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0
forked from akanyan/mu3-mods
Files
mu3-mods/SkipPreMusicRitual/MU3/patch_BattleUI.cs

27 lines
777 B
C#

using MU3.Sequence;
using MU3.Util;
using System;
using UnityEngine;
namespace MU3;
class patch_BattleUI: BattleUI {
private extern System.Collections.IEnumerator orig_playReadyProc(Action onFinish);
private System.Collections.IEnumerator playReadyProc(Action onFinish) {
if(!patch_PlayMusic.ForceSkipped) {
yield return orig_playReadyProc(onFinish);
}
if(!SystemUI.Exists) {
onFinish();
yield break;
}
SystemUI systemUI = SingletonMonoBehaviour<SystemUI>.instance;
float time = 1.5f;
while(0f < time) {
yield return null;
time -= Time.deltaTime;
}
onFinish();
systemUI.removeCanvas(MU3.Graphics.Const.SortOrder.UI);
}
}