forked from Dniel97/artemis
fixing unanalyzed reward request for SAO
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20389011e9
commit
84e880e94f
@ -815,6 +815,8 @@ class SaoBase:
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)
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# Grab the rare loot from the table, match it with the right item and then push to the player profile
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json_data = {"data": []}
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for r in range(0,req_data.get_rare_drop_data_list_length):
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rewardList = self.game_data.static.get_rare_drop_id(int(req_data.get_rare_drop_data_list[r].quest_rare_drop_id))
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commonRewardId = rewardList["commonRewardId"]
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@ -850,9 +852,13 @@ class SaoBase:
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self.game_data.item.put_equipment_data(user_id, randomized_unanalyzed_id['CommonRewardId'], 1, 200, 0, 0, 0)
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if itemList:
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self.game_data.item.put_item(user_id, randomized_unanalyzed_id['CommonRewardId'])
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json_data["data"].append(randomized_unanalyzed_id['CommonRewardId'])
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# Send response
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self.game_data.item.create_end_session(user_id, episode_id, quest_clear_flag, json_data["data"])
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resp = SaoEpisodePlayEndResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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@ -1117,6 +1123,8 @@ class SaoBase:
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hero_data["skill_slot4_skill_id"],
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hero_data["skill_slot5_skill_id"]
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)
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json_data = {"data": []}
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# Grab the rare loot from the table, match it with the right item and then push to the player profile
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for r in range(0,req_data.get_rare_drop_data_list_length):
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@ -1154,9 +1162,13 @@ class SaoBase:
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self.game_data.item.put_equipment_data(user_id, randomized_unanalyzed_id['CommonRewardId'], 1, 200, 0, 0, 0)
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if itemList:
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self.game_data.item.put_item(user_id, randomized_unanalyzed_id['CommonRewardId'])
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json_data["data"].append(randomized_unanalyzed_id['CommonRewardId'])
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# Send response
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self.game_data.item.create_end_session(user_id, trial_tower_id, quest_clear_flag, json_data["data"])
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resp = SaoTrialTowerPlayEndResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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@ -1176,32 +1188,9 @@ class SaoBase:
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req_data = req_struct.parse(req)
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user_id = req_data.user_id
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with open('titles/sao/data/RewardTable.csv', 'r') as f:
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keys_unanalyzed = next(f).strip().split(',')
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data_unanalyzed = list(DictReader(f, fieldnames=keys_unanalyzed))
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end_session_data = self.game_data.item.get_end_session(user_id)
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randomized_unanalyzed_id = choice(data_unanalyzed)
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heroList = self.game_data.static.get_hero_id(randomized_unanalyzed_id['CommonRewardId'])
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i = 0
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# Create a loop to check if the id is a hero or else try 15 times before closing the loop and sending a dummy hero
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while not heroList:
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if i == 15:
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# Return the dummy hero but not save it
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resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, 102000070)
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return resp.make()
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i += 1
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randomized_unanalyzed_id = choice(data_unanalyzed)
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heroList = self.game_data.static.get_hero_id(randomized_unanalyzed_id['CommonRewardId'])
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hero_data = self.game_data.item.get_hero_log(user_id, randomized_unanalyzed_id['CommonRewardId'])
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# Avoid having a duplicated card and cause an overwrite
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if not hero_data:
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self.game_data.item.put_hero_log(user_id, randomized_unanalyzed_id['CommonRewardId'], 1, 0, 101000016, 0, 30086, 1001, 1002, 0, 0)
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resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, randomized_unanalyzed_id['CommonRewardId'])
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resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, end_session_data[4])
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return resp.make()
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def handle_c91a(self, request: Any) -> bytes: # handler is identical to the episode
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File diff suppressed because it is too large
Load Diff
@ -3,6 +3,7 @@ from datetime import datetime
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from construct import *
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import sys
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import csv
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from csv import *
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class SaoBaseRequest:
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def __init__(self, data: bytes) -> None:
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@ -1661,43 +1662,77 @@ class SaoEpisodePlayEndUnanalyzedLogFixedRequest(SaoBaseRequest):
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super().__init__(data)
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class SaoEpisodePlayEndUnanalyzedLogFixedResponse(SaoBaseResponse):
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def __init__(self, cmd, randomized_unanalyzed_id) -> None:
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def __init__(self, cmd, end_session_data) -> None:
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super().__init__(cmd)
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self.result = 1
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self.play_end_unanalyzed_log_reward_data_list_size = 1 # Number of arrays
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self.unanalyzed_log_grade_id = 3 # RewardTable.csv
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self.common_reward_data_size = 1
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self.unanalyzed_log_grade_id = []
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self.common_reward_type_1 = 1
