)))
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for i in range(len(self.quest_scene_id)):
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for i in range(len(self.quest_scene_id)):
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quest_data = dict(
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quest_resp_data = dict(
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quest_type=self.quest_type[i],
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quest_type=self.quest_type[i],
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quest_scene_id=self.quest_scene_id[i],
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quest_scene_id=self.quest_scene_id[i],
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clear_flag=self.clear_flag[i],
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clear_flag=self.clear_flag[i],
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@ -1776,22 +1795,16 @@ class SaoGetQuestSceneUserDataListResponse(SaoBaseResponse):
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quest_scene_ex_bonus_user_data_list=[],
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quest_scene_ex_bonus_user_data_list=[],
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)
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)
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quest_data["quest_scene_best_score_user_data"].append(dict(
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quest_resp_data["quest_scene_best_score_user_data"].append(dict(
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clear_time=self.clear_time,
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clear_time=self.clear_time[i],
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combo_num=self.combo_num,
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combo_num=self.combo_num[i],
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total_damage_size=len(self.total_damage) * 2,
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total_damage_size=len(self.total_damage[i]) * 2,
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total_damage=[ord(x) for x in self.total_damage],
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total_damage=[ord(x) for x in self.total_damage[i]],
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concurrent_destroying_num=self.concurrent_destroying_num,
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concurrent_destroying_num=self.concurrent_destroying_num[i],
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))
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))
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'''
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quest_data["quest_scene_ex_bonus_user_data_list"].append(dict(
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ex_bonus_table_id=self.ex_bonus_table_id[i],
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achievement_flag=self.achievement_flag[i],
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))
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'''
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resp_data.quest_scene_user_data_list.append(quest_data)
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resp_data.quest_scene_user_data_list.append(quest_resp_data)
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# finally, rebuild the resp_data
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# finally, rebuild the resp_data
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resp_data = resp_struct.build(resp_data)
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resp_data = resp_struct.build(resp_data)
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@ -84,6 +84,26 @@ hero_party = Table(
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mysql_charset="utf8mb4",
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mysql_charset="utf8mb4",
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)
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)
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quest = Table(
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"sao_player_quest",
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metadata,
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Column("id", Integer, primary_key=True, nullable=False),
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Column(
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"user",
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ForeignKey("aime_user.id", ondelete="cascade", onupdate="cascade"),
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nullable=False,
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),
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Column("episode_id", Integer, nullable=False),
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Column("quest_clear_flag", Boolean, nullable=False),
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Column("clear_time", Integer, nullable=False),
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Column("combo_num", Integer, nullable=False),
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Column("total_damage", Integer, nullable=False),
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Column("concurrent_destroying_num", Integer, nullable=False),
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Column("play_date", TIMESTAMP, nullable=False, server_default=func.now()),
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UniqueConstraint("user", "episode_id", name="sao_player_quest_uk"),
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mysql_charset="utf8mb4",
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)
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sessions = Table(
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sessions = Table(
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"sao_play_sessions",
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"sao_play_sessions",
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metadata,
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metadata,
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@ -227,6 +247,34 @@ class SaoItemData(BaseData):
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return result.lastrowid
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return result.lastrowid
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def put_player_quest(self, user_id: int, episode_id: int, quest_clear_flag: bool, clear_time: int, combo_num: int, total_damage: int, concurrent_destroying_num: int) -> Optional[int]:
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sql = insert(quest).values(
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user=user_id,
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episode_id=episode_id,
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||||||
|
quest_clear_flag=quest_clear_flag,
|
||||||
|
clear_time=clear_time,
|
||||||
|
combo_num=combo_num,
|
||||||
|
total_damage=total_damage,
|
||||||
|
concurrent_destroying_num=concurrent_destroying_num
|
||||||
|
)
|
||||||
|
|
||||||
|
conflict = sql.on_duplicate_key_update(
|
||||||
|
quest_clear_flag=quest_clear_flag,
|
||||||
|
clear_time=clear_time,
|
||||||
|
combo_num=combo_num,
|
||||||
|
total_damage=total_damage,
|
||||||
|
concurrent_destroying_num=concurrent_destroying_num
|
||||||
|
)
|
||||||
|
|
||||||
|
result = self.execute(conflict)
|
||||||
|
if result is None:
|
||||||
|
self.logger.error(
|
||||||
|
f"{__name__} failed to insert quest! user: {user_id}, episode_id: {episode_id}"
|
||||||
|
)
|
||||||
|
return None
|
||||||
|
|
||||||
|
return result.lastrowid
|
||||||
|
|
||||||
def get_user_equipment(self, user_id: int, equipment_id: int) -> Optional[Dict]:
|
def get_user_equipment(self, user_id: int, equipment_id: int) -> Optional[Dict]:
|
||||||
sql = equipment_data.select(equipment_data.c.user == user_id and equipment_data.c.equipment_id == equipment_id)
|
sql = equipment_data.select(equipment_data.c.user == user_id and equipment_data.c.equipment_id == equipment_id)
|
||||||
|
|
||||||
@ -319,6 +367,41 @@ class SaoItemData(BaseData):
|
|||||||
return None
|
return None
|
||||||
return result.fetchone()
|
return result.fetchone()
|
||||||
|
|
||||||
|
def get_quest_log(
|
||||||
|
self, user_id: int, episode_id: int = None
|
||||||
|
) -> Optional[List[Row]]:
|
||||||
|
"""
|
||||||
|
A catch-all quest lookup given a profile and episode_id
|
||||||
|
"""
|
||||||
|
sql = quest.select(
|
||||||
|
and_(
|
||||||
|
quest.c.user == user_id,
|
||||||
|
quest.c.episode_id == episode_id if episode_id is not None else True,
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
result = self.execute(sql)
|
||||||
|
if result is None:
|
||||||
|
return None
|
||||||
|
return result.fetchone()
|
||||||
|
|
||||||
|
def get_quest_logs(
|
||||||
|
self, user_id: int
|
||||||
|
) -> Optional[List[Row]]:
|
||||||
|
"""
|
||||||
|
A catch-all quest lookup given a profile
|
||||||
|
"""
|
||||||
|
sql = quest.select(
|
||||||
|
and_(
|
||||||
|
quest.c.user == user_id,
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
result = self.execute(sql)
|
||||||
|
if result is None:
|
||||||
|
return None
|
||||||
|
return result.fetchall()
|
||||||
|
|
||||||
def get_session(
|
def get_session(
|
||||||
self, user_id: int = None
|
self, user_id: int = None
|
||||||
) -> Optional[List[Row]]:
|
) -> Optional[List[Row]]:
|
||||||
|
Loading…
Reference in New Issue
Block a user