2023-02-17 06:02:21 +00:00
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from typing import Final, Dict
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from enum import Enum
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2023-03-03 22:46:29 +00:00
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2023-02-17 06:02:21 +00:00
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class OngekiConstants():
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GAME_CODE = "SDDT"
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2023-03-05 02:58:51 +00:00
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CONFIG_NAME = "ongeki.yaml"
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2023-02-17 06:02:21 +00:00
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VER_ONGEKI = 0
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VER_ONGEKI_PLUS = 1
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VER_ONGEKI_SUMMER = 2
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VER_ONGEKI_SUMMER_PLUS = 3
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VER_ONGEKI_RED = 4
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VER_ONGEKI_RED_PLUS = 5
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VER_ONGEKI_BRIGHT = 6
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2023-03-03 05:00:22 +00:00
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VER_ONGEKI_BRIGHT_MEMORY = 7
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2023-02-17 06:02:21 +00:00
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EVT_TYPES: Enum = Enum('EVT_TYPES', [
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'None',
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'Announcement',
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'Movie',
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'AddMyList',
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'UnlockChapter',
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'JewelEvent',
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'RankingEvent',
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'AcceptRankingEvent',
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'UnlockMusic',
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'UnlockCard',
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'UnlockTrophy',
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'UnlockNamePlate',
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'UnlockLimitBreakItem',
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'MissionEvent',
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'DailyBonus',
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'UnlockBossLockEarly',
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'UnlockPurchaseItem',
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'TechChallengeEvent',
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'AcceptTechChallengeEvent',
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'SilverJewelEvent',
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])
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2023-03-03 22:46:29 +00:00
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class CM_GACHA_KINDS(Enum):
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Normal = 0
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Pickup = 1
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BonusRestored = 2
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Free = 3
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PickupBonusRestored = 4
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class RARITY_TYPES(Enum):
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N = 0
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R = 1
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SR = 2
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SSR = 3
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SRPlus = 12
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2023-02-17 06:02:21 +00:00
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# The game expects the server to give Lunatic an ID of 10, while the game uses 4 internally... except in Music.xml
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class DIFF_NAME(Enum):
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Basic = 0
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Advanced = 1
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Expert = 2
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Master = 3
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Lunatic = 10
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VERSION_NAMES = ("ONGEKI", "ONGEKI+", "ONGEKI Summer", "ONGEKI Summer+", "ONGEKI Red", "ONGEKI Red+",
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2023-03-03 05:00:22 +00:00
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"ONGEKI Bright", "ONGEKI Bright Memory")
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2023-02-17 06:02:21 +00:00
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@classmethod
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def game_ver_to_string(cls, ver: int):
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2023-03-03 22:46:29 +00:00
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return cls.VERSION_NAMES[ver]
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