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self.common_reward_id_1 = int(randomized_unanalyzed_id)
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self.common_reward_num_1 = 1
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self.common_reward_type = []
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self.common_reward_id = []
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self.common_reward_num = 1
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for x in range(len(end_session_data)):
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self.common_reward_id.append(end_session_data[x])
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with open('titles/sao/data/RewardTable.csv', 'r') as f:
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keys_unanalyzed = next(f).strip().split(',')
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data_unanalyzed = list(DictReader(f, fieldnames=keys_unanalyzed))
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for i in range(len(data_unanalyzed)):
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if int(data_unanalyzed[i]["CommonRewardId"]) == int(end_session_data[x]):
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self.unanalyzed_log_grade_id.append(int(data_unanalyzed[i]["UnanalyzedLogGradeId"]))
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self.common_reward_type.append(int(data_unanalyzed[i]["CommonRewardType"]))
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break
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self.unanalyzed_log_grade_id = list(map(int,self.unanalyzed_log_grade_id)) #int
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self.common_reward_type = list(map(int,self.common_reward_type)) #int
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self.common_reward_id = list(map(int,self.common_reward_id)) #int
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def make(self) -> bytes:
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#new stuff
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common_reward_data_struct = Struct(
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"common_reward_type" / Int16ub,
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"common_reward_id" / Int32ub,
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"common_reward_num" / Int32ub,
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)
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play_end_unanalyzed_log_reward_data_list_struct = Struct(
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"unanalyzed_log_grade_id" / Int32ub,
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"common_reward_data_size" / Rebuild(Int32ub, len_(this.common_reward_data)), # big endian
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"common_reward_data" / Array(this.common_reward_data_size, common_reward_data_struct),
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)
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# create a resp struct
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resp_struct = Struct(
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"result" / Int8ul, # result is either 0 or 1
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"play_end_unanalyzed_log_reward_data_list_size" / Int32ub, # big endian
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"unanalyzed_log_grade_id" / Int32ub,
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"common_reward_data_size" / Int32ub,
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"common_reward_type_1" / Int16ub,
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"common_reward_id_1" / Int32ub,
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"common_reward_num_1" / Int32ub,
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"play_end_unanalyzed_log_reward_data_list_size" / Rebuild(Int32ub, len_(this.play_end_unanalyzed_log_reward_data_list)), # big endian
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"play_end_unanalyzed_log_reward_data_list" / Array(this.play_end_unanalyzed_log_reward_data_list_size, play_end_unanalyzed_log_reward_data_list_struct),
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)
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resp_data = resp_struct.build(dict(
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resp_data = resp_struct.parse(resp_struct.build(dict(
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result=self.result,
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play_end_unanalyzed_log_reward_data_list_size=self.play_end_unanalyzed_log_reward_data_list_size,
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unanalyzed_log_grade_id=self.unanalyzed_log_grade_id,
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common_reward_data_size=self.common_reward_data_size,
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play_end_unanalyzed_log_reward_data_list_size=0,
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play_end_unanalyzed_log_reward_data_list=[],
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)))
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common_reward_type_1=self.common_reward_type_1,
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common_reward_id_1=self.common_reward_id_1,
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common_reward_num_1=self.common_reward_num_1,
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))
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for i in range(len(self.common_reward_id)):
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reward_resp_data = dict(
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unanalyzed_log_grade_id=self.unanalyzed_log_grade_id[i],
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common_reward_data_size=0,
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common_reward_data=[],
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)
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reward_resp_data["common_reward_data"].append(dict(
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common_reward_type=self.common_reward_type[i],
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common_reward_id=self.common_reward_id[i],
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common_reward_num=self.common_reward_num,
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))
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resp_data.play_end_unanalyzed_log_reward_data_list.append(reward_resp_data)
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# finally, rebuild the resp_data
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resp_data = resp_struct.build(resp_data)
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self.length = len(resp_data)
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return super().make() + resp_data
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@ -1733,8 +1768,8 @@ class SaoGetQuestSceneUserDataListResponse(SaoBaseResponse):
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self.concurrent_destroying_num.append(quest_data[i][7])
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# quest_scene_ex_bonus_user_data_list
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self.achievement_flag = [[1, 1, 1],[1, 1, 1]]
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self.ex_bonus_table_id = [[1, 2, 3],[4, 5, 6]]
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self.achievement_flag = [1,1,1]
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self.ex_bonus_table_id = [1,2,3]
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self.quest_type = list(map(int,self.quest_type)) #int
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@ -1748,8 +1783,8 @@ class SaoGetQuestSceneUserDataListResponse(SaoBaseResponse):
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def make(self) -> bytes:
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#new stuff
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quest_scene_ex_bonus_user_data_list_struct = Struct(
