forked from Dniel97/artemis
40 lines
1.4 KiB
Python
40 lines
1.4 KiB
Python
|
import struct
|
||
|
|
||
|
from .base import IDZHandlerBase
|
||
|
from core.config import CoreConfig
|
||
|
from ..config import IDZConfig
|
||
|
|
||
|
class IDZHandlerLoadGhost(IDZHandlerBase):
|
||
|
cmd_codes = [0x00a0, 0x00a0, 0x0095, 0x0095]
|
||
|
rsp_codes = [0x00a1, 0x00a1, 0x0096, 0x0096]
|
||
|
name = "load_ghost"
|
||
|
|
||
|
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
|
||
|
super().__init__(core_cfg, game_cfg, version)
|
||
|
self.size = 0x0070
|
||
|
|
||
|
def handle(self, data: bytes) -> bytearray:
|
||
|
ret = super().handle(data)
|
||
|
struct.pack_into("<I", ret, 0x02, 0x5)
|
||
|
|
||
|
struct.pack_into("<L", ret, 0x04, 0x0)
|
||
|
struct.pack_into("<l", ret, 0x08, -1)
|
||
|
struct.pack_into("<L", ret, 0x0C, 0x1D4C0)
|
||
|
struct.pack_into("<L", ret, 0x10, 0x1D4C0)
|
||
|
struct.pack_into("<L", ret, 0x14, 0x1D4C0)
|
||
|
|
||
|
struct.pack_into("<L", ret, 0x38, 0x0)
|
||
|
struct.pack_into("<l", ret, 0x3C, -1)
|
||
|
struct.pack_into("<L", ret, 0x40, 0x1D4C0)
|
||
|
struct.pack_into("<L", ret, 0x44, 0x1D4C0)
|
||
|
struct.pack_into("<L", ret, 0x48, 0x1D4C0)
|
||
|
|
||
|
struct.pack_into("<L", ret, 0x4C, 0x1D4C0)
|
||
|
struct.pack_into("<i", ret, 0x50, -1)
|
||
|
struct.pack_into("<H", ret, 0x52, 0)
|
||
|
struct.pack_into("<H", ret, 0x53, 0)
|
||
|
struct.pack_into("<H", ret, 0x54, 0)
|
||
|
struct.pack_into("<H", ret, 0x55, 0)
|
||
|
struct.pack_into("<H", ret, 0x58, 0)
|
||
|
return ret
|