forked from Dniel97/artemis
database: fix autoupdate
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parent
4419310086
commit
9895068125
@ -1,5 +1,5 @@
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import logging, coloredlogs
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from typing import Optional
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from typing import Optional, Dict, List
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from sqlalchemy.orm import scoped_session, sessionmaker
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from sqlalchemy.exc import SQLAlchemyError
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from sqlalchemy import create_engine
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@ -137,14 +137,13 @@ class Data:
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titles = Utils.get_all_titles()
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for folder, mod in titles.items():
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for game_ in mod.game_codes:
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if not game_ == game: continue
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if hasattr(mod, "current_schema_version"):
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version = mod.current_schema_version
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else:
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self.logger.warn(f"current_schema_version not found for {folder}")
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if not mod.game_codes[0] == game: continue
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if hasattr(mod, "current_schema_version"):
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version = mod.current_schema_version
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else:
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self.logger.warn(f"current_schema_version not found for {folder}")
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else:
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version = self.current_schema_version
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@ -282,17 +281,45 @@ class Data:
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self.user.delete_user(user["id"])
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def autoupgrade(self) -> None:
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all_games = self.base.get_all_schema_vers()
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if all_games is None:
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all_game_versions = self.base.get_all_schema_vers()
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if all_game_versions is None:
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self.logger.warn("Failed to get schema versions")
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return
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for x in all_games:
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print(all_game_versions)
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all_games = Utils.get_all_titles()
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all_games_list: Dict[str, int] = {}
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for _, mod in all_games.items():
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if hasattr(mod, "current_schema_version"):
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all_games_list[mod.game_codes[0]] = mod.current_schema_version
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for x in all_game_versions:
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game = x["game"].upper()
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update_ver = 1
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for y in range(2, 100):
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update_ver = int(x["version"])
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latest_ver = all_games_list.get(game, 1)
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if game == "CORE":
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latest_ver = self.current_schema_version
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if update_ver == latest_ver:
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self.logger.info(f"{game} is already latest version")
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continue
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for y in range(update_ver + 1, latest_ver + 1):
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if os.path.exists(f"core/data/schema/versions/{game}_{y}_upgrade.sql"):
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update_ver = y
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with open(
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f"core/data/schema/versions/{game}_{y}_upgrade.sql",
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"r",
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encoding="utf-8",
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) as f:
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sql = f.read()
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result = self.base.execute(sql)
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if result is None:
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self.logger.error(f"Error execuing sql script for game {game} v{y}!")
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continue
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else:
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break
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self.migrate_database(game, update_ver, "upgrade")
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self.logger.warning(f"Could not find script {game}_{y}_upgrade.sql")
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self.base.set_schema_ver(latest_ver, game)
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@ -47,7 +47,7 @@ class BaseData:
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res = None
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try:
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self.logger.info(f"SQL Execute: {''.join(str(sql).splitlines())} || {opts}")
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self.logger.info(f"SQL Execute: {''.join(str(sql).splitlines())}")
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res = self.conn.execute(text(sql), opts)
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except SQLAlchemyError as e:
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