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"achievement_flag" / Int32ub, # big endian
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"ex_bonus_table_id" / Int32ub, # big endian
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"achievement_flag" / Int8ul, # result is either 0 or 1
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)
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quest_scene_best_score_user_data_struct = Struct(
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@ -1802,7 +1837,6 @@ class SaoGetQuestSceneUserDataListResponse(SaoBaseResponse):
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total_damage=[ord(x) for x in self.total_damage[i]],
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concurrent_destroying_num=self.concurrent_destroying_num[i],
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))
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resp_data.quest_scene_user_data_list.append(quest_resp_data)
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@ -2462,7 +2496,7 @@ class SaoGetDefragMatchLeagueScoreRankingListResponse(SaoBaseResponse):
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self.length = len(resp_data)
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return super().make() + resp_data
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class SaoBnidSerialCodeCheckRequest(SaoBaseRequest):
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def __init__(self, data: bytes) -> None:
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super().__init__(data)
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@ -112,5 +112,4 @@ class SaoServlet(resource.Resource):
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self.logger.info(f"Handler {req_url} - {sao_request[:4]} request")
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self.logger.debug(f"Request: {request.content.getvalue().hex()}")
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self.logger.debug(f"Response: {handler(sao_request).hex()}")
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return handler(sao_request)
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@ -1,6 +1,6 @@
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from typing import Optional, Dict, List
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from sqlalchemy import Table, Column, UniqueConstraint, PrimaryKeyConstraint, and_, case
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from sqlalchemy.types import Integer, String, TIMESTAMP, Boolean
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from sqlalchemy.types import Integer, String, TIMESTAMP, Boolean, JSON
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from sqlalchemy.schema import ForeignKey
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from sqlalchemy.sql import func, select, update, delete
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from sqlalchemy.engine import Row
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@ -122,6 +122,22 @@ sessions = Table(
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mysql_charset="utf8mb4",
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)
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end_sessions = Table(
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"sao_end_sessions",
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metadata,
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Column("id", Integer, primary_key=True, nullable=False),
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Column(
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"user",
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ForeignKey("aime_user.id", ondelete="cascade", onupdate="cascade"),
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nullable=False,
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),
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Column("quest_id", Integer, nullable=False),
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Column("play_result_flag", Boolean, nullable=False),
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Column("reward_data", JSON, nullable=True),
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Column("play_date", TIMESTAMP, nullable=False, server_default=func.now()),
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mysql_charset="utf8mb4",
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)
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class SaoItemData(BaseData):
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def create_session(self, user_id: int, user_party_team_id: int, episode_id: int, play_mode: int, quest_drop_boost_apply_flag: int) -> Optional[int]:
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sql = insert(sessions).values(
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@ -140,6 +156,22 @@ class SaoItemData(BaseData):
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return None
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return result.lastrowid
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def create_end_session(self, user_id: int, quest_id: int, play_result_flag: bool, reward_data: JSON) -> Optional[int]:
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sql = insert(end_sessions).values(
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user=user_id,
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quest_id=quest_id,
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play_result_flag=play_result_flag,
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reward_data=reward_data,
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)
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conflict = sql.on_duplicate_key_update(user=user_id)
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result = self.execute(conflict)
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if result is None:
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self.logger.error(f"Failed to create SAO end session for user {user_id}!")
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return None
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return result.lastrowid
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def put_item(self, user_id: int, item_id: int) -> Optional[int]:
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sql = insert(item_data).values(
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user=user_id,
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@ -418,6 +450,22 @@ class SaoItemData(BaseData):
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return None
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return result.fetchone()
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def get_end_session(
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self, user_id: int = None
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) -> Optional[List[Row]]:
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sql = end_sessions.select(
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and_(
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end_sessions.c.user == user_id,
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)
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).order_by(
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end_sessions.c.play_date.asc()
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)
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result = self.execute(sql)
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if result is None:
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return None
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return result.fetchone()
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def remove_hero_log(self, user_id: int, user_hero_log_id: int) -> None:
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sql = hero_log_data.delete(
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and_(
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