adding partial synthetize system for SAO

This commit is contained in:
Midorica 2023-05-31 21:58:30 -04:00
parent db77e61b79
commit cf6cfdbd3b
4 changed files with 252 additions and 1 deletions

View File

@ -244,6 +244,77 @@ class SaoBase:
resp = SaoCheckProfileCardUsedRewardResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
return resp.make()
def handle_c816(self, request: Any) -> bytes: # not fully done yet
#custom/synthesize_enhancement_equipment
req = bytes.fromhex(request)[24:]
req_struct = Struct(
Padding(20),
"ticket_id" / Bytes(1), # needs to be parsed as an int
Padding(1),
"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
"origin_user_equipment_id_size" / Rebuild(Int32ub, len_(this.origin_user_equipment_id) * 2), # calculates the length of the origin_user_equipment_id
"origin_user_equipment_id" / PaddedString(this.origin_user_equipment_id_size, "utf_16_le"), # origin_user_equipment_id is a (zero) padded string
Padding(3),
"material_common_reward_user_data_list_length" / Rebuild(Int8ub, len_(this.material_common_reward_user_data_list)), # material_common_reward_user_data_list is a byte,
"material_common_reward_user_data_list" / Array(this.material_common_reward_user_data_list_length, Struct(
"common_reward_type" / Int16ub, # team_no is a byte
"user_common_reward_id_size" / Rebuild(Int32ub, len_(this.user_common_reward_id) * 2), # calculates the length of the user_common_reward_id
"user_common_reward_id" / PaddedString(this.user_common_reward_id_size, "utf_16_le"), # user_common_reward_id is a (zero) padded string
)),
)
req_data = req_struct.parse(req)
user_id = req_data.user_id
synthesize_equipment_data = self.game_data.item.get_user_equipment(req_data.user_id, req_data.origin_user_equipment_id)
for i in range(0,req_data.material_common_reward_user_data_list_length):
itemList = self.game_data.static.get_item_id(req_data.material_common_reward_user_data_list[i].user_common_reward_id)
heroList = self.game_data.static.get_hero_id(req_data.material_common_reward_user_data_list[i].user_common_reward_id)
equipmentList = self.game_data.static.get_equipment_id(req_data.material_common_reward_user_data_list[i].user_common_reward_id)
if itemList:
equipment_exp = 2000 + int(synthesize_equipment_data["enhancement_exp"])
# Then delete the used item, function for items progression is not done yet...
if equipmentList:
equipment_data = self.game_data.item.get_user_equipment(req_data.user_id, req_data.material_common_reward_user_data_list[i].user_common_reward_id)
equipment_exp = int(equipment_data["enhancement_exp"]) + int(synthesize_equipment_data["enhancement_exp"])
self.game_data.item.remove_equipment(req_data.user_id, req_data.material_common_reward_user_data_list[i].user_common_reward_id)
if heroList:
hero_data = self.game_data.item.get_hero_log(req_data.user_id, req_data.material_common_reward_user_data_list[i].user_common_reward_id)
equipment_exp = int(hero_data["log_exp"]) + int(synthesize_equipment_data["enhancement_exp"])
self.game_data.item.remove_hero_log(req_data.user_id, req_data.material_common_reward_user_data_list[i].user_common_reward_id)
self.game_data.item.put_equipment_data(req_data.user_id, int(req_data.origin_user_equipment_id), synthesize_equipment_data["enhancement_value"], equipment_exp, 0, 0, 0)
profile = self.game_data.profile.get_profile(req_data.user_id)
new_col = int(profile["own_col"]) - 100
# Update profile
self.game_data.profile.put_profile(
req_data.user_id,
profile["user_type"],
profile["nick_name"],
profile["rank_num"],
profile["rank_exp"],
new_col,
profile["own_vp"],
profile["own_yui_medal"],
profile["setting_title_id"]
)
# Load the item again to push to the response handler
synthesize_equipment_data = self.game_data.item.get_user_equipment(req_data.user_id, req_data.origin_user_equipment_id)
resp = SaoSynthesizeEnhancementEquipmentResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, synthesize_equipment_data)
return resp.make()
def handle_c806(self, request: Any) -> bytes:
#custom/change_party
req = bytes.fromhex(request)[24:]

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@ -1773,5 +1773,142 @@ class SaoCheckProfileCardUsedRewardResponse(SaoBaseResponse):
))
self.length = len(resp_data)
return super().make() + resp_data
class SaoSynthesizeEnhancementEquipment(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoSynthesizeEnhancementEquipmentResponse(SaoBaseResponse):
def __init__(self, cmd, synthesize_equipment_data) -> None:
super().__init__(cmd)
self.result = 1
equipment_level = 0
# Calculate level based off experience and the CSV list
with open(r'titles/sao/data/EquipmentLevel.csv') as csv_file:
csv_reader = csv.reader(csv_file, delimiter=',')
line_count = 0
data = []
rowf = False
for row in csv_reader:
if rowf==False:
rowf=True
else:
data.append(row)
exp = synthesize_equipment_data[4]
for e in range(0,len(data)):
if exp>=int(data[e][1]) and exp<int(data[e+1][1]):
equipment_level = int(data[e][0])
break
# equipment_user_data_list
self.user_equipment_id = str(synthesize_equipment_data[2]) #str
self.equipment_id = synthesize_equipment_data[2] #int
self.enhancement_value = equipment_level #short
self.max_enhancement_value_extended_num = equipment_level #short
self.enhancement_exp = synthesize_equipment_data[4] #int
self.possible_awakening_flag = synthesize_equipment_data[7] #byte
self.awakening_stage = synthesize_equipment_data[5] #short
self.awakening_exp = synthesize_equipment_data[6] #int
self.property1_property_id = 0 #int
self.property1_value1 = 0 #int
self.property1_value2 = 0 #int
self.property2_property_id = 0 #int
self.property2_value1 = 0 #int
self.property2_value2 = 0 #int
self.property3_property_id = 0 #int
self.property3_value1 = 0 #int
self.property3_value2 = 0 #int
self.property4_property_id = 0 #int
self.property4_value1 = 0 #int
self.property4_value2 = 0 #int
self.converted_card_num = 1 #short
self.shop_purchase_flag = 1 #byte
self.protect_flag = 0 #byte
self.get_date = "20230101120000" #str
def make(self) -> bytes:
after_equipment_user_data_struct = Struct(
"user_equipment_id_size" / Int32ub, # big endian
"user_equipment_id" / Int16ul[9], #string
"equipment_id" / Int32ub, #int
"enhancement_value" / Int16ub, #short
"max_enhancement_value_extended_num" / Int16ub, #short
"enhancement_exp" / Int32ub, #int
"possible_awakening_flag" / Int8ul, # result is either 0 or 1
"awakening_stage" / Int16ub, #short
"awakening_exp" / Int32ub, #int
"property1_property_id" / Int32ub,
"property1_value1" / Int32ub,
"property1_value2" / Int32ub,
"property2_property_id" / Int32ub,
"property2_value1" / Int32ub,
"property2_value2" / Int32ub,
"property3_property_id" / Int32ub,
"property3_value1" / Int32ub,
"property3_value2" / Int32ub,
"property4_property_id" / Int32ub,
"property4_value1" / Int32ub,
"property4_value2" / Int32ub,
"converted_card_num" / Int16ub,
"shop_purchase_flag" / Int8ul, # result is either 0 or 1
"protect_flag" / Int8ul, # result is either 0 or 1
"get_date_size" / Int32ub, # big endian
"get_date" / Int16ul[len(self.get_date)],
)
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"after_equipment_user_data_size" / Rebuild(Int32ub, len_(this.after_equipment_user_data)), # big endian
"after_equipment_user_data" / Array(this.after_equipment_user_data_size, after_equipment_user_data_struct),
)
resp_data = resp_struct.parse(resp_struct.build(dict(
result=self.result,
after_equipment_user_data_size=0,
after_equipment_user_data=[],
)))
synthesize_equipment_data = dict(
user_equipment_id_size=len(self.user_equipment_id) * 2,
user_equipment_id=[ord(x) for x in self.user_equipment_id],
equipment_id=self.equipment_id,
enhancement_value=self.enhancement_value,
max_enhancement_value_extended_num=self.max_enhancement_value_extended_num,
enhancement_exp=self.enhancement_exp,
possible_awakening_flag=self.possible_awakening_flag,
awakening_stage=self.awakening_stage,
awakening_exp=self.awakening_exp,
property1_property_id=self.property1_property_id,
property1_value1=self.property1_value1,
property1_value2=self.property1_value2,
property2_property_id=self.property2_property_id,
property2_value1=self.property2_value1,
property2_value2=self.property2_value2,
property3_property_id=self.property3_property_id,
property3_value1=self.property3_value1,
property3_value2=self.property3_value2,
property4_property_id=self.property4_property_id,
property4_value1=self.property4_value1,
property4_value2=self.property4_value2,
converted_card_num=self.converted_card_num,
shop_purchase_flag=self.shop_purchase_flag,
protect_flag=self.protect_flag,
get_date_size=len(self.get_date) * 2,
get_date=[ord(x) for x in self.get_date],
)
resp_data.after_equipment_user_data.append(synthesize_equipment_data)
# finally, rebuild the resp_data
resp_data = resp_struct.build(resp_data)
self.length = len(resp_data)
return super().make() + resp_data

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@ -192,6 +192,14 @@ class SaoItemData(BaseData):
return None
return result.lastrowid
def get_user_equipment(self, user_id: int, equipment_id: int) -> Optional[Dict]:
sql = equipment_data.select(equipment_data.c.user == user_id and equipment_data.c.equipment_id == equipment_id)
result = self.execute(sql)
if result is None:
return None
return result.fetchone()
def get_user_equipments(
self, user_id: int
@ -274,4 +282,31 @@ class SaoItemData(BaseData):
result = self.execute(sql)
if result is None:
return None
return result.fetchone()
return result.fetchone()
def remove_hero_log(self, user_id: int, user_hero_log_id: int) -> None:
sql = hero_log_data.delete(
and_(
hero_log_data.c.user == user_id,
hero_log_data.c.user_hero_log_id == user_hero_log_id,
)
)
result = self.execute(sql)
if result is None:
self.logger.error(
f"{__name__} failed to remove hero log! profile: {user_id}, user_hero_log_id: {user_hero_log_id}"
)
return None
def remove_equipment(self, user_id: int, equipment_id: int) -> None:
sql = equipment_data.delete(
and_(equipment_data.c.user == user_id, equipment_data.c.equipment_id == equipment_id)
)
result = self.execute(sql)
if result is None:
self.logger.error(
f"{__name__} failed to remove equipment! profile: {user_id}, equipment_id: {equipment_id}"
)
return None

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@ -281,6 +281,14 @@ class SaoStaticData(BaseData):
if result is None:
return None
return [list[2] for list in result.fetchall()]
def get_item_id(self, itemId: int) -> Optional[Dict]:
sql = item.select(item.c.itemId == itemId)
result = self.execute(sql)
if result is None:
return None
return result.fetchone()
def get_item_ids(self, version: int, enabled: bool) -> Optional[List[Dict]]:
sql = item.select(item.c.version == version and item.c.enabled == enabled).order_by(